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Thread: SenseiTW replies in EZBoard re: patch 1.2

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  1. #1
    Lopus's Avatar Biarchus
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    Default SenseiTW replies in EZBoard re: patch 1.2

    Oh crud, SenseiTW (Mark O' Connell) gave a reply in the ezboards:
    Hi guys,

    As promised, here is an update regarding Update 2. It is due to go into final testing at SEGA on 16th March. All going well, we then hope to have it ready for release approximately a week later. Because of the new tools included in the update (such as the cinematic editor and battle editor), the update size will be about 650 megs. This also means that we required additional time to set up sufficient mirror sites to cope with demand for the update.

    The team would like to thank you again for your patience, and I will bring you any further news as I receive it.

    Best regards,

    Mark O'Connell
    (aka SenseiTW)
    I wonder how much their changes will affect TLR? New tools? Maybe something to mod the battlemodels.modelsdb?

  2. #2
    tornnight's Avatar Forum Bot
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    Default Re: SenseiTW replies in EZBoard re: patch 1.2

    The changes can only be good.

    I doubt it will be difficult to make TLR compatible with 1.2

    I hope/beg for descr_model.txt
    Last edited by tornnight; March 07, 2007 at 08:14 AM.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  3. #3
    Lopus's Avatar Biarchus
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    Default Re: SenseiTW replies in EZBoard re: patch 1.2

    Quote Originally Posted by tornnight View Post
    The changes can only be good.

    I doubt it will be difficult to make TLR compatible with 1.2

    I hope/beg for descr_model.txt
    I take it you don't like the battle_models.modelsdb file?

  4. #4
    Condottiere SOG's Avatar Domesticus
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    Default Re: SenseiTW replies in EZBoard re: patch 1.2

    I hope to be astounded by this patch. More options, more tools, new units. 360 degrees of upgrade. Snick-snick for bad luck!

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