not quite Tobolight... I tested them in Kingdoms, so three of them (from the spy onwards) will make a potential appearance in 1.5. Sorry it that disappoints !
not quite Tobolight... I tested them in Kingdoms, so three of them (from the spy onwards) will make a potential appearance in 1.5. Sorry it that disappoints !
It' also worth mentioning that Yellu is redoing strat general's and captains for all faction, so that they will finally represent the actual general and capt models from the game instead of the current vanilla BI ones.not quite Tobolight... I tested them in Kingdoms, so three of them (from the spy onwards) will make a potential appearance in 1.5. Sorry it that disappoints !
Looking fine guys
"And the Heavens Shall Tremble"
Resistance is futile™
"ehn sewr traih-sluyrds-lairareh"
MOAR
India looks the place to be.
Love the bamboo (?) spears and the detail on the shields!
Nice.
Keep 'em comin' Strelac!
Another good unit by Strelac
+rep
"We'll go to the front—and beyond it, if it'll save the galaxy. Sometimes you have to enter the darkness to save the light."
Where are the other region auxiliary unit´s.
Any way good work Strelac
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Sweet Ganesha!
Very nice work !!! Im burning to play 1.5
Are these units for the Northern Rajputs or are you ousting some of the old Rajput units and replacing them with these new ones?
Edit:
Also are you guys working on New Camels?
Will Muscat be slightly more profitable in 1.5?
Will you be using real horses in BC 1.5?http://www.twcenter.net/forums/downl...o=file&id=2040
Will you be using the new Castle strat map models that Agart made? http://www.twcenter.net/forums/downl...o=file&id=1993
Will you be using Azan's Ambient Middle Eastern Sounds?http://www.twcenter.net/forums/downl...o=file&id=1984
Will you be using Crimson Tide?http://www.twcenter.net/forums/showthread.php?t=174686
Double Edit:
Have you guys considered removing Kypchak's ability to expand settlements and allowing them to build their highest levels of stables, barracks and Ranges in town level? To balance this situation you give them greater construction times. I always get bothered when the Kypchaks build metropolises.
Will the Northern Rajputs be able to put up a fight?
Triple Edit:
Will the 1.5 map be fixed/Slightly Extended so that Yemen does not have a fake water way cutting off the tip of it?
Will the AI's extreme growth rate be toned down?
I noticed that Mercenary unit in Georgia has a unit card of a Roman peasant, will this be fixed in 1.5?
Quadruple Edit:
Will the game take on a slightly slower pace than 1.05?
Will the North-Eastern Caspian Provence be removed/made conquerable?
Will My faction's generals still acquire traits like "Dislikes Venetians"?
Will their be a Trait upgrade in 1.5?
Will the Roman Barracks image bug be fixed from vineyards and Mediterranean/Indian Sea trade?
Last edited by Son of Mao; August 18, 2008 at 03:45 PM.
will you ask more questions ?
You like EPIC battles ? watch Diadok's Gallery, play Epic Late Campaign for TATW 2.1
"They rob the poor under the cover of law, forsooth, and we plunder the rich under the protection of our own courage." (Black Sam Bellamy)
They're good questions.
"And the Heavens Shall Tremble"
Resistance is futile™
"ehn sewr traih-sluyrds-lairareh"
The chauhan rajputs will get own units, cavalry and be playable!
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