Hello,
To let everyone have a heads up what has been added so far and what will NOT be added to the New patch coming for SPQR:TW.
First off What wont be in the New Patch.
New Units, skins, or factions.
Auto Reminder for Script.
Named Auxilia Legions (reason for this is I dont have neough Room in the unit file. And using the BI method SLOWS the campaign map down too much.)
Now for the changes added So Far!
1. Archers Now Fire on heavy units, fixed a CA related bug that cause archers not to shoot at very heavy infantry for AI factions. You will need Testudo!
2. Doubled Battle time so battles last twice as long as before.
3. Greek and Macedon units cost more, making a little more chalenge for those players, plus limits the massive armies they seem to wield because of money.
4. Added New events that can trigger Governor Revolts and Also a New Trigger for allowing CHaracters to GAIN LOYALTY in Imperial Cities complete with all
the buildings.
5. Added new hidden traits and trigger that allow Generals that fought MANY battles to have units under their command have battlefield bonuses.
6. ADJUSTED Imperial Legionary Skins and centurions to reflect a more Heavily Armoured unit.
7. Cavalry has more effect on Attacking infantry from behind and in general.
8. Garrison Script changed to reflect more archers since the AI uses them more effectly now.
9. Spartans increased in effectiveness.
10. Generals that suffers a clear defeat in more than 3 battles against the same nation (greek, egyptian, etc.), has a 70% chance of becoming Afraid of that People.
11. Slaves are worth more now, A wise governor will see the value of Slaves.
12. Keeping more than 100K in the bank will cause Governors to become unreliable, increasing to 250K, 500k, and 1M, Increase bad traits and possible revolts.
13. Legionaries now recruited by Province, this means Legio 1 legionaries cannot merge with Legio 2 Legionaries. This adds more challenge to the game and is realistic. For people that play like myself, this change will not effect gameplay much. But will make others play similar to how the mod was Meant to be played.
14. Legion Numbers now listed in City details and Name. No longer will you wonder which legion is from which province.
Now for what still needs to be added or is being considered.
Still need to add some sort of Legate system, but I cannot use the standard as it may Tip the balance of the game the wrong way, plus I cannot use the Legion ancillaries because I cannot make them Match the correct legion for my named legions, that and the fact I cannot control how many are issued, hence why he had like 40 or 60 of them.
Also need to go over Balance and make sure everything is polished. I also may plan some more art work or an opening Trailer for SPQR when you start the game.
Any other suggestions are welcome as long as they dont conflict with the WONTS in the mod.![]()
Lt














