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    tornnight's Avatar Forum Bot
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    Default Re: Pikemen post

    Problem with that is that it is adjusting lethality. Effectively it is making the unit stronger or weaker which will completely unbalance the unit against other units.

    It's not preference. It adjusts the kill rate of the weapon.
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    Condottiere SOG's Avatar Domesticus
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    Default Re: Pikemen post

    Quote Originally Posted by tornnight View Post
    Problem with that is that it is adjusting lethality. Effectively it is making the unit stronger or weaker which will completely unbalance the unit against other units.

    It's not preference. It adjusts the kill rate of the weapon.

    How did you come by that info? It doesn't say that in the EDU info section. I am more willing to buy chance of use than lethality when we already have a number for that in the attack value. This was never even mentioned in the RTW forums. If you look at some of the values there, they seem to be more about how a unit uses its weapons.

    In my last battle, my pikemen were very nearly wiped out by Danish axemen and swordsmen. They have a .7 rating to their pikes. Yet they were losing. The axemen have a .65 rating and only retreated when other troops rushed upon the scene. I thought I was going to lose the fight but I was only saved by returning troops and the fact that the pikemen held the enemy off with pikes and swords, but, did not let up on the pikes. I am convinced that these numbers reflect preference to lethality. Look into it yourself before you dismiss it.

    Even so, a unit wil always use its more lethal weapon first. .35 is a pathetic rating for pikemen using pikes.

    I am convinced what you are talking about is here;

    soldier Pike_Militia, 60, 0, 0.45
    Last edited by Condottiere SOG; March 16, 2007 at 07:09 PM.

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    tornnight's Avatar Forum Bot
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    Default Re: Pikemen post

    I'm not the one who came up with it. It has been known since the RTW days.

    http://www.twcenter.net/forums/showt...ty#post1531108

    http://www.twcenter.net/forums/showt...ty#post1530278

    I did extensive testing balancing lethality with attack delay.

    If you increase the 'lethality' the unit will be stronger than before.

    Perhaps that means the game will prefer that weapon more, but you have to take into consideration the change in the balance of strength vs other units.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

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    Condottiere SOG's Avatar Domesticus
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    Default Re: Pikemen post

    Sorry to argue the point, but I see no conclusive evidence to suggest that is the definition if the final number. Sorry. I don't agree. It's your mod and its great. I'll just play it my way. My game seems very balanced now.

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    Lusted's Avatar Look to the stars
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    Default Re: Pikemen post

    Infact if you look at the top of the edu you will notice the last number for stat_pri is not lethality like in RTW, but instead it is:

    ; Skeleton compensation factor in melee. Should be 1
    Which im not sure what it does exactly.
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    tornnight's Avatar Forum Bot
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    Default Re: Pikemen post

    Quote Originally Posted by Lusted View Post
    Infact if you look at the top of the edu you will notice the last number for stat_pri is not lethality like in RTW, but instead it is:



    Which im not sure what it does exactly.
    Sure seems to act like it always has.

    Try the balancer edu I have in the sticky.

    It basically has all the units set equally.
    Try two units with the same animations and then adjust their 'lethality or whatever' and the one with the higher number will be stronger.

    I'm at least sure that it has an effect on kill rate.
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    Condottiere SOG's Avatar Domesticus
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    Default Re: Pikemen post

    Quote Originally Posted by tornnight View Post
    Sure seems to act like it always has.

    Try the balancer edu I have in the sticky.

    It basically has all the units set equally.
    Try two units with the same animations and then adjust their 'lethality or whatever' and the one with the higher number will be stronger.

    I'm at least sure that it has an effect on kill rate.
    Never said that it didn't. Maybe it does both prefer and enhance. All I know is that when I run my pike men, they keep their pikes unless in a very bad melee. Weaker units run from them and strong units give up trying to get past the pikes. Cavalry(even 'force' 1.35 cavalry) just dies and retreats. Although, I haven't noticed that my pikemen are more powerful, just more focused.
    Last edited by Condottiere SOG; March 16, 2007 at 09:59 PM.

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    tornnight's Avatar Forum Bot
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    Default Re: Pikemen post

    Thanks and please do so.
    "The first casualty when war comes, is truth." - Hiram Johnson
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    Lusted's Avatar Look to the stars
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    Default Re: Pikemen post

    Yeah, it appears to be a compensation factor for the animation attack speed or something, it does not seem to work exactly like in RTW.
    Creator of:
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