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  1. #1
    alpaca's Avatar Harbinger of saliva
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    Default Re: Stripped-Down Mod Folder

    Quote Originally Posted by Bella View Post
    Ok, I'm making it further than the splash screen. But now I'm getting the CTD on the loading screen. About 5-10% into the loading bar. Same error reported in the log. The quirky thing is this though. When I first loaded up my new campaign map with the minimal mod folder files, this CTD happened. So I went into my maps/base and deleted map.rwm and retried it. Then it worked perfectly. I didn't change any files. It worked fine for several loads. Now, without having made any changes, it's back to the CTD at the loading screen again, giving the same cultures error in the EDB file.

    update: and now it's back to crashing at the initial splash screen. frustrating isn't even the word.
    I take it you tried to delete map.rwm again? I wish I could help you more, but I'm pretty sure you must have changed something since it last worked. If so, try to put in a backup of the last time it worked and then add the new stuff again.
    Remember what I always say to everybody: Make backups of a working version once in a while (that means at least once a day you're actually adding anything), so you can always retrace your steps.
    About 90% of the problems can be resolved much quicker by doing this, the rest is stuff that usually is more hidden and can be a real pain in the ass to find.

    No thing is everything. Every thing is nothing.

  2. #2

    Default Re: Stripped-Down Mod Folder

    Yep. That's the only difference between my last working version and this bump in the road. Just deleting the map.rwm. I haven't changed anything else, added anything new, etc. I'm just completely at a loss for what happened. I'm wondering though, could it be an actual hardware problem with my system? Say, the memory I'm using?
    /* Under the Patronage of the Honorable Garbarsardar */
    Graphic Designer, Husband, & Dad

  3. #3

    Default Re: Stripped-Down Mod Folder

    Ok, here's the deal. I've uninstalled M2 completely. Cleaned my registry completely. Reinstalled, added the patches, created my mod folder, cfg and launch files, then redownloaded the Minimal Mod Folder pack of yours.

    Now, the only thing I've done is extract your files and put the data folder in my mod's folder. So all that should happen when I start my mod up is I should get the default blank map you've made with England in the bottom corner there.

    Well, to make a long story short, I'm only using the original MM folder in your pack and I'm still getting CTD's with no error given. So it's definitely not on my end.

    There's something going on with the files in the pack itself being hosted here.

    Now, this same process works perfectly when I use the old Minimal Map (not Mod) folder you offered a while back. I still have that .rar on my computer. So something's definitely going on with the new 1.1 minimal mod .rar. Perhaps some files got corrupted during upload or such. But it's definitely the minimal mod folder. My map works perfectly with the old minimal map folder.
    Last edited by Bella; June 14, 2007 at 11:12 PM.
    /* Under the Patronage of the Honorable Garbarsardar */
    Graphic Designer, Husband, & Dad

  4. #4

    Default Re: Stripped-Down Mod Folder

    thanks to this little helpful mod, I'm finally able to get ahead with making a map. But! There is no pop-up info on buildings, any idea what file could be missing?

  5. #5

    Default Re: Stripped-Down Mod Folder

    Never mind, it was unrelated to this mod.

  6. #6

    Default Re: Stripped-Down Mod Folder

    i write this on Rome Workshop..so maybe other can help me with that?

    Quote Originally Posted by Baxon7 View Post
    i need just a stripper down/minimal map on RTW

    This the stripped-down mod folder..but only to MTWII.
    http://www.twcenter.net/forums/showthread.php?t=89286

    so RTW???other has folder with 1-3 faction and 1-3 region?..because its easy for me to work and add map with 1-3faction and 1-3 region...if nope..so Tutorials to this??
    Last edited by Baxon7; August 13, 2007 at 07:13 AM.
    Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.

  7. #7

    Default Re: Stripped-Down Mod Folder

    Has any else using the stripped down mod folder experienced problems with crashes occuring when you exit the game? Sometimes it crashes at start up also. There's nothing obvious in the log file. If I remove all of the text files from the data folder the problem goes away.

    Cheers
    Last edited by AlphaDelta; August 14, 2008 at 06:55 PM.
    "I don't want to sit around Windsor because ermm .. I just generally don't like England that much" - Prince Harry, 3rd in Line for the British Thrown



    For King or Country - The English civil wars.

  8. #8
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: Stripped-Down Mod Folder

    If I wanted to make it Kingdoms.exe compatible, what files should I add/edit ?

    Thanks.


    CIVITATVS CVM AVGVSTVS XVI, MMVI
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  9. #9
    alpaca's Avatar Harbinger of saliva
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    Default Re: Stripped-Down Mod Folder

    Phew I don't even remember which files are included I guess you're on your own. It'd probably make sense to start from scratch with kingdoms files because some of them have a different syntax.

    No thing is everything. Every thing is nothing.

  10. #10
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: Stripped-Down Mod Folder

    Quote Originally Posted by alpaca View Post
    Phew I don't even remember which files are included I guess you're on your own. It'd probably make sense to start from scratch with kingdoms files because some of them have a different syntax.
    Actually the bare files worked with kingdoms.exe, though I guess few more have to be added to be fully compatible (like boiling oils etc).


    CIVITATVS CVM AVGVSTVS XVI, MMVI
    IN PATROCINIVM SVB Dromikaites SVB MareNostrum SVB Quintus Maximus
    Want to know more about Rome II Total Realism ? Follow us on Twitter & Facebook

  11. #11
    The_Steppenwulf's Avatar Libertus
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    Default Re: Stripped-Down Mod Folder

    Sifting through all the forum queries trying to find answers to my own probs, I was reading about all these probs with CTD's. I just thought to remind modders about ensuring they delete the two files from their game files: data\descr_geography_new.txt
    data\descr_geography_new.db
    So obvious its easily overlooked especially when performing a whole fresh install.

  12. #12
    Razor's Avatar Licenced to insult
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    Default Re: Stripped-Down Mod Folder

    So has anyone come up with a tripped down modfolder for kingdoms or could someone tell me what to add/remove/replace in this stripped down modfolder?

  13. #13
    sinople's Avatar These Romans are crazy!
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    Default Re: Stripped-Down Mod Folder

    I reached to do one for Kingdoms, I mixed the stripped down folder with the barbones folder of gigantus and did some modifications.
    Here is the link

    Simply unzip in your "mods" folder and run the mod.
    NB : Just work with kingdoms 1.4, not 1.5, don't know why, you can find more about it there.

    But I have one question about factions. I wanted to add faction with the stripped down mod folder. The fact is that these 3 files (descr_model_strat, descr_off_map_models and descr_lbc_db) aren't stripped, I tried to do it but each time I tried I had bugs.

    I was wondering if we do need these files to add new factions or not, and if the answer is yes how can we proceed ?

    May someone help ?

    Edit : the battle_model is also not totally stripped, because we can't reduce it more, but there is still removed factions entries.
    Last edited by sinople; August 14, 2009 at 11:06 AM.

  14. #14
    alpaca's Avatar Harbinger of saliva
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    Default Re: Stripped-Down Mod Folder

    Quote Originally Posted by sinople View Post
    I reached to do one for Kingdoms, I mixed the stripped down folder with the barbones folder of gigantus and did some modifications.
    Here is the link

    Simply unzip in your "mods" folder and run the mod.
    NB : Just work with kingdoms 1.4, not 1.5, don't know why, you can find more about it there.

    But I have one question about factions. I wanted to add faction with the stripped down mod folder. The fact is that these 3 files (descr_model_strat, descr_off_map_models and descr_lbc_db) aren't stripped, I tried to do it but each time I tried I had bugs.

    I was wondering if we do need these files to add new factions or not, and if the answer is yes how can we proceed ?

    May someone help ?

    Edit : the battle_model is also not totally stripped, because we can't reduce it more, but there is still removed factions entries.
    I don't recall having any extraordinary problems so if you add them properly they should work. Don't ask me what you need to do though, I haven't modded M2TW for quite a while now.

    No thing is everything. Every thing is nothing.

  15. #15
    sinople's Avatar These Romans are crazy!
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    Default Re: Stripped-Down Mod Folder

    The problem is that I can't add them in a normal way because the file :

    descr_lbc_db : This file isn't in the folder you did, and when I put it in the folder it crashes. I tried to remove old entries, but it crashed too

    Spoiler Alert, click show to read: 
    Code:
    faction venice
    model roman_peasant			 40
    model roman_female_peasant   60
    
    faction sicily
    model roman_peasant			 40
    model roman_female_peasant   60
    
    faction milan
    model roman_peasant			 40
    model roman_female_peasant   60
    
    faction papal_states
    model roman_peasant			 40
    model roman_female_peasant   60
    
    faction denmark
    model roman_peasant			 40
    model greek_female_peasant   60
    
    faction egypt
    model egyptian_male_peasant			 40
    model egypt_female_peasant   60
    
    faction scotland
    model roman_peasant			 40
    model greek_female_peasant   60
    
    faction aztecs
    model eastern_male_peasant			 40
    model east_female_peasant   60
    
    faction mongols
    model eastern_male_peasant			 40
    model east_female_peasant   60
    
    faction turks
    model eastern_male_peasant			 40
    model east_female_peasant   60
    
    faction france
    model barb_male_peasant			 40
    model barb_female_peasant   60
    
    faction hre
    model barb_male_peasant			 40
    model barb_female_peasant   60
    
    faction saxons
    model barb_male_peasant			 40
    model barb_female_peasant   60
    
    faction england
    model barb_male_peasant			 40
    model barb_female_peasant   60
    
    faction normans
    model barb_male_peasant			 40
    model barb_female_peasant   60
    
    faction portugal
    model eastern_male_peasant			 40
    model east_female_peasant   60
    
    faction poland
    model barb_male_peasant			 40
    model barb_female_peasant   60
    
    faction byzantium
    model roman_peasant			 40
    model greek_female_peasant   60
    
    faction moors
    model eastern_male_peasant			 40
    model east_female_peasant   60
    
    faction russia
    model barb_male_peasant			 40
    model barb_female_peasant   60
    
    faction spain
    model roman_peasant			 40
    model east_female_peasant   60
    
    faction hungary
    model roman_peasant			 40
    model greek_female_peasant   60
    
    faction slave
    model roman_peasant			 40
    model roman_female_peasant   60
    
    faction timurids
    model eastern_male_peasant			 40
    model east_female_peasant   60



    descr_offmap_models, same problem
    Spoiler Alert, click show to read: 

    Code:
    navy
    {
    	faction venice
    	{
    		large 	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		medium	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		small	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    	}
    
    	faction sicily
    	{
    		large 	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		medium	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		small	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    	}
    
    	faction milan
    	{
    		large 	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		medium	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		small	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    	}
    
    	faction papal_states
    	{
    		large 	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		medium	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		small	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    	}
    
    	faction denmark
    	{
    		large 	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		medium	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		small	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    	}
    
    	faction egypt
    	{
    		large 	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		medium	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		small	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    	}
    
    	faction scotland
    	{
    		large 	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		medium	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		small	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    	}
    
    	faction aztecs
    	{
    		large 	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		medium	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		small	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    	}
    
    	faction mongols
    	{
    		large 	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		medium	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		small	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    	}
    
    	faction turks
    	{
    		large 	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		medium	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		small	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    	}
    
    	faction france
    	{
    		large 	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		medium	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		small	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    	}
    
    	faction hre
    	{
    		large 	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		medium	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		small	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    	}
    
    	faction england
    	{
    		large 	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		medium	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		small	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    	}
    
    	faction saxons
    	{
    		large 	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		medium	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		small	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    	}
    
    	faction normans
    	{
    		large 	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		medium	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		small	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    	}
    	
    	faction portugal
    	{
    		large 	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		medium	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		small	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    	}
    
    	faction poland
    	{
    		large 	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		medium	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		small	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    	}
    
    	faction byzantium
    	{
    		large 	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		medium	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		small	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    	}
    
    	faction moors
    	{
    		large 	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		medium	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		small	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    	}
    
    	faction russia
    	{
    		large 	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		medium	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		small	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    	}
    
    	faction spain
    	{
    		large 	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		medium	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		small	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    	}
    
    	faction hungary
    	{
    		large 	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		medium	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		small	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    	}
    
    	faction slave
    	{
    		large 	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		medium	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		small	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    	}
    
    	faction timurids
    	{
    		large 	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		medium	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    		small	data/models_off_map/bireme_OFF_MAP.CAS	100 0
    	}
    }
    
    settlement
    {
    	culture southern_european
    	{        
    		level village		    
            {
                data/models_building/offmap_village_dummy.cas	        200         0
            }
    
    		level town		    
            {
                data/models_building/offmap_town_roman.cas	        200         0
    		}
    
    		level large_town	    
            {
                data/models_building/offmap_town_roman.cas	        200         0
            }
    
    		level city		    
            {
                data/models_building/offmap_city_roman.cas 	        200         0
            }
    
    		level large_city		
            {
                data/models_building/offmap_city_roman.cas 	        200         0
            }
    
    		level huge_city		
            {
                data/models_building/offmap_city_roman.cas	        200         0
            }
    	}
    
    	culture northern_european
    	{
    		level village		    
            {
                data/models_building/offmap_village_dummy.cas	        200         0
            }
    
    		level town		    
            {
                data/models_building/offmap_town_barb.cas	        200         0
            }
    
    		level large_town	    
            {
                data/models_building/offmap_town_barb.cas	        200         0
            }
    
    		level city		    
            {
                data/models_building/offmap_town_barb.cas 	        200         0
            }
    
    		level large_city		
            {
                data/models_building/offmap_town_barb.cas	        200         0
            }
    
    		level huge_city		
            {
                data/models_building/offmap_town_barb.cas	        200         0
            }
    	}
    
    	culture mesoamerican
    	{
    		level village		    
            {
                data/models_building/offmap_village_dummy.cas	        200         0
            }
    
    		level town		    
            {
                data/models_building/offmap_town_east.cas	        200         0
            }
    
    		level large_town	    
            {
                data/models_building/offmap_town_east.cas	        200         0
            }
    
    		level city		    
            {
                data/models_building/offmap_city_east.cas 	        200         0
            }
    
    		level large_city		
            {
                data/models_building/offmap_city_east.cas  	        200         0
            }
    
    		level huge_city		
            {
                data/models_building/offmap_city_east.cas 	        200         0
            }
    	}
    
    	culture greek
    	{
    		level village		    
            {
                data/models_building/offmap_village_dummy.cas	    200         0
            }
    
    		level town		    
            {
                data/models_building/offmap_town_roman.cas	        200         0
            }
    
    		level large_town	    
            {
                data/models_building/offmap_town_roman.cas	        200         0
            }
    
    		level city		    
            {
                data/models_building/offmap_city_roman.cas 	        200         0
            }
    
    		level large_city		
            {
                data/models_building/offmap_city_roman.cas 	        200         0
            }
    
    		level huge_city		
            {
                data/models_building/offmap_city_roman.cas	        200         0
            }
    	}
    
    	culture eastern_european
    	{
    		level village		    
            {
                data/models_building/offmap_village_dummy.cas	        200         0
            }
    
    		level town		    
            {
                data/models_building/offmap_town_east.cas	        200         0
            }
    
    		level large_town	    
            {
                data/models_building/offmap_town_east.cas	        200         0
            }
    
    		level city		    
            {
                data/models_building/offmap_city_east.cas 	        200         0
            }
    
    		level large_city		
            {
                data/models_building/offmap_city_east.cas	        200         0
            }
    
    		level huge_city		
            {
                data/models_building/offmap_city_east.cas	        200         0
            }
    	}
    
    	culture middle_eastern
    	{
    		level village		    
            {
                data/models_building/offmap_town_east.cas	        200         0
            }
    
    		level town		    
            {
                data/models_building/offmap_town_east.cas	        200         0
            }
    
    		level large_town	    
            {
                data/models_building/offmap_town_east.cas	        200         0
            }
    
    		level city		    
            {
                data/models_building/offmap_city_east.cas	        200         0
            }
    
    		level large_city		
            {
                data/models_building/offmap_city_east.cas 	        200         0
            }
    
    		level huge_city		
            {
                data/models_building/offmap_city_east.cas	        200         0
            }
    	}
    }
    
    port
    {
    	culture southern_european
    	{        
    		level fishing_village
    		{
    			data/models_building/offmap_fishing_village_roman.CAS	        200         0
    		}
    
    		level sea_port
    		{
                data/models_building/offmap_port_roman.cas	        200         0
    		}
    
    		level shipwright
    		{
                data/models_building/offmap_port_roman.cas	        200         0
    		}
    
    		level dockyard
    		{
                data/models_building/offmap_port_roman.cas	        200         0
    		}
    	}
    
    	culture northern_european
    	{        
    		level fishing_village
    		{
    			data/models_building/offmap_fishing_village_barb.CAS	        200         0
    		}
    
    		level sea_port
    		{
                data/models_building/offmap_port_barb.cas	        200         0
    		}
    
    		level shipwright
    		{
                data/models_building/offmap_port_barb.cas	        200         0
    		}
    
    		level dockyard
    		{
                data/models_building/offmap_port_barb.cas	        200         0
    		}
    	}
    
    	culture mesoamerican
    	{        
    		level fishing_village
    		{
    			data/models_building/offmap_fishing_village_east.CAS	        200         0
    		}
    
    		level sea_port
    		{
                data/models_building/offmap_port_east.cas	        200         0
    		}
    
    		level shipwright
    		{
                data/models_building/offmap_port_east.cas	        200         0
    		}
    
    		level dockyard
    		{
                data/models_building/offmap_port_east.cas	        200         0
    		}
    	}
    
    	culture greek
    	{        
    		level fishing_village
    		{
    			data/models_building/offmap_fishing_village_roman.CAS	        200         0
    		}
    
    		level sea_port
    		{
                data/models_building/offmap_port_roman.cas	        200         0
    		}
    
    		level shipwright
    		{
                data/models_building/offmap_port_roman.cas	        200         0
    		}
    
    		level dockyard
    		{
                data/models_building/offmap_port_roman.cas	        200         0
    		}
    	}
    
    	culture eastern_european
    	{        
    		level fishing_village
    		{
    			data/models_building/offmap_fishing_village_east.CAS	        200         0
    		}
    
    		level sea_port
    		{
                data/models_building/offmap_port_east.cas	        200         0
    		}
    
    		level shipwright
    		{
                data/models_building/offmap_port_east.cas	        200         0
    		}
    
    		level dockyard
    		{
                data/models_building/offmap_port_east.cas	        200         0
    		}
    	}
    
    	culture middle_eastern
    	{        
    		level fishing_village
    		{
    			data/models_building/offmap_fishing_village_east.CAS	        200         0
    		}
    
    		level sea_port
    		{
                data/models_building/offmap_port_east.cas	        200         0
    		}
    
    		level shipwright
    		{
                data/models_building/offmap_port_east.cas	        200         0
    		}
    
    		level dockyard
    		{
                data/models_building/offmap_port_east.cas	        200         0
    		}
    	}
    }



    descr_model_strat : the game works when I put it in the folder, but when I remove an entry it crashes
    Spoiler Alert, click show to read: 
    Code:
    ;;	
    ;	this file contains the model linkages for both strategy map and battlefield; it gets 
    ;	parsed on application startup but is not otherwise referred to. the data format is thus:
    ;
    ;	;						indicates a comment ;-)
    ;							
    ;	type					indicates a new model type
    ;
    ;								must be followed by id name string
    ;
    ;	skeleton				indicates which skeleton should be used for these models
    ;
    ;								must be followed by id name string (cf descr_skeleton.txt)
    ;
    ;	indiv_range				indicates at what point we start rendering men individually even if 
    ;								we can 'group render'
    ;
    ;								must be followed by an integer (whole number) range in metres
    ;
    ;								group render means the whole unit will be rendered using one 
    ;								model, individual render means the soldiers will be	tested 
    ;								individually for which model lod to use (slower) 
    ;
    ;	(models)				there must be at least one; the model_ keywords indicate a new model in
    ;								the lod series; each must be followed by a filename and either the
    ;								lod range in metres or the word 'max' for maximum range... all lods
    ;								must be in order, from shortest distance (highest detail) to furthest
    ;								distance. The model_ keywords are:
    ;
    ;			model_flexi_m		essentially a flexi model but has a small number of weighted 
    ;								vertices, such as Will's high-detail carthaginian infantryman 
    ;								with the weighted shoulder verts 
    ;			
    ;			model_flexi_c		a flexi model which contains per-vertex colours, for example 
    ;								for colouring the different Roman faction assassins
    ;
    ;			model_flexi			plain vanilla flexi model, which is a single-skinned mesh with 
    ;								normals and texture coordinates
    ;
    ;			shadow_model_flexi	as model_flexi but used to create the shadow volume	
    ;
    ;	model_mesh				(optional) range only for using animated mesh frames for the model
    ;
    ;	model_sprite			(optional) sprite model for this model type 
    ;
    ;								if the first item is a distance (integer number in m), a new 
    ;								sprite animation set will be generated for this model; if it is 
    ;								anything else, it must be a type name from this file which has a 
    ;								valid sprite entry *and* was processed before this type entry
    ;
    ;	model_tri				(optional) indicates that this model can be represented by a single 
    ;								triangle
    ;
    ;								must be followed by a range (integer number in metres), and three 
    ;								floating point numbers in the range 0.0f - 1.0f which indicate 
    ;								colours red,green,blue to use for the triangle
    ;
    
    
    ;strat map only characters
    ignore_registry
    
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    ;SPIES, ASSASSINS AND DIPLOMATS
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    
    ;;;;;;;;;;;;;;;;;;;;;;;
    ;;;;;;;;;;;;;;;;;;;;;;;
    ;; MTW2 MODELS BELOW ;;
    ;;;;;;;;;;;;;;;;;;;;;;;
    ;;;;;;;;;;;;;;;;;;;;;;;
    
    ;;;;;;;;;;;;;;
    ; AMBASSADOR :
    ;;;;;;;;;;;;;;
    
    type				northern_ambassador
    skeleton			strat_diplomat
    scale				0.7
    indiv_range			40
    texture				denmark, models_strat/textures/ambasador_denmark.tga
    texture				scotland, models_strat/textures/ambasador_scotland.tga
    texture				france, models_strat/textures/ambasador_france.tga
    texture				hre, models_strat/textures/ambasador_hre.tga
    texture				england, models_strat/textures/ambasador_england.tga
    texture				saxons, models_strat/textures/ambasador_saxons.tga
    texture				normans, models_strat/textures/ambasador_england.tga
    texture				poland, models_strat/textures/ambasador_poland.tga
    texture				hungary, models_strat/textures/ambasador_hungary.tga
    texture				russia, models_strat/textures/ambasador_russia.tga
    ; russia
    model_flexi_m			models_strat/northern_ambassador.CAS, max
    shadow_model_flexi		models_strat/shadow_scroll.CAS, max
    
    type				southern_ambassador
    skeleton			strat_diplomat
    scale				0.7
    indiv_range			40
    texture				milan, models_strat/textures/southern_ambasador_milan.tga
    texture				papal_states, models_strat/textures/southern_ambasador_papacy.tga
    texture				portugal, models_strat/textures/southern_ambasador_portugal.tga
    texture				spain, models_strat/textures/southern_ambasador_castile.tga
    texture				venice, models_strat/textures/southern_ambasador_venice.tga
    texture				sicily, models_strat/textures/southern_ambasador_sicily.tga
    texture				byzantium, models_strat/textures/southern_ambasador_byzantium.tga
    model_flexi_m			models_strat/southern_ambassador.CAS, max
    shadow_model_flexi		models_strat/shadow_scroll.CAS, max
    
    type				islamic_ambassador
    skeleton			strat_diplomat
    scale				0.7
    indiv_range			40
    texture				egypt, models_strat/textures/islamic_ambassador_egypt.tga
    texture				moors, models_strat/textures/islamic_ambassador_moors.tga
    texture				timurids, models_strat/textures/islamic_ambassador_moors.tga
    texture				turks, models_strat/textures/islamic_ambassador_turks.tga
    texture				mongols, models_strat/textures/islamic_ambassador_mongals.tga
    texture				timurids, models_strat/textures/islamic_ambassador_timurids.tga
    model_flexi_m			models_strat/islamic_ambassador.cas, max
    shadow_model_flexi		models_strat/shadow_hand.CAS, max
    
    
    ;;;;;;;
    ; SPY ;
    ;;;;;;;
    
    type				northern_spy
    skeleton			strat_spy
    scale				0.7
    indiv_range			40
    texture				denmark, models_strat/textures/Spy_denmark.tga
    texture				scotland, models_strat/textures/Spy_scotland.tga
    texture				france, models_strat/textures/Spy_france.tga
    texture				hre, models_strat/textures/Spy_hre.tga
    texture				england, models_strat/textures/Spy_england.tga
    texture				saxons, models_strat/textures/Spy_hre.tga
    texture				normans, models_strat/textures/Spy_england.tga
    texture				poland, models_strat/textures/Spy_poland.tga
    texture				hungary, models_strat/textures/Spy_hungary.tga
    texture				russia, models_strat/textures/Spy_russia.tga
    model_flexi_m			models_strat/northern_spy.cas, max
    shadow_model_flexi		models_strat/shadow_hand.CAS, max
    
    type				southern_spy
    skeleton			strat_spy
    scale				0.7
    indiv_range			40
    texture				milan, models_strat/textures/southern_spy_milan.tga
    texture				papal_states, models_strat/textures/southern_spy_papacy.tga
    texture				spain, models_strat/textures/southern_spy_castile.tga
    texture				portugal, models_strat/textures/southern_spy_portugal.tga
    texture				venice, models_strat/textures/southern_spy_venice.tga
    texture				sicily, models_strat/textures/southern_spy_sicily.tga
    texture				byzantium, models_strat/textures/southern_spy_byzantium.tga
    model_flexi_m			models_strat/southern_spy.cas, max
    shadow_model_flexi		models_strat/shadow_hand.CAS, max
    
    type				islamic_spy
    skeleton			strat_spy
    scale				0.7
    indiv_range			40
    texture				egypt, models_strat/textures/islamic_spy_egypt.tga
    texture				moors, models_strat/textures/islamic_spy_moors.tga
    texture				timurids, models_strat/textures/islamic_spy_timurids.tga
    texture				turks, models_strat/textures/islamic_spy_turks.tga
    texture				mongols, models_strat/textures/islamic_spy_mongals.tga
    model_flexi_m			models_strat/islamic_spy.cas, max
    shadow_model_flexi		models_strat/shadow_hand.CAS, max
    
    
    ;;;;;;;;;;;;
    ; Assassin ;
    ;;;;;;;;;;;;
    
    type				northern_assassin
    skeleton			strat_assassin
    scale				0.7
    indiv_range			40
    texture				denmark, models_strat/textures/mtw_northen_european_assassin_denmark.tga
    texture				scotland, models_strat/textures/mtw_northen_european_assassin_scotland.tga
    texture				france, models_strat/textures/mtw_northen_european_assassin_france.tga
    texture				hre, models_strat/textures/mtw_northen_european_assassin_hre.tga
    texture				england, models_strat/textures/mtw_northen_european_assassin_england.tga
    texture				saxons, models_strat/textures/mtw_northen_european_assassin_hre.tga
    texture				normans, models_strat/textures/mtw_northen_european_assassin_england.tga
    texture				poland, models_strat/textures/mtw_northen_european_assassin_poland.tga
    texture				hungary, models_strat/textures/mtw_northen_european_assassin_hungary.tga
    texture				russia, models_strat/textures/mtw_northen_european_assassin_russia.tga
    model_flexi			models_strat/northern_assassin.cas, max
    shadow_model_flexi		models_strat/shadow_hand.CAS, max
    
    type				southern_assassin
    skeleton			strat_assassin
    scale				0.7
    indiv_range			40
    texture				milan, models_strat/textures/assassin_southern_milan.tga
    texture				papal_states, models_strat/textures/assassin_southern_papacy.tga
    texture				spain, models_strat/textures/assassin_southern_castile.tga
    texture				portugal, models_strat/textures/assassin_southern_portugal.tga
    texture				venice, models_strat/textures/assassin_southern_venice.tga
    texture				sicily, models_strat/textures/assassin_southern_sicily.tga
    texture				byzantium, models_strat/textures/assassin_southern_byzantium.tga
    model_flexi			models_strat/southern_assasin.cas, max
    shadow_model_flexi		models_strat/shadow_hand.CAS, max
    
    [..............................................]
    
    type				scipii_admiral
    skeleton			strat_navy
    indiv_range			40
    texture				milan, models_strat/textures/navy_galley.tga
    model_flexi			models_strat/navy_galley.cas, max
    shadow_model_flexi	models_strat/navy_roman_shadow.cas, max
    
    type				senate_admiral
    skeleton			strat_navy
    indiv_range			40
    texture				papal_states, models_strat/textures/navy_galley.tga
    model_flexi			models_strat/navy_galley.cas, max
    shadow_model_flexi	models_strat/navy_roman_shadow.cas, max
    
    type				macedon_admiral
    skeleton			strat_navy
    indiv_range			40
    texture				denmark, models_strat/textures/navy_cog.tga
    model_flexi			models_strat/navy_cog.cas, max
    shadow_model_flexi	models_strat/navy_roman_shadow.cas, max
    
    type				carthage_admiral
    skeleton			strat_navy
    indiv_range			40
    texture				aztecs, models_strat/textures/navy_carthage.tga
    model_flexi			models_strat/navy_greek.cas, max
    shadow_model_flexi	models_strat/navy_roman_shadow.cas, max
    
    type				parthia_admiral
    skeleton			strat_navy
    indiv_range			40
    texture				mongols, models_strat/textures/navy_dhow.tga
    texture				timurids, models_strat/textures/navy_dhow.tga
    model_flexi			models_strat/navy_dhow.cas, max
    shadow_model_flexi	models_strat/navy_roman_shadow.cas, max
    
    type				egypt_admiral
    skeleton			strat_navy
    indiv_range			40
    texture				egypt, models_strat/textures/navy_dhow.tga
    model_flexi			models_strat/navy_dhow.cas, max
    shadow_model_flexi	models_strat/navy_roman_shadow.cas, max
    
    type				seleucid_admiral
    skeleton			strat_navy
    indiv_range			40
    texture				scotland, models_strat/textures/navy_cog.tga
    model_flexi			models_strat/navy_cog.cas, max
    shadow_model_flexi	models_strat/navy_roman_shadow.cas, max
    
    type				pontus_admiral
    skeleton			strat_navy
    indiv_range			40
    texture				turks, models_strat/textures/navy_galley.tga
    model_flexi			models_strat/navy_galley.cas, max
    shadow_model_flexi	models_strat/navy_roman_shadow.cas, max
    
    type				gaul_admiral
    skeleton			strat_navy
    indiv_range			40
    texture				france, models_strat/textures/navy_cog.tga
    model_flexi			models_strat/navy_cog.cas, max
    shadow_model_flexi	models_strat/navy_roman_shadow.cas, max
    
    type				german_admiral
    skeleton			strat_navy
    indiv_range			40
    texture				hre, models_strat/textures/navy_cog.tga
    texture				saxons, models_strat/textures/navy_german.tga
    model_flexi			models_strat/navy_cog.cas, max
    shadow_model_flexi	models_strat/navy_roman_shadow.cas, max
    
    type				briton_admiral
    skeleton			strat_navy
    indiv_range			40
    texture				england, models_strat/textures/navy_cog.tga
    texture				normans, models_strat/textures/navy_cog.tga
    model_flexi			models_strat/navy_cog.cas, max
    shadow_model_flexi	models_strat/navy_roman_shadow.cas, max
    
    type				armenia_admiral
    skeleton			strat_navy
    indiv_range			40
    texture				portugal, models_strat/textures/navy_cog.tga
    model_flexi			models_strat/navy_cog.cas, max
    shadow_model_flexi	models_strat/navy_roman_shadow.cas, max
    
    type				dacia_admiral
    skeleton			strat_navy
    indiv_range			40
    texture				poland, models_strat/textures/navy_cog.tga
    model_flexi			models_strat/navy_cog.cas, max
    shadow_model_flexi	models_strat/navy_roman_shadow.cas, max
    
    type				greek_cities_admiral
    skeleton			strat_navy
    indiv_range			40
    texture				byzantium, models_strat/textures/navy_galley.tga
    model_flexi			models_strat/navy_galley.cas, max
    shadow_model_flexi	models_strat/navy_roman_shadow.cas, max
    
    type				numidia_admiral
    skeleton			strat_navy
    indiv_range			40
    texture				moors, models_strat/textures/navy_galley.tga
    model_flexi			models_strat/navy_galley.cas, max
    shadow_model_flexi	models_strat/navy_roman_shadow.cas, max
    
    type				scythia_admiral
    skeleton			strat_navy
    indiv_range			40
    texture				russia, models_strat/textures/navy_cog.tga
    model_flexi			models_strat/navy_cog.cas, max
    shadow_model_flexi	models_strat/navy_roman_shadow.cas, max
    
    type				spain_admiral
    skeleton			strat_navy
    indiv_range			40
    texture				spain, models_strat/textures/navy_cog.tga
    model_flexi			models_strat/navy_cog.cas, max
    shadow_model_flexi	models_strat/navy_roman_shadow.cas, max
    
    type				thrace_admiral
    skeleton			strat_navy
    indiv_range			40
    texture				hungary, models_strat/textures/navy_cog.tga
    model_flexi			models_strat/navy_cog.cas, max
    shadow_model_flexi	models_strat/navy_roman_shadow.cas, max
    
    type				slave_admiral
    skeleton			strat_navy
    indiv_range			40
    texture				slave, models_strat/textures/navy_slave.tga
    model_flexi			models_strat/navy_cog.cas, max
    shadow_model_flexi	models_strat/navy_roman_shadow.cas, max
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    type				pontus_named
    skeleton			strat_named_with_army
    scale				0.7
    indiv_range			40
    model_flexi			models_strat/character_pontus.cas, max
    
    type				pontus_general
    skeleton			strat_named_with_army
    scale				0.7
    indiv_range			40
    model_flexi			models_strat/general_pontus.cas, max



    Also, the battle_model.db can't be stripped, although it contains old factions/units entries:
    Spoiler Alert, click show to read: 
    Spoiler Alert, click show to read: 
    Code:
    22 serialization::archive 3 0 0 0 0 14 0 0 
    10 mount_pony 
    1.12 0 0 3 0 0 
    52 unit_models/Mounts/Medium_Horse/mount_pony_lod0.mesh 121 
    52 unit_models/Mounts/Medium_Horse/mount_pony_lod1.mesh 1225 
    52 unit_models/Mounts/Medium_Horse/mount_pony_lod2.mesh 10000 
    0 0 2 0 0 
    7 england 
    69 unit_models/Mounts/Medium_Horse/textures/medium_horse_england.texture 
    68 unit_models/Mounts/Medium_Horse/textures/medium_horse_normal.texture 
    42 unit_sprites/england_Mount_Pony_sprite.spr 
    5 slave 
    68 unit_models/Mounts/Medium_Horse/textures/medium_horse_rebels.texture 
    68 unit_models/Mounts/Medium_Horse/textures/medium_horse_normal.texture 
    40 unit_sprites/slave_Mount_Pony_sprite.spr 0 0 0 1 0 0 
    5 Horse 
    8 fs_horse 0  
    0 0 0 0 -1 0 0 0 0 0 0 0 0 
    15 mount_fast_pony 
    1.12 3 
    57 unit_models/Mounts/Medium_Horse/mount_fast_pony_lod0.mesh 121 
    57 unit_models/Mounts/Medium_Horse/mount_fast_pony_lod1.mesh 1225 
    57 unit_models/Mounts/Medium_Horse/mount_fast_pony_lod2.mesh 10000 
    24 
    7 england 
    69 unit_models/Mounts/Medium_Horse/textures/medium_horse_england.texture 
    68 unit_models/Mounts/Medium_Horse/textures/medium_horse_normal.texture 
    42 unit_sprites/england_Mount_Pony_sprite.spr 
    8 scotland 
    70 unit_models/Mounts/Medium_Horse/textures/medium_horse_scotland.texture 
    68 unit_models/Mounts/Medium_Horse/textures/medium_horse_normal.texture 
    43 unit_sprites/scotland_Mount_Pony_sprite.spr 
    6 france 
    68 unit_models/Mounts/Medium_Horse/textures/medium_horse_france.texture 
    68 unit_models/Mounts/Medium_Horse/textures/medium_horse_normal.texture 
    41 unit_sprites/france_Mount_Pony_sprite.spr 
    3 hre 
    65 unit_models/Mounts/Medium_Horse/textures/medium_horse_hre.texture 
    68 unit_models/Mounts/Medium_Horse/textures/medium_horse_normal.texture 
    38 unit_sprites/hre_Mount_Pony_sprite.spr 
    7 denmark 
    69 unit_models/Mounts/Medium_Horse/textures/medium_horse_denmark.texture 
    68 unit_models/Mounts/Medium_Horse/textures/medium_horse_normal.texture 
    42 unit_sprites/denmark_Mount_Pony_sprite.spr 
    5 spain 
    67 unit_models/Mounts/Medium_Horse/textures/medium_horse_spain.texture 
    68 unit_models/Mounts/Medium_Horse/textures/medium_horse_normal.texture 
    40 unit_sprites/spain_Mount_Pony_sprite.spr 
    8 portugal 
    70 unit_models/Mounts/Medium_Horse/textures/medium_horse_portugal.texture 
    68 unit_models/Mounts/Medium_Horse/textures/medium_horse_normal.texture 
    43 unit_sprites/portugal_Mount_Pony_sprite.spr 
    5 milan 
    67 unit_models/Mounts/Medium_Horse/textures/medium_horse_milan.texture 
    68 unit_models/Mounts/Medium_Horse/textures/medium_horse_normal.texture 
    40 unit_sprites/milan_Mount_Pony_sprite.spr 
    6 venice 
    68 unit_models/Mounts/Medium_Horse/textures/medium_horse_venice.texture 
    68 unit_models/Mounts/Medium_Horse/textures/medium_horse_normal.texture 
    41 unit_sprites/venice_Mount_Pony_sprite.spr 
    12 papal_states 
    74 unit_models/Mounts/Medium_Horse/textures/medium_horse_papal_states.texture 
    68 unit_models/Mounts/Medium_Horse/textures/medium_horse_normal.texture 
    47 unit_sprites/papal_states_Mount_Pony_sprite.spr 
    6 sicily 
    68 unit_models/Mounts/Medium_Horse/textures/medium_horse_sicily.texture 
    68 unit_models/Mounts/Medium_Horse/textures/medium_horse_normal.texture 
    41 unit_sprites/sicily_Mount_Pony_sprite.spr 
    6 poland 
    68 unit_models/Mounts/Medium_Horse/textures/medium_horse_poland.texture 
    68 unit_models/Mounts/Medium_Horse/textures/medium_horse_normal.texture 
    41 unit_sprites/poland_Mount_Pony_sprite.spr 
    6 russia 
    68 unit_models/Mounts/Medium_Horse/textures/medium_horse_russia.texture 
    68 unit_models/Mounts/Medium_Horse/textures/medium_horse_normal.texture 
    41 unit_sprites/russia_Mount_Pony_sprite.spr 
    7 hungary 
    69 unit_models/Mounts/Medium_Horse/textures/medium_horse_hungary.texture 
    68 unit_models/Mounts/Medium_Horse/textures/medium_horse_normal.texture 
    42 unit_sprites/hungary_Mount_Pony_sprite.spr 
    9 byzantium 
    71 unit_models/Mounts/Medium_Horse/textures/medium_horse_byzantium.texture 
    68 unit_models/Mounts/Medium_Horse/textures/medium_horse_normal.texture 
    44 unit_sprites/byzantium_Mount_Pony_sprite.spr 
    5 moors 
    67 unit_models/Mounts/Medium_Horse/textures/medium_horse_moors.texture 
    68 unit_models/Mounts/Medium_Horse/textures/medium_horse_normal.texture 
    40 unit_sprites/moors_Mount_Pony_sprite.spr 
    5 egypt 
    67 unit_models/Mounts/Medium_Horse/textures/medium_horse_egypt.texture 
    68 unit_models/Mounts/Medium_Horse/textures/medium_horse_normal.texture 
    40 unit_sprites/egypt_Mount_Pony_sprite.spr 
    5 turks 
    67 unit_models/Mounts/Medium_Horse/textures/medium_horse_turks.texture 
    68 unit_models/Mounts/Medium_Horse/textures/medium_horse_normal.texture 
    40 unit_sprites/turks_Mount_Pony_sprite.spr 
    7 mongols 
    69 unit_models/Mounts/Medium_Horse/textures/medium_horse_mongols.texture 
    68 unit_models/Mounts/Medium_Horse/textures/medium_horse_normal.texture 
    42 unit_sprites/mongols_Mount_Pony_sprite.spr 
    8 timurids 
    70 unit_models/Mounts/Medium_Horse/textures/medium_horse_timurids.texture 
    68 unit_models/Mounts/Medium_Horse/textures/medium_horse_normal.texture 
    43 unit_sprites/timurids_Mount_Pony_sprite.spr 
    6 aztecs 
    68 unit_models/Mounts/Medium_Horse/textures/medium_horse_aztecs.texture 
    68 unit_models/Mounts/Medium_Horse/textures/medium_horse_normal.texture 
    41 unit_sprites/aztecs_Mount_Pony_sprite.spr 
    5 slave 
    68 unit_models/Mounts/Medium_Horse/textures/medium_horse_rebels.texture 
    68 unit_models/Mounts/Medium_Horse/textures/medium_horse_normal.texture 
    40 unit_sprites/slave_Mount_Pony_sprite.spr 
    4 merc 
    67 unit_models/Mounts/Medium_Horse/textures/medium_horse_mercs.texture 
    68 unit_models/Mounts/Medium_Horse/textures/medium_horse_normal.texture 
    39 unit_sprites/merc_Mount_Pony_sprite.spr 
    7 normans 
    69 unit_models/Mounts/Medium_Horse/textures/medium_horse_england.texture 
    68 unit_models/Mounts/Medium_Horse/textures/medium_horse_normal.texture 
    42 unit_sprites/normans_Mount_Pony_sprite.spr 0 1 
    5 Horse 
    13 fs_fast_horse 0  
    0 0 -1 0 0 0 0 0 0 
    17 mount_heavy_horse 
    1.12 3 
    58 unit_models/Mounts/Heavy_Horse/mount_heavy_horse_lod0.mesh 121 
    58 unit_models/Mounts/Heavy_Horse/mount_heavy_horse_lod1.mesh 1225 
    58 unit_models/Mounts/Heavy_Horse/mount_heavy_horse_lod2.mesh 10000 
    24 
    7 england 
    67 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_england.texture 
    66 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_normal.texture 
    49 unit_sprites/england_Mount_Heavy_Horse_sprite.spr 
    8 scotland 
    68 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_scotland.texture 
    66 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_normal.texture 
    50 unit_sprites/scotland_Mount_Heavy_Horse_sprite.spr 
    6 france 
    66 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_france.texture 
    66 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_normal.texture 
    48 unit_sprites/france_Mount_Heavy_Horse_sprite.spr 
    3 hre 
    63 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_hre.texture 
    66 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_normal.texture 
    45 unit_sprites/hre_Mount_Heavy_Horse_sprite.spr 
    7 denmark 
    67 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_denmark.texture 
    66 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_normal.texture 
    49 unit_sprites/denmark_Mount_Heavy_Horse_sprite.spr 
    5 spain 
    65 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_spain.texture 
    66 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_normal.texture 
    47 unit_sprites/spain_Mount_Heavy_Horse_sprite.spr 
    8 portugal 
    68 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_portugal.texture 
    66 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_normal.texture 
    50 unit_sprites/portugal_Mount_Heavy_Horse_sprite.spr 
    5 milan 
    65 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_milan.texture 
    66 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_normal.texture 
    47 unit_sprites/milan_Mount_Heavy_Horse_sprite.spr 
    6 venice 
    66 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_venice.texture 
    66 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_normal.texture 
    48 unit_sprites/venice_Mount_Heavy_Horse_sprite.spr 
    12 papal_states 
    72 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_papal_states.texture 
    66 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_normal.texture 
    54 unit_sprites/papal_states_Mount_Heavy_Horse_sprite.spr 
    6 sicily 
    66 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_sicily.texture 
    66 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_normal.texture 
    48 unit_sprites/sicily_Mount_Heavy_Horse_sprite.spr 
    6 poland 
    66 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_poland.texture 
    66 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_normal.texture 
    48 unit_sprites/poland_Mount_Heavy_Horse_sprite.spr 
    6 russia 
    66 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_russia.texture 
    66 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_normal.texture 
    48 unit_sprites/russia_Mount_Heavy_Horse_sprite.spr 
    7 hungary 
    67 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_hungary.texture 
    66 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_normal.texture 
    49 unit_sprites/hungary_Mount_Heavy_Horse_sprite.spr 
    9 byzantium 
    69 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_byzantium.texture 
    66 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_normal.texture 
    51 unit_sprites/byzantium_Mount_Heavy_Horse_sprite.spr 
    5 moors 
    65 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_moors.texture 
    66 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_normal.texture 
    47 unit_sprites/moors_Mount_Heavy_Horse_sprite.spr 
    5 egypt 
    65 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_egypt.texture 
    66 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_normal.texture 
    47 unit_sprites/egypt_Mount_Heavy_Horse_sprite.spr 
    5 turks 
    65 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_turks.texture 
    66 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_normal.texture 
    47 unit_sprites/turks_Mount_Heavy_Horse_sprite.spr 
    7 mongols 
    67 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_mongols.texture 
    66 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_normal.texture 
    49 unit_sprites/mongols_Mount_Heavy_Horse_sprite.spr 
    8 timurids 
    68 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_timurids.texture 
    66 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_normal.texture 
    50 unit_sprites/timurids_Mount_Heavy_Horse_sprite.spr 
    6 aztecs 
    66 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_aztecs.texture 
    66 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_normal.texture 
    48 unit_sprites/aztecs_Mount_Heavy_Horse_sprite.spr 
    5 slave 
    66 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_rebels.texture 
    66 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_normal.texture 
    47 unit_sprites/slave_Mount_Heavy_Horse_sprite.spr 
    4 merc 
    65 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_mercs.texture 
    66 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_normal.texture 
    46 unit_sprites/merc_Mount_Heavy_Horse_sprite.spr 
    7 normans 
    67 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_england.texture 
    66 unit_models/Mounts/Heavy_Horse/textures/heavy_horse_normal.texture 
    49 unit_sprites/normans_Mount_Heavy_Horse_sprite.spr 0 1 
    5 Horse 
    8 fs_horse 0  
    0 0 -1 0 0 0 0 0 0 
    18 mount_barded_horse 
    1.12 3 
    60 unit_models/Mounts/Barded_Horse/mount_barded_horse_lod0.mesh 121 
    60 unit_models/Mounts/Barded_Horse/mount_barded_horse_lod1.mesh 1225 
    60 unit_models/Mounts/Barded_Horse/mount_barded_horse_lod2.mesh 10000 
    18 
    7 england 
    70 unit_models/Mounts/Barded_Horse/textures/horse_barding_england.texture 
    69 unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 
    50 unit_sprites/england_Mount_Barded_Horse_sprite.spr 
    8 scotland 
    71 unit_models/Mounts/Barded_Horse/textures/horse_barding_scotland.texture 
    69 unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 
    51 unit_sprites/scotland_Mount_Barded_Horse_sprite.spr 
    6 france 
    69 unit_models/Mounts/Barded_Horse/textures/horse_barding_france.texture 
    69 unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 
    49 unit_sprites/france_Mount_Barded_Horse_sprite.spr 
    3 hre 
    66 unit_models/Mounts/Barded_Horse/textures/horse_barding_hre.texture 
    69 unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 
    46 unit_sprites/hre_Mount_Barded_Horse_sprite.spr 
    7 denmark 
    70 unit_models/Mounts/Barded_Horse/textures/horse_barding_denmark.texture 
    69 unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 
    50 unit_sprites/denmark_Mount_Barded_Horse_sprite.spr 
    5 spain 
    68 unit_models/Mounts/Barded_Horse/textures/horse_barding_spain.texture 
    69 unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 
    48 unit_sprites/spain_Mount_Barded_Horse_sprite.spr 
    8 portugal 
    71 unit_models/Mounts/Barded_Horse/textures/horse_barding_portugal.texture 
    69 unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 
    51 unit_sprites/portugal_Mount_Barded_Horse_sprite.spr 
    5 milan 
    68 unit_models/Mounts/Barded_Horse/textures/horse_barding_milan.texture 
    69 unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 
    48 unit_sprites/milan_Mount_Barded_Horse_sprite.spr 
    6 venice 
    69 unit_models/Mounts/Barded_Horse/textures/horse_barding_venice.texture 
    69 unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 
    49 unit_sprites/venice_Mount_Barded_Horse_sprite.spr 
    12 papal_states 
    75 unit_models/Mounts/Barded_Horse/textures/horse_barding_papal_states.texture 
    69 unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 
    55 unit_sprites/papal_states_Mount_Barded_Horse_sprite.spr 
    6 sicily 
    69 unit_models/Mounts/Barded_Horse/textures/horse_barding_sicily.texture 
    69 unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 
    49 unit_sprites/sicily_Mount_Barded_Horse_sprite.spr 
    6 poland 
    69 unit_models/Mounts/Barded_Horse/textures/horse_barding_poland.texture 
    69 unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 
    49 unit_sprites/poland_Mount_Barded_Horse_sprite.spr 
    6 russia 
    69 unit_models/Mounts/Barded_Horse/textures/horse_barding_russia.texture 
    69 unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 
    49 unit_sprites/russia_Mount_Barded_Horse_sprite.spr 
    7 hungary 
    70 unit_models/Mounts/Barded_Horse/textures/horse_barding_hungary.texture 
    69 unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 
    50 unit_sprites/hungary_Mount_Barded_Horse_sprite.spr 
    5 slave 
    69 unit_models/Mounts/Barded_Horse/textures/horse_barding_rebels.texture 
    69 unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 
    48 unit_sprites/slave_Mount_Barded_Horse_sprite.spr 
    4 merc 
    68 unit_models/Mounts/Barded_Horse/textures/horse_barding_mercs.texture 
    69 unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 
    47 unit_sprites/merc_Mount_Barded_Horse_sprite.spr 
    7 normans 
    70 unit_models/Mounts/Barded_Horse/textures/horse_barding_england.texture 
    69 unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 
    50 unit_sprites/normans_Mount_Barded_Horse_sprite.spr 
    6 saxons 
    66 unit_models/Mounts/Barded_Horse/textures/horse_barding_hre.texture 
    69 unit_models/Mounts/Barded_Horse/textures/horse_barding_normal.texture 
    49 unit_sprites/saxons_Mount_Barded_Horse_sprite.spr 0 1 
    5 Horse 
    14 fs_heavy_horse 0  
    0 0 -1 0 0 0 0 0 0 
    18 mount_mailed_horse 
    1.12 4 
    60 unit_models/Mounts/Mailed_Horse/mount_mailed_horse_lod0.mesh 121 
    60 unit_models/Mounts/Mailed_Horse/mount_mailed_horse_lod1.mesh 900 
    60 unit_models/Mounts/Mailed_Horse/mount_mailed_horse_lod2.mesh 2500 
    60 unit_models/Mounts/Mailed_Horse/mount_mailed_horse_lod3.mesh 10000 
    17 
    7 england 
    69 unit_models/Mounts/Mailed_Horse/textures/mailed_horse_england.texture 
    68 unit_models/Mounts/Mailed_Horse/textures/mailed_horse_normal.texture 
    50 unit_sprites/england_Mount_Mailed_Horse_sprite.spr 
    8 scotland 
    70 unit_models/Mounts/Mailed_Horse/textures/mailed_horse_scotland.texture 
    68 unit_models/Mounts/Mailed_Horse/textures/mailed_horse_normal.texture 
    51 unit_sprites/scotland_Mount_Mailed_Horse_sprite.spr 
    6 france 
    68 unit_models/Mounts/Mailed_Horse/textures/mailed_horse_france.texture 
    68 unit_models/Mounts/Mailed_Horse/textures/mailed_horse_normal.texture 
    49 unit_sprites/france_Mount_Mailed_Horse_sprite.spr 
    3 hre 
    65 unit_models/Mounts/Mailed_Horse/textures/mailed_horse_hre.texture 
    68 unit_models/Mounts/Mailed_Horse/textures/mailed_horse_normal.texture 
    46 unit_sprites/hre_Mount_Mailed_Horse_sprite.spr 
    7 denmark 
    69 unit_models/Mounts/Mailed_Horse/textures/mailed_horse_denmark.texture 
    68 unit_models/Mounts/Mailed_Horse/textures/mailed_horse_normal.texture 
    50 unit_sprites/denmark_Mount_Mailed_Horse_sprite.spr 
    5 spain 
    67 unit_models/Mounts/Mailed_Horse/textures/mailed_horse_spain.texture 
    68 unit_models/Mounts/Mailed_Horse/textures/mailed_horse_normal.texture 
    48 unit_sprites/spain_Mount_Mailed_Horse_sprite.spr 
    8 portugal 
    70 unit_models/Mounts/Mailed_Horse/textures/mailed_horse_portugal.texture 
    68 unit_models/Mounts/Mailed_Horse/textures/mailed_horse_normal.texture 
    51 unit_sprites/portugal_Mount_Mailed_Horse_sprite.spr 
    5 milan 
    67 unit_models/Mounts/Mailed_Horse/textures/mailed_horse_milan.texture 
    68 unit_models/Mounts/Mailed_Horse/textures/mailed_horse_normal.texture 
    48 unit_sprites/milan_Mount_Mailed_Horse_sprite.spr 
    6 venice 
    68 unit_models/Mounts/Mailed_Horse/textures/mailed_horse_venice.texture 
    68 unit_models/Mounts/Mailed_Horse/textures/mailed_horse_normal.texture 
    49 unit_sprites/venice_Mount_Mailed_Horse_sprite.spr 
    12 papal_states 
    74 unit_models/Mounts/Mailed_Horse/textures/mailed_horse_papal_states.texture 
    68 unit_models/Mounts/Mailed_Horse/textures/mailed_horse_normal.texture 
    55 unit_sprites/papal_states_Mount_Mailed_Horse_sprite.spr 
    6 sicily 
    68 unit_models/Mounts/Mailed_Horse/textures/mailed_horse_sicily.texture 
    68 unit_models/Mounts/Mailed_Horse/textures/mailed_horse_normal.texture 
    49 unit_sprites/sicily_Mount_Mailed_Horse_sprite.spr 
    6 poland 
    68 unit_models/Mounts/Mailed_Horse/textures/mailed_horse_poland.texture 
    68 unit_models/Mounts/Mailed_Horse/textures/mailed_horse_normal.texture 
    49 unit_sprites/poland_Mount_Mailed_Horse_sprite.spr 
    7 hungary 
    69 unit_models/Mounts/Mailed_Horse/textures/mailed_horse_hungary.texture 
    68 unit_models/Mounts/Mailed_Horse/textures/mailed_horse_normal.texture 
    50 unit_sprites/hungary_Mount_Mailed_Horse_sprite.spr 
    5 slave 
    68 unit_models/Mounts/Mailed_Horse/textures/mailed_horse_rebels.texture 
    68 unit_models/Mounts/Mailed_Horse/textures/mailed_horse_normal.texture 
    48 unit_sprites/slave_Mount_Mailed_Horse_sprite.spr 
    4 merc 
    67 unit_models/Mounts/Mailed_Horse/textures/mailed_horse_mercs.texture 
    68 unit_models/Mounts/Mailed_Horse/textures/mailed_horse_normal.texture 
    47 unit_sprites/merc_Mount_Mailed_Horse_sprite.spr 
    7 normans 
    69 unit_models/Mounts/Mailed_Horse/textures/mailed_horse_england.texture 
    68 unit_models/Mounts/Mailed_Horse/textures/mailed_horse_normal.texture 
    50 unit_sprites/normans_Mount_Mailed_Horse_sprite.spr 
    6 saxons 
    65 unit_models/Mounts/Mailed_Horse/textures/mailed_horse_hre.texture 
    68 unit_models/Mounts/Mailed_Horse/textures/mailed_horse_normal.texture 
    49 unit_sprites/saxons_Mount_Mailed_Horse_sprite.spr 0 1 
    5 Horse 
    14 fs_heavy_horse 0  
    0 0 -1 0 0 0 0 0 0 
    20 mount_armoured_horse 
    1.12 3 
    73 unit_models/Mounts/European_Armoured_Horse/mount_armoured_horse_lod0.mesh 121 
    73 unit_models/Mounts/European_Armoured_Horse/mount_armoured_horse_lod1.mesh 1225 
    73 unit_models/Mounts/European_Armoured_Horse/mount_armoured_horse_lod2.mesh 10000 
    15 
    7 england 
    91 unit_models/Mounts/European_Armoured_Horse/textures/european_armoured_horse_england.texture 
    90 unit_models/Mounts/European_Armoured_Horse/textures/european_armoured_horse_normal.texture 
    52 unit_sprites/england_Mount_Armoured_Horse_sprite.spr 
    8 scotland 
    92 unit_models/Mounts/European_Armoured_Horse/textures/european_armoured_horse_scotland.texture 
    90 unit_models/Mounts/European_Armoured_Horse/textures/european_armoured_horse_normal.texture 
    53 unit_sprites/scotland_Mount_Armoured_Horse_sprite.spr 
    6 france 
    90 unit_models/Mounts/European_Armoured_Horse/textures/european_armoured_horse_france.texture 
    90 unit_models/Mounts/European_Armoured_Horse/textures/european_armoured_horse_normal.texture 
    51 unit_sprites/france_Mount_Armoured_Horse_sprite.spr 
    3 hre 
    87 unit_models/Mounts/European_Armoured_Horse/textures/european_armoured_horse_hre.texture 
    90 unit_models/Mounts/European_Armoured_Horse/textures/european_armoured_horse_normal.texture 
    48 unit_sprites/hre_Mount_Armoured_Horse_sprite.spr 
    7 denmark 
    91 unit_models/Mounts/European_Armoured_Horse/textures/european_armoured_horse_denmark.texture 
    90 unit_models/Mounts/European_Armoured_Horse/textures/european_armoured_horse_normal.texture 
    52 unit_sprites/denmark_Mount_Armoured_Horse_sprite.spr 
    5 spain 
    89 unit_models/Mounts/European_Armoured_Horse/textures/european_armoured_horse_spain.texture 
    90 unit_models/Mounts/European_Armoured_Horse/textures/european_armoured_horse_normal.texture 
    50 unit_sprites/spain_Mount_Armoured_Horse_sprite.spr 
    8 portugal 
    92 unit_models/Mounts/European_Armoured_Horse/textures/european_armoured_horse_portugal.texture 
    90 unit_models/Mounts/European_Armoured_Horse/textures/european_armoured_horse_normal.texture 
    53 unit_sprites/portugal_Mount_Armoured_Horse_sprite.spr 
    5 milan 
    89 unit_models/Mounts/European_Armoured_Horse/textures/european_armoured_horse_milan.texture 
    90 unit_models/Mounts/European_Armoured_Horse/textures/european_armoured_horse_normal.texture 
    50 unit_sprites/milan_Mount_Armoured_Horse_sprite.spr 
    6 venice 
    90 unit_models/Mounts/European_Armoured_Horse/textures/european_armoured_horse_venice.texture 
    90 unit_models/Mounts/European_Armoured_Horse/textures/european_armoured_horse_normal.texture 
    51 unit_sprites/venice_Mount_Armoured_Horse_sprite.spr 
    12 papal_states 
    96 unit_models/Mounts/European_Armoured_Horse/textures/european_armoured_horse_papal_states.texture 
    90 unit_models/Mounts/European_Armoured_Horse/textures/european_armoured_horse_normal.texture 
    57 unit_sprites/papal_states_Mount_Armoured_Horse_sprite.spr 
    6 sicily 
    90 unit_models/Mounts/European_Armoured_Horse/textures/european_armoured_horse_sicily.texture 
    90 unit_models/Mounts/European_Armoured_Horse/textures/european_armoured_horse_normal.texture 
    51 unit_sprites/sicily_Mount_Armoured_Horse_sprite.spr 
    6 poland 
    90 unit_models/Mounts/European_Armoured_Horse/textures/european_armoured_horse_poland.texture 
    90 unit_models/Mounts/European_Armoured_Horse/textures/european_armoured_horse_normal.texture 
    51 unit_sprites/poland_Mount_Armoured_Horse_sprite.spr 
    7 hungary 
    91 unit_models/Mounts/European_Armoured_Horse/textures/european_armoured_horse_hungary.texture 
    90 unit_models/Mounts/European_Armoured_Horse/textures/european_armoured_horse_normal.texture 
    52 unit_sprites/hungary_Mount_Armoured_Horse_sprite.spr 
    5 slave 
    91 unit_models/Mounts/European_Armoured_Horse/textures/european_armoured_horse_denmark.texture 
    90 unit_models/Mounts/European_Armoured_Horse/textures/european_armoured_horse_normal.texture 
    50 unit_sprites/slave_Mount_Armoured_Horse_sprite.spr 
    4 merc 
    91 unit_models/Mounts/European_Armoured_Horse/textures/european_armoured_horse_denmark.texture 
    90 unit_models/Mounts/European_Armoured_Horse/textures/european_armoured_horse_normal.texture 
    49 unit_sprites/merc_Mount_Armoured_Horse_sprite.spr 0 1 
    5 Horse 
    14 fs_heavy_horse 0  
    0 0 -1 0 0 0 0 0 0 
    28 mount_eastern_armoured_horse 
    1.12 4 
    75 unit_models/Mounts/ME_Armoured_Horse/mount_eastern_armoured_horse_lod0.mesh 121 
    75 unit_models/Mounts/ME_Armoured_Horse/mount_eastern_armoured_horse_lod1.mesh 900 
    75 unit_models/Mounts/ME_Armoured_Horse/mount_eastern_armoured_horse_lod2.mesh 2500 
    75 unit_models/Mounts/ME_Armoured_Horse/mount_eastern_armoured_horse_lod3.mesh 10000 
    9 
    6 russia 
    78 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_russia.texture 
    78 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_normal.texture 
    59 unit_sprites/russia_Mount_Eastern_Armoured_Horse_sprite.spr 
    9 byzantium 
    81 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_byzantium.texture 
    78 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_normal.texture 
    62 unit_sprites/byzantium_Mount_Eastern_Armoured_Horse_sprite.spr 
    5 moors 
    77 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_moors.texture 
    78 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_normal.texture 
    58 unit_sprites/moors_Mount_Eastern_Armoured_Horse_sprite.spr 
    5 egypt 
    77 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_egypt.texture 
    78 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_normal.texture 
    58 unit_sprites/egypt_Mount_Eastern_Armoured_Horse_sprite.spr 
    5 turks 
    77 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_turks.texture 
    78 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_normal.texture 
    58 unit_sprites/turks_Mount_Eastern_Armoured_Horse_sprite.spr 
    7 mongols 
    79 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_mongols.texture 
    78 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_normal.texture 
    60 unit_sprites/mongols_Mount_Eastern_Armoured_Horse_sprite.spr 
    8 timurids 
    80 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_timurids.texture 
    78 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_normal.texture 
    61 unit_sprites/timurids_Mount_Eastern_Armoured_Horse_sprite.spr 
    5 slave 
    78 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_rebels.texture 
    78 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_normal.texture 
    58 unit_sprites/slave_Mount_Eastern_Armoured_Horse_sprite.spr 
    4 merc 
    77 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_mercs.texture 
    78 unit_models/Mounts/ME_Armoured_Horse/textures/me_armoured_horse_normal.texture 
    57 unit_sprites/merc_Mount_Eastern_Armoured_Horse_sprite.spr 0 1 
    5 Horse 
    14 fs_heavy_horse 0  
    0 0 -1 0 0 0 0 0 0 
    14 mount_elephant 
    1 4 
    52 unit_models/Mounts/Elephant/mount_elephant_lod0.mesh 121 
    52 unit_models/Mounts/Elephant/mount_elephant_lod1.mesh 625 
    52 unit_models/Mounts/Elephant/mount_elephant_lod2.mesh 3600 
    52 unit_models/Mounts/Elephant/mount_elephant_lod3.mesh 10000 
    2 
    8 timurids 
    53 unit_models/Mounts/Elephant/textures/Elephant.texture 
    60 unit_models/Mounts/Elephant/textures/Elephant_normal.texture 0  
    4 merc 
    53 unit_models/Mounts/Elephant/textures/Elephant.texture 
    60 unit_models/Mounts/Elephant/textures/Elephant_normal.texture 0  
    0 
    1 
    8 elephant 
    19 fs_african_elephant 0  
    0 0 -1 0 0 0 0 0 0 
    21 mount_elephant_cannon 
    1 4 
    59 unit_models/Mounts/Elephant/mount_elephant_cannon_lod0.mesh 121 
    59 unit_models/Mounts/Elephant/mount_elephant_cannon_lod1.mesh 625 
    59 unit_models/Mounts/Elephant/mount_elephant_cannon_lod2.mesh 3600 
    59 unit_models/Mounts/Elephant/mount_elephant_cannon_lod3.mesh 10000 
    2 
    8 timurids 
    53 unit_models/Mounts/Elephant/textures/Elephant.texture 
    60 unit_models/Mounts/Elephant/textures/Elephant_normal.texture 0  
    4 merc 
    53 unit_models/Mounts/Elephant/textures/Elephant.texture 
    60 unit_models/Mounts/Elephant/textures/Elephant_normal.texture 0  
    0 
    1 
    8 elephant 
    19 fs_african_elephant 0  
    0 0 -1 0 0 0 0 0 0 
    21 mount_elephant_rocket 
    1 4 
    59 unit_models/Mounts/Elephant/mount_elephant_rocket_lod0.mesh 121 
    59 unit_models/Mounts/Elephant/mount_elephant_rocket_lod1.mesh 625 
    59 unit_models/Mounts/Elephant/mount_elephant_rocket_lod2.mesh 3600 
    59 unit_models/Mounts/Elephant/mount_elephant_rocket_lod3.mesh 10000 
    1 
    4 merc 
    53 unit_models/Mounts/Elephant/textures/Elephant.texture 
    60 unit_models/Mounts/Elephant/textures/Elephant_normal.texture 0  
    0 
    1 
    8 elephant 
    19 fs_african_elephant 0  
    0 0 -1 0 0 0 0 0 0 
    11 mount_camel 
    1 4 
    46 unit_models/Mounts/Camel/mount_camel_lod0.mesh 121 
    46 unit_models/Mounts/Camel/mount_camel_lod1.mesh 900 
    46 unit_models/Mounts/Camel/mount_camel_lod2.mesh 2500 
    46 unit_models/Mounts/Camel/mount_camel_lod3.mesh 10000 
    4 
    5 moors 
    47 unit_models/Mounts/Camel/textures/camel.texture 
    54 unit_models/Mounts/Camel/textures/camel_normal.texture 
    41 unit_sprites/moors_Mount_Camel_sprite.spr 
    5 egypt 
    47 unit_models/Mounts/Camel/textures/camel.texture 
    54 unit_models/Mounts/Camel/textures/camel_normal.texture 
    41 unit_sprites/egypt_Mount_Camel_sprite.spr 
    5 slave 
    47 unit_models/Mounts/Camel/textures/camel.texture 
    54 unit_models/Mounts/Camel/textures/camel_normal.texture 
    41 unit_sprites/slave_Mount_Camel_sprite.spr 
    4 merc 
    47 unit_models/Mounts/Camel/textures/camel.texture 
    54 unit_models/Mounts/Camel/textures/camel_normal.texture 
    40 unit_sprites/merc_Mount_Camel_sprite.spr 0 1 
    5 Horse 
    8 fs_camel 0  
    0 0 -1 0 0 0 0 0 0 
    12 ne_bodyguard 
    1 4 
    56 unit_models/_Units/EN_Lmail_Hmail/ne_bodyguard_lod0.mesh 121 
    56 unit_models/_Units/EN_Lmail_Hmail/ne_bodyguard_lod1.mesh 900 
    56 unit_models/_Units/EN_Lmail_Hmail/ne_bodyguard_lod2.mesh 2500 
    56 unit_models/_Units/EN_Lmail_Hmail/ne_bodyguard_lod3.mesh 6400 
    10 
    7 england 
    73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_england.texture 
    72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 
    44 unit_sprites/england_NE_Bodyguard_sprite.spr 
    8 scotland 
    74 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_scotland.texture 
    72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 
    45 unit_sprites/scotland_NE_Bodyguard_sprite.spr 
    6 france 
    72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_france.texture 
    72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 
    43 unit_sprites/france_NE_Bodyguard_sprite.spr 
    3 hre 
    69 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_hre.texture 
    72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 
    40 unit_sprites/hre_NE_Bodyguard_sprite.spr 
    7 denmark 
    73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_denmark.texture 
    72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 
    44 unit_sprites/denmark_NE_Bodyguard_sprite.spr 
    6 poland 
    72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_poland.texture 
    72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 
    43 unit_sprites/poland_NE_Bodyguard_sprite.spr 
    7 hungary 
    73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_hungary.texture 
    72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 
    44 unit_sprites/hungary_NE_Bodyguard_sprite.spr 
    5 slave 
    72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_rebels.texture 
    72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 
    42 unit_sprites/slave_NE_Bodyguard_sprite.spr 
    7 normans 
    73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_england.texture 
    72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 
    44 unit_sprites/normans_NE_Bodyguard_sprite.spr 
    6 saxons 
    69 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_hre.texture 
    72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 
    43 unit_sprites/saxons_NE_Bodyguard_sprite.spr 
    10 
    7 england 
    60 unit_models/AttachmentSets/Final Heater_england_diff.texture 
    60 unit_models/AttachmentSets/Final Heater_england_norm.texture 0  
    8 scotland 
    61 unit_models/AttachmentSets/Final Heater_scotland_diff.texture 
    61 unit_models/AttachmentSets/Final Heater_scotland_norm.texture 0  
    6 france 
    59 unit_models/AttachmentSets/Final Heater_france_diff.texture 
    59 unit_models/AttachmentSets/Final Heater_france_norm.texture 0  
    3 hre 
    56 unit_models/AttachmentSets/Final Heater_hre_diff.texture 
    56 unit_models/AttachmentSets/Final Heater_hre_norm.texture 0  
    7 denmark 
    60 unit_models/AttachmentSets/Final Heater_denmark_diff.texture 
    60 unit_models/AttachmentSets/Final Heater_denmark_norm.texture 0  
    6 poland 
    59 unit_models/AttachmentSets/Final Heater_poland_diff.texture 
    59 unit_models/AttachmentSets/Final Heater_poland_norm.texture 0  
    7 hungary 
    60 unit_models/AttachmentSets/Final Heater_hungary_diff.texture 
    60 unit_models/AttachmentSets/Final Heater_hungary_norm.texture 0  
    5 slave 
    58 unit_models/AttachmentSets/Final Heater_slave_diff.texture 
    58 unit_models/AttachmentSets/Final Heater_slave_norm.texture 0  
    7 normans 
    60 unit_models/AttachmentSets/Final Heater_normans_diff.texture 
    60 unit_models/AttachmentSets/Final Heater_normans_norm.texture 0  
    6 saxons 
    59 unit_models/AttachmentSets/Final Heater_saxons_diff.texture 
    59 unit_models/AttachmentSets/Final Heater_saxons_norm.texture 0  
    1 
    5 Horse 
    13 MTW2_HR_Lance 
    13 MTW2_HR_Sword 2 
    21 MTW2_HR_Lance_Primary 
    14 fs_test_shield 2 
    18 MTW2_Sword_Primary 
    14 fs_test_shield 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 
    8 peasants 
    1 4 
    55 unit_models/_Units/EN_Peasant_Padded/peasants_lod0.mesh 121 
    55 unit_models/_Units/EN_Peasant_Padded/peasants_lod1.mesh 900 
    55 unit_models/_Units/EN_Peasant_Padded/peasants_lod2.mesh 2500 
    55 unit_models/_Units/EN_Peasant_Padded/peasants_lod3.mesh 6400 
    12 
    7 england 
    79 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_england.texture 
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal.texture 
    49 unit_sprites/england_Dummy_EN_Spearmen_sprite.spr 
    6 france 
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_france.texture 
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal.texture 
    48 unit_sprites/france_Dummy_EN_Spearmen_sprite.spr 
    3 hre 
    75 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_hre.texture 
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal.texture 
    45 unit_sprites/hre_Dummy_EN_Spearmen_sprite.spr 
    7 denmark 
    79 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_denmark.texture 
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal.texture 
    49 unit_sprites/denmark_Dummy_EN_Spearmen_sprite.spr 
    5 spain 
    77 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_spain.texture 
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal.texture 
    47 unit_sprites/spain_Dummy_EN_Spearmen_sprite.spr 
    8 portugal 
    80 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_portugal.texture 
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal.texture 
    50 unit_sprites/portugal_Dummy_EN_Spearmen_sprite.spr 
    5 milan 
    77 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_milan.texture 
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal.texture 
    47 unit_sprites/milan_Dummy_EN_Spearmen_sprite.spr 
    6 venice 
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_venice.texture 
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal.texture 
    48 unit_sprites/venice_Dummy_EN_Spearmen_sprite.spr 
    12 papal_states 
    84 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_papal_states.texture 
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal.texture 
    54 unit_sprites/papal_states_Dummy_EN_Spearmen_sprite.spr 
    5 slave 
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_rebels.texture 
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal.texture 
    47 unit_sprites/slave_Dummy_EN_Spearmen_sprite.spr 
    7 normans 
    79 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_england.texture 
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal.texture 
    49 unit_sprites/normans_Dummy_EN_Spearmen_sprite.spr 
    6 saxons 
    75 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_hre.texture 
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal.texture 
    48 unit_sprites/saxons_Dummy_EN_Spearmen_sprite.spr 
    12 
    7 england 
    68 unit_models/AttachmentSets/Final European Light_england_diff.texture 
    68 unit_models/AttachmentSets/Final European Light_england_norm.texture 0  
    6 france 
    67 unit_models/AttachmentSets/Final European Light_france_diff.texture 
    67 unit_models/AttachmentSets/Final European Light_france_norm.texture 0  
    3 hre 
    64 unit_models/AttachmentSets/Final European Light_hre_diff.texture 
    64 unit_models/AttachmentSets/Final European Light_hre_norm.texture 0  
    7 denmark 
    68 unit_models/AttachmentSets/Final European Light_denmark_diff.texture 
    68 unit_models/AttachmentSets/Final European Light_denmark_norm.texture 0  
    5 spain 
    66 unit_models/AttachmentSets/Final European Light_spain_diff.texture 
    66 unit_models/AttachmentSets/Final European Light_spain_norm.texture 0  
    8 portugal 
    69 unit_models/AttachmentSets/Final European Light_portugal_diff.texture 
    69 unit_models/AttachmentSets/Final European Light_portugal_norm.texture 0  
    5 milan 
    66 unit_models/AttachmentSets/Final European Light_milan_diff.texture 
    66 unit_models/AttachmentSets/Final European Light_milan_norm.texture 0  
    6 venice 
    67 unit_models/AttachmentSets/Final European Light_venice_diff.texture 
    67 unit_models/AttachmentSets/Final European Light_venice_norm.texture 0  
    12 papal_states 
    73 unit_models/AttachmentSets/Final European Light_papal_states_diff.texture 
    73 unit_models/AttachmentSets/Final European Light_papal_states_norm.texture 0  
    5 slave 
    66 unit_models/AttachmentSets/Final European Light_slave_diff.texture 
    66 unit_models/AttachmentSets/Final European Light_slave_norm.texture 0  
    7 normans 
    68 unit_models/AttachmentSets/Final European Light_normans_diff.texture 
    68 unit_models/AttachmentSets/Final European Light_normans_norm.texture 0  
    6 saxons 
    67 unit_models/AttachmentSets/Final European Light_saxons_diff.texture 
    67 unit_models/AttachmentSets/Final European Light_saxons_norm.texture 0  
    1 
    4 None 
    10 MTW2_Spear 0  
    1 
    18 MTW2_Spear_primary 0 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 
    16 northern_general 
    1 4 
    78 unit_models/_Generals_and_Captains/Northern_General/northern_general_lod0.mesh 121 
    78 unit_models/_Generals_and_Captains/Northern_General/northern_general_lod1.mesh 900 
    78 unit_models/_Generals_and_Captains/Northern_General/northern_general_lod2.mesh 2500 
    78 unit_models/_Generals_and_Captains/Northern_General/northern_general_lod3.mesh 6400 
    18 
    7 england 
    89 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_england.texture 
    88 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_normal.texture 0  
    8 scotland 
    90 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_scotland.texture 
    88 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_normal.texture 0  
    6 france 
    88 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_france.texture 
    88 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_normal.texture 0  
    3 hre 
    85 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_hre.texture 
    88 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_normal.texture 0  
    7 denmark 
    89 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_denmark.texture 
    88 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_normal.texture 0  
    5 spain 
    87 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_spain.texture 
    88 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_normal.texture 0  
    8 portugal 
    90 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_portugal.texture 
    88 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_normal.texture 0  
    5 milan 
    87 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_milan.texture 
    88 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_normal.texture 0  
    6 venice 
    88 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_venice.texture 
    88 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_normal.texture 0  
    12 papal_states 
    94 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_papal_states.texture 
    88 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_normal.texture 0  
    6 sicily 
    88 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_sicily.texture 
    88 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_normal.texture 0  
    6 poland 
    88 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_poland.texture 
    88 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_normal.texture 0  
    6 russia 
    88 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_russia.texture 
    88 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_normal.texture 0  
    7 hungary 
    89 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_hungary.texture 
    88 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_normal.texture 0  
    9 byzantium 
    91 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_byzantium.texture 
    88 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_normal.texture 0  
    5 slave 
    88 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_rebels.texture 
    88 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_normal.texture 0  
    7 normans 
    89 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_england.texture 
    88 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_normal.texture 0  
    6 saxons 
    85 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_hre.texture 
    88 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_normal.texture 0  
    18 
    7 england 
    61 unit_models/AttachmentSets/Final General_england_diff.texture 
    61 unit_models/AttachmentSets/Final General_england_norm.texture 0  
    8 scotland 
    62 unit_models/AttachmentSets/Final General_scotland_diff.texture 
    62 unit_models/AttachmentSets/Final General_scotland_norm.texture 0  
    6 france 
    60 unit_models/AttachmentSets/Final General_france_diff.texture 
    60 unit_models/AttachmentSets/Final General_france_norm.texture 0  
    3 hre 
    57 unit_models/AttachmentSets/Final General_hre_diff.texture 
    57 unit_models/AttachmentSets/Final General_hre_norm.texture 0  
    7 denmark 
    61 unit_models/AttachmentSets/Final General_denmark_diff.texture 
    61 unit_models/AttachmentSets/Final General_denmark_norm.texture 0  
    5 spain 
    59 unit_models/AttachmentSets/Final General_spain_diff.texture 
    59 unit_models/AttachmentSets/Final General_spain_norm.texture 0  
    8 portugal 
    62 unit_models/AttachmentSets/Final General_portugal_diff.texture 
    62 unit_models/AttachmentSets/Final General_portugal_norm.texture 0  
    5 milan 
    59 unit_models/AttachmentSets/Final General_milan_diff.texture 
    59 unit_models/AttachmentSets/Final General_milan_norm.texture 0  
    6 venice 
    60 unit_models/AttachmentSets/Final General_venice_diff.texture 
    60 unit_models/AttachmentSets/Final General_venice_norm.texture 0  
    12 papal_states 
    66 unit_models/AttachmentSets/Final General_papal_states_diff.texture 
    66 unit_models/AttachmentSets/Final General_papal_states_norm.texture 0  
    6 sicily 
    60 unit_models/AttachmentSets/Final General_sicily_diff.texture 
    60 unit_models/AttachmentSets/Final General_sicily_norm.texture 0  
    6 poland 
    60 unit_models/AttachmentSets/Final General_poland_diff.texture 
    60 unit_models/AttachmentSets/Final General_poland_norm.texture 0  
    6 russia 
    60 unit_models/AttachmentSets/Final General_russia_diff.texture 
    60 unit_models/AttachmentSets/Final General_russia_norm.texture 0  
    7 hungary 
    61 unit_models/AttachmentSets/Final General_hungary_diff.texture 
    61 unit_models/AttachmentSets/Final General_hungary_norm.texture 0  
    9 byzantium 
    63 unit_models/AttachmentSets/Final General_byzantium_diff.texture 
    63 unit_models/AttachmentSets/Final General_byzantium_norm.texture 0  
    5 slave 
    59 unit_models/AttachmentSets/Final General_slave_diff.texture 
    59 unit_models/AttachmentSets/Final General_slave_norm.texture 0  
    7 normans 
    61 unit_models/AttachmentSets/Final General_normans_diff.texture 
    61 unit_models/AttachmentSets/Final General_normans_norm.texture 0  
    6 saxons 
    60 unit_models/AttachmentSets/Final General_saxons_diff.texture 
    60 unit_models/AttachmentSets/Final General_saxons_norm.texture 0  
    4 
    4 None 
    15 MTW2_Non_Shield 0  
    1 
    18 MTW2_Sword_Primary 
    0 
    5 horse 
    18 MTW2_HR_Non_Shield 0  
    1 
    18 MTW2_Sword_Primary 
    0 
    8 elephant 
    18 MTW2_Elephant_Crew 0  
    1 
    18 MTW2_Sword_Primary 
    0 
    5 camel 
    18 MTW2_HR_Non_Shield 0  
    1 
    18 MTW2_Sword_Primary 
    0 -1 0 0 0 0 0 0

  16. #16

    Default Re: Stripped-Down Mod Folder

    Log to CA LIBS error. Help please.

  17. #17
    The Tipsy Joker's Avatar Laetus
    Join Date
    Jan 2012
    Location
    Northampton, WA
    Posts
    3

    Default Re: Stripped-Down Mod Folder

    Thanks mate , im new to mapping so this will help me to see if im doing it right

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