Page 6 of 7 FirstFirst 1234567 LastLast
Results 101 to 120 of 124

Thread: Kingdom of Jerusalem Mod available...

  1. #101

    Default Re: Kingdom of Jerusalem Mod available...

    Thanks for that.
    But I have really big problem with patch 1.2 as it completely screw up my comp. i wrote my store somewhere already in this forum. That's why I went back to version 1.1, and I deceided to try one of the mods which hopefully will be able to fix some problems from vanilla game. Maybe I will try this when Kingdoms will be out.

  2. #102
    Zephrelial's Avatar Eternal Sorrow
    Join Date
    Dec 2006
    Location
    An ancient castle on a steep windy mountain peak.. away from all mortal eyes...
    Posts
    4,681

    Default Re: Kingdom of Jerusalem Mod available...

    Quote Originally Posted by sander454 View Post
    Thanks for that.
    But I have really big problem with patch 1.2 as it completely screw up my comp. i wrote my store somewhere already in this forum. That's why I went back to version 1.1, and I deceided to try one of the mods which hopefully will be able to fix some problems from vanilla game. Maybe I will try this when Kingdoms will be out.
    Oh I see.Maybe the reason it screwed up your computer is that you installed it over patch v1.1,I've heard lots of people who installed it over 1.1 are having problems.
    I installed it over a fresh install of mtw2 and no problems so far.

    Well,my friend have tried the CAE v0.93 + v0.94+ v0.95 over the installed official patch v1.2,which was installed over official patch v1.1.
    Before he had played both v.0.93 and v0.94 so It seems the patch v1.2 truly demands a fresh install.
    Last edited by Zephrelial; May 16, 2007 at 01:39 PM. Reason: update info
    Shine on you crazy diamond...

  3. #103
    Bleda's Avatar Domesticus
    Join Date
    Jun 2007
    Location
    United States
    Posts
    2,278

    Default Re: Kingdom of Jerusalem Mod available...

    I've installed this mod and its immortal pope fix, but something is preventing me from increasing my unit size to 80/120/150. Simply changing it in game options doesn't work. Can someone tell what I need to do?


  4. #104
    Zephrelial's Avatar Eternal Sorrow
    Join Date
    Dec 2006
    Location
    An ancient castle on a steep windy mountain peak.. away from all mortal eyes...
    Posts
    4,681

    Default Re: Kingdom of Jerusalem Mod available...

    Quote Originally Posted by Bleda View Post
    I've installed this mod and its immortal pope fix, but something is preventing me from increasing my unit size to 80/120/150. Simply changing it in game options doesn't work. Can someone tell what I need to do?
    You need to go to the programfiles/SEGA/medieval2 folder.
    Find there the file medieaval2.preferances right click on it and from the properties tab,untick the option-read only,then enter the game and change the unit scale according to your taste,exit the game and retick the same option (read-only)
    Shine on you crazy diamond...

  5. #105
    Bleda's Avatar Domesticus
    Join Date
    Jun 2007
    Location
    United States
    Posts
    2,278

    Default Re: Kingdom of Jerusalem Mod available...

    Quote Originally Posted by Zephrelial View Post
    You need to go to the programfiles/SEGA/medieval2 folder.
    Find there the file medieaval2.preferances right click on it and from the properties tab,untick the option-read only,then enter the game and change the unit scale according to your taste,exit the game and retick the same option (read-only)
    thanks for the tip. Great mod Zeph, I look foward to wasting many hours of my life on it.


  6. #106
    Zephrelial's Avatar Eternal Sorrow
    Join Date
    Dec 2006
    Location
    An ancient castle on a steep windy mountain peak.. away from all mortal eyes...
    Posts
    4,681

    Default Re: Kingdom of Jerusalem Mod available...

    Quote Originally Posted by Bleda View Post
    thanks for the tip. Great mod Zeph, I look foward to wasting many hours of my life on it.
    You're most welcome Bleda.If you think Kingdom of Jerusalem mod is great than I say you've seen nothing yet.
    I'll be uploading the latest version 1.1 of CAE very soon today and when I do I'll post here to link it,I recommend that you try it and think that you'll like it too.Thanks for the compliment.
    Shine on you crazy diamond...

  7. #107
    Bleda's Avatar Domesticus
    Join Date
    Jun 2007
    Location
    United States
    Posts
    2,278

    Default Re: Kingdom of Jerusalem Mod available...

    Quote Originally Posted by Zephrelial View Post
    You're most welcome Bleda.If you think Kingdom of Jerusalem mod is great than I say you've seen nothing yet.
    I'll be uploading the latest version 1.1 of CAE very soon today and when I do I'll post here to link it,I recommend that you try it and think that you'll like it too.Thanks for the compliment.
    oh yes I will. I've been going through all the hosted mods on this site and the guild (totalwar.org) and so far CAE looks to be the most interesting mod out right now. it has everything that M2TW should have had the first time out except civil wars, which as I understand cant be done for hardcoding reasons.


  8. #108
    Zephrelial's Avatar Eternal Sorrow
    Join Date
    Dec 2006
    Location
    An ancient castle on a steep windy mountain peak.. away from all mortal eyes...
    Posts
    4,681

    Default Re: Kingdom of Jerusalem Mod available...

    Quote Originally Posted by Bleda View Post
    oh yes I will. I've been going through all the hosted mods on this site and the guild (totalwar.org) and so far CAE looks to be the most interesting mod out right now. it has everything that M2TW should have had the first time out except civil wars, which as I understand cant be done for hardcoding reasons.
    Well I hope you'll like it.Basically what it does is adding stuff.
    Shine on you crazy diamond...

  9. #109
    Bleda's Avatar Domesticus
    Join Date
    Jun 2007
    Location
    United States
    Posts
    2,278

    Default Re: Kingdom of Jerusalem Mod available...

    Did you ever upload the more up-to-date version of CAE?


  10. #110
    Zephrelial's Avatar Eternal Sorrow
    Join Date
    Dec 2006
    Location
    An ancient castle on a steep windy mountain peak.. away from all mortal eyes...
    Posts
    4,681

    Default Re: Kingdom of Jerusalem Mod available...

    Quote Originally Posted by Bleda View Post
    Did you ever upload the more up-to-date version of CAE?
    Well currently the most up to date version is CAE v1.1.There is currently no updates after that version.
    Shine on you crazy diamond...

  11. #111
    Bleda's Avatar Domesticus
    Join Date
    Jun 2007
    Location
    United States
    Posts
    2,278

    Default Re: Kingdom of Jerusalem Mod available...

    cool beans


  12. #112

    Default Re: Kingdom of Jerusalem Mod available...

    mmmm... i CTD... every time one of my genral dies.. it shows you like an movie reply.. th en.. the game crash to desk top.. its been doing that quite offenly.. during around 50 terms .. during the game.. ..

  13. #113

    Default Re: Kingdom of Jerusalem Mod available...

    I want to make a new faction,but how can I do this? any help?

  14. #114

    Default Re: Kingdom of Jerusalem Mod available...

    So, with lots of help and input from Zephrelial I've gotten the mod to work correctly. I've been playing it for hours. Every so often I'll get a hang-up during auto-save, but I'm not entirely convinced its related to the mod.

    An enormous amount of thought and detail has gone into it, with a ton of new factions and (features like Islamic Princesses, which are an essential gameplay element, as far as I'm concerned; I refused to play the moslem factions until I discovered that) such stuff. I rather imagine this mod will continue to improve, considering how fast and helpful his responses were.

    The only suggestion I have is that the Kingdom of Jerusalem seems hideously overpowered at the start; they are able to field enormous armies of knights whom are essentially immune to anything I can throw at them (aside from vastly superior numbers and tactics) - and the weaknesses they are supposed to have...well, don't entirely fit. The description of the faction notes their starting position and armies are weaker then their neighbors, and will shortly be attacked, and yet (in 3-4 runthroughs to about midgame as the kwarezm ) - I've yet to see them suffer significant losses, or even be attacked - they usually end up allied to the Ottomans, after they rampage/steal most of the cities along the local coastline.

  15. #115

    Default Re: Kingdom of Jerusalem Mod available...

    About KOj..im not antisemmite or anything but the hebrew swordsman BEING STRONGER THAN THE KNIGHTS???

    wtf i mean, peacefull jews that being the stronger men in the world that can beat the fanatic templar knights or profesional soliders?

    also , not only i doubt this unit existed historically and im sure it didn't have any importance but, i mean really, im not antisemmite or neonazi or anything but making them stronger than templars,in fact, any knight is increadibly strange , also i doubt that after the cruss sacked jerusalem and killed many of them, they would give their lives figthing for the KOJ banner..i tihnk that if they existed at all, they should be more like merchant militia (now that last may sound like stereotyping the jewish community but unlike christian guard, this are not knights that only fight and fight, so while they could have good armor, their figthing skill shouldn't be that high)

    thoug i think this is just imho, i mean neither i like that the strongest unit on the Moors is the christhian guard...figthing against christhian spain and france WTF..... we only need some Mamluk Guardbeing the stronger unit of HRE (historians , skip the napoleonic mamluk reigment pls, the imperial cuirassiers were stronger)

    this is just my opinion love your addition to the KOJ .

    another thing : why are the teutonic (the KOJ unit not the faction units )stronger than the hospitallers and templars? perhaps they were fiercer than the hospitaller , but the templar were mad, not only proffesional warriors, but they fought to the death like terrorists, they should be the strongest soliders on game imho.



    History is a set of lies agreed upon.
    - Nappy B.

    The only fact in history.

  16. #116
    Eranshahr's Avatar Primicerius
    Join Date
    Jun 2007
    Location
    Sweden
    Posts
    3,405

    Default Re: Kingdom of Jerusalem Mod available...

    well as you can see today Cayo Julio cesar, terrorists are not always the strongest, If they were, I think the Taliban would be in rule of Afghanistan by now

    Teutonic knights are stronger than the Templars because historically they were better trained and had more dicipline.

    There might be some reasons for Hebrew swordsmen too, historically Christians had killed so many of hebrews. so thos who were left to live were mad and wanted revenge, so their anger is making them strong.

    Historically there have been no nation, not west nor east to be stronger than the Iranians and the Mongols. HRE was strong, but units were much weaker.
    then of course, it was the politicians of those days which made stupid decisions, and the next year, their countries were gone

    But nothing is to be changed according to me. The Khwarezmian Immortals are the best cavalry
    Independence, freedom, Aryan republic!
    Socialism, Feminism, Anti-Rascism!
    It is the structures of Capitalism who make the class, race and gender struggles neccesary. I personally refuse to accept that I will have approximately 17% less money each month because I am Middle Eastern, I refuse to accept that if a girl is raped the rapist blames it on her clothing, and I refuse to accept that the working class is the slave of the modern society- thats why I believe in Socialism, thats why call myself a Feminist and thats why I am Anti-rascist.

  17. #117
    Bleda's Avatar Domesticus
    Join Date
    Jun 2007
    Location
    United States
    Posts
    2,278

    Default Re: Kingdom of Jerusalem Mod available...

    there should be dismounted immortals maybe....


  18. #118

    Default Re: Kingdom of Jerusalem Mod available...

    how we extract dose anyone know please reply

  19. #119

    Default Re: Kingdom of Jerusalem Mod available...

    how do we extract?!?!?!?!?!

  20. #120

    Default Re: Kingdom of Jerusalem Mod available...

    i think the mod you want too instal is already in the latest clouds acrous europe mod because the kingdom of jerusalem and the teutons are already in there

Page 6 of 7 FirstFirst 1234567 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •