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Thread: 0.90/Hotfix02 Open Beta Test - Please Report Here

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  1. #1
    DaVinci's Avatar TW Modder 2005-2016
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    Default 0.90/Hotfix02 Open Beta Test - Please Report Here

    Use this form:

    I play-tested

    1. Faction/s: ...
    2. RTW or BI exe: ...
    3. Campaign or Custom-Battle: ...
    4. Campaign-Script Enabled, also for save-games: Yes/No
    5. Chiv-Preferences used: Yes/No ... which settings changed?
    6. Difficulty-Setting: ...
    7. Played until year/season: ...
    8. Crash to Desktop/s: Repetitive after save-game reload?... and as far as possible your accurate description, further if possible a screenshot/saved game.
    9. Other observations or bugs (in your opinion).
    10. The overall campaign look and feel, important/reasonable suggestions

    (11. I wanna see a ChivalryTW II High Era on M2TW, after ChivalryTW I, version 1.0 Early Era is on the market: Yes or No or I Can't Wait)
    Last edited by DaVinci; March 10, 2007 at 07:52 PM.
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  2. #2
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    Default Re: 0.90/Hotfix02 Open Beta Test - Please Report Here

    Don't really need to make a full report for this. But I foud a couple typos and noticed some strange AI behaviour:

    1. Man-at-arms description: weaponary should be weaponry
    2. Son of foreign noble: foreing should be foreign
    3. AI sent its archers charging at me at the beginning of the battle, when they got close they routed. Didnt seem right. That was on very hard battle difficulty.





    What I meant was, the archers charging at the beginning was weird. The fact that they fled was only natural.
    Last edited by Garnier; March 18, 2007 at 06:40 AM.


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  3. #3
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: 0.90/Hotfix02 Open Beta Test - Please Report Here

    Thanks Garnier, finally a little response here.

    The levied archers (peasants, not professional archers) have just very low morale, and if they charge (what is due to the AI formations codes, if there are more AI long-range units than only 2 units) and meet you as a stable battle line with stronger units, then it is only "natural", that they start to root ... but they will, as long you don't charge and kill them at least 1/2 or 2/3 part, re-formate themselves, and going to make their missile job sooner or later (or might charge again in another situation, but will keep their skirmish behaviour). And, why should they make suicide in close-combat, so you can interprete this behaviour as feature
    Last edited by DaVinci; March 16, 2007 at 05:44 PM.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  4. #4

    Default Re: 0.90/Hotfix02 Open Beta Test - Please Report Here

    you cant rename citys in this mod, dont know if you already noticed it :hmmm:

  5. #5
    The Black Reaper's Avatar Hell's Gate
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    Default Re: 0.90/Hotfix02 Open Beta Test - Please Report Here

    you can change the name but why would you.. the names are historical but if you want to change the names go into preferences and open the preferences.txt and search for EDIT_SETTLEMENT_NAMES:FALSE and change it to EDIT_SETTLEMENT_NAMES:TRUE

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  6. #6

    Default Re: 0.90/Hotfix02 Open Beta Test - Please Report Here

    Quote Originally Posted by Count Flip View Post
    you can change the name but why would you.. the names are historical but if you want to change the names go into preferences and open the preferences.txt and search for EDIT_SETTLEMENT_NAMES:FALSE and change it to EDIT_SETTLEMENT_NAMES:TRUE
    thx, and imagine the berbers taking paris, wouldn't they rename it?

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