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Thread: Mongols

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  1. #1

    Default Mongols

    The mongols arent spawning a large number of ungodly stacks? why? I was hoping that id get a little action while i was fighting a crusade against the Fatamids and the Turks..

    Will there be a patch? Im itching to unleash a real "scourge of god" on Europe and the middle east, not trying to build units under the title "mongol uis". And here i was hoping to be Huegulu and burn Baghdad.

    The thread of the download in fact says that the mongols in the game expeditionary force waiting for the main force to arrive. Where is the main force?
    Last edited by makotoevo66; March 21, 2007 at 02:33 PM.

  2. #2

    Default Re: Mongols

    The stacks start to spawn after 1220. In my game by 1232 they finished spawning and there were like 40+ stacks of mongols running around aimlessly in eastern europe.

  3. #3

    Default Re: Mongols

    There are around 15-20 stacks just kinda chilling on Russia's border.

  4. #4

    Default Re: Mongols

    sometimes they chill sometimes they attack..

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  5. #5

    Default Re: Mongols

    I still truly believe that the Mongols should be changed back to what they were in vanilla, or nearly. The novelty of being able to play them is kind of outstripped by the fact that they're pretty much flawed when you play any other faction. =/


    "I am what the Gods have made me!"

  6. #6

    Default Re: Mongols

    Quote Originally Posted by Premaximum View Post
    I still truly believe that the Mongols should be changed back to what they were in vanilla, or nearly. The novelty of being able to play them is kind of outstripped by the fact that they're pretty much flawed when you play any other faction. =/
    I agree.

  7. #7

    Default Re: Mongols

    second that.

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