Results 1 to 9 of 9

Thread: Absence of AI Alliance's

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Absence of AI Alliance's


    {Choose Your Champion}
    ------------------------

    I know that this has already been mentioned a few times, but I just wanted to say that I am now closing in on 80 turns (40 yrs) and the AI has still not initiated ANY alliances in my campaign. This mod is supposed to have a more roleplaying feel to it, and by and large it does, but I personaly would love to see some factions Ally! I've been waiting for it so that I can choose to assist my brothers in combat against our common enemies on a grand scale. I enjoyed it in vanilla when the sides would be drawn into almost teams, like the allies and axis powers! On one of my campaigns it had a feel to it as if it were (me) Venice, France, and Denmark against HRE, England, and Millan; and I really miss that.

    BUT PLEASE DON'T TAKE THAT AS DLV BASHING!

    THIS MOD IS ALMOST AS IMPORTANT AS AIR TO ME!
    Last edited by verity_blues; March 22, 2007 at 10:38 PM. Reason: typo

  2. #2

    Default Re: Absence of AI Alliance's

    You are not giving it enough time. In my game in 1236 the entire catholic world was plunged into world war because Milan allied with England and Portugal attacked Venice which was allied to me, the papal states, france and HRE. Milan, England and portugal all got excommunicated and it is really a huge free for all in western europe.

    I was playing the Magyar btw.

  3. #3

    Default Re: Absence of AI Alliance's

    @verity_blues
    the first alliance i have seen was in 1210. I think the problem is that not enough diplomats are running around,.. they seem to disappear ??

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  4. #4

    Default Re: Absence of AI Alliance's

    I believe that you are right, in vanilla I would keep a few diplomats around Millan (it's the main path from west to east) and would be able to negotiate with passing through diplomats from every faction within twenty turns or so. So far my Millan-posted diplomats are dying of old age while only negotiating once or twice.

  5. #5

    Default Re: Absence of AI Alliance's

    i've had games where the ai allied within the first turns and some where they allied first around turn 100.
    when they ally late in the game that is welcome, because i can spend more time on building power blocks.

    what i did to ensure that the ai can actually do diplomacy is the following:
    setting the age of each and every diplomat listed in the descr_strat to 16 AND adding diplomats to those factions that only have princesses at the start.

    i know princesses are way better than diplomats, but on the other hand i am way better than the ai.

  6. #6

    Default Re: Absence of AI Alliance's

    Forty-eight turns into an English campaign, the following alliances are in place (not counting my own alliances, only AI-AI alliances):

    Spain w/ Denmark, Hungary, and Sicily
    Sicily w/ Milan, Spain, Portugal, and Poland
    Portugal w/ Sicily, Denmark, Hungary, and Poland
    Poland w/ Denmark and Sicily
    Hungary w/ Portugal and Spain
    Denmark w/ Poland, Portugal, and Spain
    Milan w/ Sicily

    Siculus

  7. #7

    Default Re: Absence of AI Alliance's

    My game, the factions started allying after the first 20 years.

  8. #8
    Ordensritter's Avatar Civis
    Join Date
    Mar 2007
    Location
    Berlin, Germany
    Posts
    130

    Default Re: Absence of AI Alliance's

    I'm in year 1215 and no alliances. So spain was cleared out of the map lonely and isolated.

  9. #9

    Default Re: Absence of AI Alliance's

    In DLV 2.1 Alliances work normally , was an error in my diplomacy settings

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •