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Thread: rebel armies, what harm do they do?

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  1. #1

    Default rebel armies, what harm do they do?

    obviously they can attack your cities but i constantly seem to have rebel armies with 4 or 5 units in them wandering around and its gets really boring having to run around tryin to kill them so is there any harm in leaving them alone, is there any financial/trade penalty when they're on your land?

    also, a full rebel stack just appeared and sieged my castle, is there anything that triggers then to appear or are they just random?

    playin as scotland on VH/H and havin a lot of fun with this mod

    ps

    im losin a lot of money to devastation, what is that and how do i fix it?
    Last edited by tonedog; March 06, 2007 at 11:08 AM.

  2. #2

    Default Re: rebel armies, what harm do they do?

    tonedog,

    I suggested that rebel armies or enemy armies in your territory would affect income and happiness.. but I do not belive it does affect. I wish the rebel armies would spawn into something significant (full stack) in lieu of fragments.

    not sure about the devastation bug

  3. #3
    ZaPPPa's Avatar RTR co-daddy
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    Default Re: rebel armies, what harm do they do?

    Devastation is what harm rebel armies do :-)

    The devastate the land and crops and will cost you a lot of money if you don't deal with them. I you let a rebel army sit on your land for more than a turn or two, devastation starts to set in pretty hard and it will take a long time for it to disappear after you kill the army.

    A fun thing to do is to take a large army and push the rebels into enemy territory and let the AI deal with them.

  4. #4

    Default Re: rebel armies, what harm do they do?

    Zappa,

    thanks... I was off base with my info... I feel stupid..

    So what your telling me is that my suggestion for 2.0 actually got implemented????? wow this is great...

    I was wondering why i was losing a little profit every turn.. this is great..

  5. #5

    Default Re: rebel armies, what harm do they do?

    Devastation's always been a penalty of having an enemy army in your lands. I don't think that was changed at all in DLV 2.0, except that for some reason it appears to be bugged and thus affects you far more.

    As for the full stack rebel armies that spawn and attack, this was answered in another thread for me: When your capitol, or any capitol you've taken from an enemy, drops below "green" happiness, there's a 30% chance of a "Mauler" rebel spawn, which is a full stack rebel that typically has a family member with the "Mauler" title after his name.

    This happened to me about six times in my Hungarian campaign, because I didn't realize I was doing something wrong. >.>


    "I am what the Gods have made me!"

  6. #6

    Default Re: rebel armies, what harm do they do?

    ah i wasnt aware of that, would be nice if these things were explained in the manual eh!

    about the devastation thingy, i like the idea of it in theory its just badly implemented i think. it would be so much better if only large enemy armies caused it, as i already said it does get very tedious chasin 2 or 3 unit armies around every turn to stop devastation happenin.

    has there been any official word on maybe changin it?

  7. #7

    Default Re: rebel armies, what harm do they do?

    Quote Originally Posted by tonedog View Post
    ah i wasnt aware of that, would be nice if these things were explained in the manual eh!
    This is explained in the DLV2.0 features list right here: http://www.twcenter.net/forums/showthread.php?t=84594 see: Armed Insurrections

    I give, and I give, and I give...

    Cheers! dd

  8. #8

    Default Re: rebel armies, what harm do they do?

    i think a better way to implement devastation would be for it depend on how big the enemy army is, the bigger the army the more devastation which would make more sense.

    for example in my current game as scotland a 4 unit rebel army appeared which i destroyed in 2 turns. the penalty was 570 which is still there after 4 turns which does seem excessive.

    how would i go about moddin these changes myself?

  9. #9

    Default Re: rebel armies, what harm do they do?

    The 30% spawn chance is an addition from Deus Lo Vult 2.0, it's not a vanilla feature. Personally, I don't mind devastation, it's not so hard to make a quick army of skirmishers to take down those tiny rebel armies.


    "I am what the Gods have made me!"

  10. #10

    Default Re: rebel armies, what harm do they do?

    Can it be modded so moving a general over a devastated area 'heals' within a turn or two. Or, that Farms and Irrigation 'buildings' on the city browser, receives damage by a percentage amount and requiring repaired (and cash)?
    Last edited by Tokus*Maximus; March 07, 2007 at 07:52 AM.

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