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  1. #1

    Default MTW Classic Total War 2.0 Released!

    The original name of this was "MTW Original Total War", the new name is Classic instead of Original.

    This mod is designed to make mtw2 reflect mtw1, this is not a historical mod, accurate mod, or "realism" mod, this is simply to reflect mtw1.

    Here's what this features...

    MTW Classic Total War

    Battle:

    Features Darth Vader's battle ai,
    a brand new battle system based on Darth Vader's that includes the following;
    rebalanced units,
    slows unit movement speed down,
    makes melee animations more frantic and fierce,
    raises armour and defense for longer lasting battles,
    cavalry charges more realistic,
    gets rid of the AI that sits still while getting volleyed with missiles,
    now they will engage when they are outmissiled.
    Now to reflect mtw1, I've taken every unit and made them elite, mid-class, cannon-fodder, according to how
    mtw1 was. The Morale system is based off of mtw1, so non-elite armies will cause chain routs.
    Also, elite units will DESTROY mid class and cannon-fodder units in seconds while losing minimum casualties.
    In other words, elite units are now elite like they should be!

    ALSO:

    all generals are now late era to match the campaign timeline.
    new, more realistic projectile system.

    Campaign:

    A seperate late era campaign that is an imitation of mtw1's late era.
    Scotland, milan, and portugal have been removed to match more
    with mtw1, (not because they are not important nations).
    features my campaign ai that does the following;
    Makes Ai nations invade and attack when at war, in war they will no longer hide in their settlements and wait for you.
    Rebels have only the desire to invade and attack.
    When you are at least 3 times stronger than the AI they will accept protectorates without making you pay them anything!
    Also contains my diplomacy system;
    makes AI accept being a protectorate when they are overpowered without
    you needing to pay them anything, they also accept ceasefires when
    overpowered.
    AI now accepts military access, attacking factions, alliances, ceasefires,
    map info, very easily.
    Mongols are not an invasion anymore, but have many provinces and start off
    playable.
    Timurids are not in this campaign what-so-ever.
    Gunpowder available right from the beginning.
    All settlements start off with fortresses, large cities, and lots of buildings built.
    All settlements also have huge populations to start.
    Campaign timeline is 1317-1453, with events matching accordingly, and
    1 year per turn.
    Musketeers are not available in the campaign, this is to reflect mtw1 even more.
    Mongols are pagan not islamic (reflecting mtw1).
    Family members and armies of yours or the ai's will not rebel any longer.
    Rebel spawn armies are now stronger.
    NEW and UNIQUE victory conditions!!! Every faction has a totally unique victory condition, and a very cool text that explains the state of the victory conditions... no more seeing "take jerusalem" or any other condition that doesn't make sense.
    Gothic Foot knights are now recruitable.
    Mongols units now cost upkeep, they were free before.
    Increased happiness and law bonuses for settlements.
    Increased character/agent/army movement speed on the campaign map.
    The following factions can now recruit and use arquebusiers;
    egypt, byzantium, moors, mongols, turks.
    The following factions can now recruit pavise crossbowmen;
    denmark, england, france, poland, egypt, moors, hungary, byzantium, venice, russia.
    Egypt can recruit Ghazi Infantry, and Ghazi infantry are an elite unit!
    Turks can recruit Armenian Heavy Cavalry.
    Spain can recruit Lancers as well as France!
    Hashashins available in the final level barracks.
    Teutonic knights available for the Germans in the kings stable.
    Santiago Knights available for spain in the Kings stable.
    Hospitaller knights only available to The Italians and Germans in the Kings stable.
    Templar Knights available only to England and France in the Kings stable.
    All of that is to reflect mtw1 of course, and the other factions can still get the knights guilds, but not the units!
    A Brand new unit called "Feudal Men at Arms" available to all catholic factions and Russia in the campaign.
    Mongols, turks, and egypt can recruit Kwarazmian Cavalry!

    Now contains Bloods, Broads, and Bastards mod by Dearmad, displaying the Titles feature fairly well as in Mtw1.

    BREAKTHROUGH!!!!!!!! Rebels can now be taken prisoner!!!!!! You can execute them, ransom, or release them!!!!!! No Bluff!

    Other Changes:

    Renamed units and made them named after mtw1 units. ALOT---good stuff!
    Renamed venice, to "The Italians", as in the italian faction from mtw1.
    Mongols now named "The Golden Horde".
    Moors now named "The Almohads"

    To Install, Download from here...
    http://files.filefront.com/MtwOrigin.../fileinfo.html

    Once you download, extract the files in the rar to your main mtw2 directory, NOT the data folder.
    It will create a seperate mod folder, use it's batch file to run the mod.

    Notice! This does contain UI editing that will go into your main mtw2 data folder, thus make a backup copy of your UI folder!
    Also, this edits the models_battle_db in your unit_models folder in the main mtw2 data folder, so make a backup copy of that as well!


    Here's a screenshot of the campaign, just look at the minimap to see what the campaign as a whole looks like, it is somewhat hard to see, but it's visible.
    http://img206.imageshack.us/my.php?image=screense0.png
    Original Creator of Renaissance Total War (MTW2)
    Creator of Medieval Classic (MTW2)
    Maker of Instant Tech Mod (ETW)
    Maker of Infinite Money Campaign (ETW)
    Maker of Blockbuster Music Mod (ETW):
    http://www.2shared.com/file/5209733/...Music_Mod.html
    A Top Contributor of the Downloads Section
    Under the Patronage of Selenius4tsd

  2. #2
    Giorgos's Avatar Deus Ex Machina
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    Default Re: MTW Classic Total War 2.0 Released!

    Let me give this one a try and i'll let you know.


  3. #3

    Default Re: MTW Classic Total War 2.0 Released!

    This sounds very interesting, and definitely worth trying out.

    I wonder, have you tried to bring back the feature that each unit is led by a named character? It should be possible by giving each unit the general_unit attribute, however, itīll cause some setbacks. First, the units will heal themselves after a battle, without requiring retraining and second, if the character is killed, the unit vanishes.
    Life is a sequence of missed opportunities

  4. #4

    Default Re: MTW Classic Total War 2.0 Released!

    You could counter it by giving units a higher upkeeps to represent paying for new recruits.

  5. #5

    Default Re: MTW Classic Total War 2.0 Released!

    I wonder, have you tried to bring back the feature that each unit is led by a named character? It should be possible by giving each unit the general_unit attribute, however, itīll cause some setbacks. First, the units will heal themselves after a battle, without requiring retraining and second, if the character is killed, the unit vanishes.
    You mean the captains all being a individual personality. That was literally the greatest feature in mtw1 along with the valour system.

    What I hope and eventually will bring back is the valour system in mtw1.
    In rtw and mtw2 valour is a almost non-existant and/or worthless impliment.

    Mtw1 had a superior battle system outside of graphics.
    Valour was so crucial in it that just a few units with high valour could take on several stacks of armies without valour! This is something I really intend to bring back.

    However, the captains being named characters might not work too well by giving them general's atributes... I will give it a try and tell you how it works out though just to be sure.
    Original Creator of Renaissance Total War (MTW2)
    Creator of Medieval Classic (MTW2)
    Maker of Instant Tech Mod (ETW)
    Maker of Infinite Money Campaign (ETW)
    Maker of Blockbuster Music Mod (ETW):
    http://www.2shared.com/file/5209733/...Music_Mod.html
    A Top Contributor of the Downloads Section
    Under the Patronage of Selenius4tsd

  6. #6
    Civis
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    Default Re: MTW Classic Total War 2.0 Released!

    interesting

  7. #7

    Default Re: MTW Classic Total War 2.0 Released!

    I know itīs not perfect, far from it, as a matter of fact, but itīs the best idea I could come up with to get this little feature back.
    I also donīt know whether you keep getting named characters indefinitely or whether sooner or later you just get the units without any characters attached. I havenīt tried recruitable generals in M2TW so far, but something in the BI manual hinted at that (I also never have bought so many generalīs units in BI, so...).
    Life is a sequence of missed opportunities

  8. #8

    Default Re: MTW Classic Total War 2.0 Released!

    Quote Originally Posted by Ciaran S View Post
    I know itīs not perfect, far from it, as a matter of fact, but itīs the best idea I could come up with to get this little feature back.
    I also donīt know whether you keep getting named characters indefinitely or whether sooner or later you just get the units without any characters attached. I havenīt tried recruitable generals in M2TW so far, but something in the BI manual hinted at that (I also never have bought so many generalīs units in BI, so...).
    I wasn't sure of something though, say you give the generals_att to all units, then in the campaign would something even as plain as the spear militia be named characters, thus being titled "general", not "family member"?

    If that's the case then I had a misconception and will definitely put that in.
    I don't have the time right now as I crashed my computer for the third time in less than a month (Your thoughts = )

    Should be fixed again by tomorow... lol
    Original Creator of Renaissance Total War (MTW2)
    Creator of Medieval Classic (MTW2)
    Maker of Instant Tech Mod (ETW)
    Maker of Infinite Money Campaign (ETW)
    Maker of Blockbuster Music Mod (ETW):
    http://www.2shared.com/file/5209733/...Music_Mod.html
    A Top Contributor of the Downloads Section
    Under the Patronage of Selenius4tsd

  9. #9

    Default Re: MTW Classic Total War 2.0 Released!

    Quote Originally Posted by ramtha View Post
    I wasn't sure of something though, say you give the generals_att to all units, then in the campaign would something even as plain as the spear militia be named characters, thus being titled "general", not "family member"?
    Iīm not entirely sure what you mean. If you mean that, if you try this, every unit will show the character portrait, then yes, this will be the case, you donīt get the unit card any more.
    And in BI recruited generals donīt become members of the family tree, I donīt know how M2TW handles this, I think so far there are no recruitable generals in vanilla or any mod (that doesnīt mean that it wonīt work, of course).
    Life is a sequence of missed opportunities

  10. #10

    Default Re: MTW Classic Total War 2.0 Released!

    i seem to be getting some kind of ctd when i click on the sicilian faction button when im selecting a faction to play as in the campaign. ctd dosent occur when i press any other faction button. it says im getting a fatal graphics error. anyone got any ideas? is anyone else getting this message?
    Last edited by jw1089; March 24, 2007 at 11:40 PM.


    Keeper of the FAITH

  11. #11

    Default Re: MTW Classic Total War 2.0 Released!

    Quote Originally Posted by jw1089 View Post
    i seem to be getting some kind of ctd when i click on the sicilian faction button when im selecting a faction to play as in the campaign. ctd dosent occur when i press any other faction button. it says im getting a fatal graphics error. anyone got any ideas? is anyone else getting this message?
    K as soon as I get my computer working again I'll look into it, I don't have my game installed on the one I'm using here, should be fixed tomorow.

    That kind of ctd is usually related to a typing error for regions that nation you selected needs to conquer in the victory conditions file.

    In other words I mistyped something in the sicilian victory conditions, but I thought I tested it for them and it was okay. I'll look again.
    Original Creator of Renaissance Total War (MTW2)
    Creator of Medieval Classic (MTW2)
    Maker of Instant Tech Mod (ETW)
    Maker of Infinite Money Campaign (ETW)
    Maker of Blockbuster Music Mod (ETW):
    http://www.2shared.com/file/5209733/...Music_Mod.html
    A Top Contributor of the Downloads Section
    Under the Patronage of Selenius4tsd

  12. #12

    Default Re: MTW Classic Total War 2.0 Released!

    This looks like fun, will try.

  13. #13

    Default Re: MTW Classic Total War 2.0 Released!

    AAAAAHHH!!! In the download section a member by the name of "Axemen" gave me a perfect idea!!!!

    Within less than 3 days I will release the new version perhaps sooner that I will start working on tomorow when my comp gets fixed, it will feature...

    The Swiss, with all of Milan's stuff, and they get to recruit swiss guards and swiss pikemen!

    Also will feature Aragon, using Portugal's stuff, france and spain's lancers, and of course I'll rename portugal's units to match more with Aragon.

    A reminder to everyone, do not get upset that scotland, milan, and portugal are not in this mod, they were only taken out because this mod is focused on making mtw2 as much as mtw1 as possible.

    Scotland, milan, and portugal are just as important as any other nation, but they were not in mtw1 so I can't keep them in.
    Original Creator of Renaissance Total War (MTW2)
    Creator of Medieval Classic (MTW2)
    Maker of Instant Tech Mod (ETW)
    Maker of Infinite Money Campaign (ETW)
    Maker of Blockbuster Music Mod (ETW):
    http://www.2shared.com/file/5209733/...Music_Mod.html
    A Top Contributor of the Downloads Section
    Under the Patronage of Selenius4tsd

  14. #14

    Default Re: MTW Classic Total War 2.0 Released!

    will u still be using the same map? the map from Renaissance Total War was great. maybe a big map with more regions?


    Keeper of the FAITH

  15. #15
    taylorj2's Avatar Indefinitely Banned
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    Default Re: MTW Classic Total War 2.0 Released!

    How did you make the option to ransom, execute, or release rebels?

  16. #16

    Default Re: MTW Classic Total War 2.0 Released!

    Suggestion- add in the mod that makes agents more effective, you still have the vanilla ones, ya know, with the useless merchants and everything. i forget the name of it


    Keeper of the FAITH

  17. #17

    Default Re: MTW Classic Total War 2.0 Released!

    will u still be using the same map? the map from Renaissance Total War was great. maybe a big map with more regions?
    Actually, I'm planning on eventually decreasing the amount of regions even in the vanilla map. Mtw1 had alot less regions than mtw2 and rtw maps, so this will be the aim.

    How did you make the option to ransom, execute, or release rebels
    In the descr_campaign_db file, the option will say something like "rebels taken prisoner - false

    Change it to true.

    Alot of the time they won't show up as prisoners because their armies rout anyways, but I have seen it happen several times.

    Suggestion- add in the mod that makes agents more effective, you still have the vanilla ones, ya know, with the useless merchants and everything. i forget the name of it
    Good idea, hopefully they will be able to kill lesser generals easier than kings and family members of course.

    every unit will show the character portrait
    This is exactly what I was hoping for, thank you!

    As for the next release: My pc is still not fixed, I have to wait a few more days to restore my computer, so I'm sorry the next update will have to wait.
    Original Creator of Renaissance Total War (MTW2)
    Creator of Medieval Classic (MTW2)
    Maker of Instant Tech Mod (ETW)
    Maker of Infinite Money Campaign (ETW)
    Maker of Blockbuster Music Mod (ETW):
    http://www.2shared.com/file/5209733/...Music_Mod.html
    A Top Contributor of the Downloads Section
    Under the Patronage of Selenius4tsd

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