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  1. #1

    Default Changing city attributes

    Hi all,

    I've been playing a campaign using BI.exe with both the HSD mod and Cand. mod. I recently noticed that Tarentum began as a greek city, was able to produce italian hastati and the like when I built a provincial barracks, then was only able to produce hoplites after granting Roman citizenship. Is this normal? I figured that RC should enable the construction of Roman Hastati + the like if the city could produce Italian units before.

    How can I change the attributes of Tarentum to allow the construction of Roman units after granting roman citizenship? I know i have to edit a file, but which one?

    Thanks!

  2. #2

    Default Re: Changing city attributes

    i think its the
    export_descr_buildings


    Busy!!!

  3. #3

    Default Problem Solved!

    After going through the descr_strat file, I realized that it only governs what kind of units/buildings are in a given city at the start of a campaign, not what attributes the city uses to produce units/buildings. After a few hours of searching, I stumbled upon the descr_regions files. To fix the problem of Southern Italian cities not producing Roman units (ie. Roman Hastati) when given Roman citizenship, all I had to do was replace the line "aor_greek" with "aor_italy." This seems to have done the trick, as the native greek units are available unitl a provincial barracks is developed, although now the cities can produce Italic skirmishers in addition to the Roman units. After inserting the lines, I reset the campaign map using the flasher that comes with RTRPE and everything was back to normal.

    Here is a list of the regions that need to be changed: Apulia, Calabria, Bruttium, and Aeplia (Im forgetting the exact name of this province, but its the gallic city above Etruria + Umbria; in this case change "aor_gallic" to "aor_italy")

    Enjoy the new attrributes!

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