With all the splintering of threads I thought we could concentrate all feedback specifically for Patch 10 here.
So far I've played Greek, Gallic and Getae campaigns. I'll start with some general feedback:
-- I think mercenaries in general should cost more; currently they cost about the same as an equivalent recruitable unit. But historically mercenaries tended to cost more; they had no national loyalty, and were often better soldiers than levied troops. In EB, they have mercs cost about twice as much as recruitable units, which might be too high, but I would add at least 20% to all merc costs across the board.
-- Roads at the basic level take only 2 turns to build. On the Big Map in particular this seems too short; roads represent an entire network of roads across a province, which would take a long time to build. And on the Big Map in particular, roads have a HUGE impact on gameplay with the increased travel range. So I think it should take at least 4 turns to build basic roads.
-- Ships: Seem too inexpensive. Navies are enormously expensive to build and maintain. I would raise prices by at least 50% for build cost and upkeep.
-- Diplomats: should take 2 turns to recruit (like the spy), not 4. There's no reason for them to take twice as long as spies, in fact they would be easier to find and train than good spies.
-- Macedon's purple: can we change it from purple to something else, or at least deepen the shade so it's not so bright?




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