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Thread: ZaPPPa's sub-mod v1.7bf1 for DLV 3.1 enh2 (Career paths & Death Mod) (Update June 27)

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  1. #1
    ZaPPPa's Avatar RTR co-daddy
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    Default Re: ZaPPPa's sub-mod v1.7bf1 for DLV 3.1 enh2 (Career paths & Death Mod) (Update June 27)

    In the 'export_descr_character_traits.txt' file find the 'MoreKids' trait (all the way in the beginning of the file somewhere) and change 'Effect Fertility 4' to 'Effect Fertility 0'

  2. #2

    Default Re: ZaPPPa's sub-mod v1.7bf1 for DLV 3.1 enh2 (Career paths & Death Mod) (Update June 27)

    Hi, I have enhancer_2, etc....

    Downloaded 1.7bf1.

    The Career Path ancillary/trait or w/e will not show.

    I checked to see if I had the proper lines in export_descr_VnVs_enums and export_VnVs, both were fine.

    Any help would be great <3

    [EDIT]
    Oh yea, my traits do change with turns, (I notice that the general in a city loses command stars at the end of the turn, for example).

    I just would be infinitely happier if I could just get a tag that labeled my Generals for me. Thanks a lot.
    Last edited by Hick; June 29, 2007 at 08:01 PM. Reason: new information

  3. #3

    Default Re: ZaPPPa's sub-mod v1.7bf1 for DLV 3.1 enh2 (Career paths & Death Mod) (Update June 27)

    Quote Originally Posted by Hick View Post
    Hi, I have enhancer_2, etc....

    Downloaded 1.7bf1.

    The Career Path ancillary/trait or w/e will not show.

    I checked to see if I had the proper lines in export_descr_VnVs_enums and export_VnVs, both were fine.

    Any help would be great <3

    [EDIT]
    Oh yea, my traits do change with turns, (I notice that the general in a city loses command stars at the end of the turn, for example).

    I just would be infinitely happier if I could just get a tag that labeled my Generals for me. Thanks a lot.
    I hate to beat a dead horse, but I was curious as if any sort of answer is available...

    I am worried because, if a trait will not show up that labels my family member as a "General" or "Governor", how will I be able to tell when my General becomes a "Conqueror"?

    How will I know if my General's son despises his forced career or basks in it?

    Any response would be great, thank you.

  4. #4
    s.rwitt's Avatar Shamb Conspiracy Member
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    Default Re: ZaPPPa's sub-mod v1.7bf1 for DLV 3.1 enh2 (Career paths & Death Mod) (Update June 27)

    Hey man, im not quite a computer expert, and im not real sure how to implement your submod, i downloaded the files off of your sig and then replaced the dlv files with yours but then when i start my game my muslim generals get all kinds of wierd traits like Versed in Catholic Doctrine and all sorts of crowns from all over the map. So how exactly do I get it to work correctly? Thanks.

  5. #5

    Default Re: ZaPPPa's sub-mod v1.7bf1 for DLV 3.1 enh2 (Career paths & Death Mod) (Update June 27)

    @ ZAPPPA

    buddy, just three questions.

    1. if i have dlv3.1 enh2, is 1.7bf1 all i will need for the career path mod to work?

    2. if i make my guy who just came of age a general by letting him stay outside any settlement for his first turn (or a governor by letting him stay inside, for that matter) will there be any traits or ancillaries to remind me that he is a general/governor?

    3. if in number 2 the answer is no, may i suggest that there be a trait or ancillary or epithet to identify him as a general/governor?

    thanks.

    EDIT::: i saw in another post that it says career general or career governor in the traits. does it really say career governor or career general in the traits??? if so, it doesnt work for me. how do i install 1.7bf1 anyway? just extract 1.7bf1 and overwrite the dlv3.1 enh2 files?
    Last edited by henyourface; June 30, 2007 at 03:02 AM.

  6. #6
    ZaPPPa's Avatar RTR co-daddy
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    Default Re: ZaPPPa's sub-mod v1.7bf1 for DLV 3.1 enh2 (Career paths & Death Mod) (Update June 27)

    Yes, just install it into the dlv_ext\data directory

  7. #7

    Default Re: ZaPPPa's sub-mod v1.7bf1 for DLV 3.1 enh2 (Career paths & Death Mod) (Update June 27)

    What are the changes to the building tree?



  8. #8
    ZaPPPa's Avatar RTR co-daddy
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    Default Re: ZaPPPa's sub-mod v1.7bf1 for DLV 3.1 enh2 (Career paths & Death Mod) (Update June 27)

    Pretty much my whole sub-mod was integrated into v3.2, so you don't have to worry about this any more.

    I took some building tree changes from the 'realistic building tree', but DLV has since made its own logical changes, so they were removed from my submod.

  9. #9

    Default Re: ZaPPPa's sub-mod v1.7bf1 for DLV 3.1 enh2 (Career paths & Death Mod) (Update June 27)

    s.rwitt I believe you're supposed to start a new game when using this mod.

  10. #10
    Ieuano's Avatar Decanus
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    Default Re: ZaPPPa's sub-mod v1.7bf1 for DLV 3.1 enh2 (Career paths & Death Mod) (Update June 27)

    cheers caligua
    Last edited by Ieuano; July 10, 2007 at 02:29 PM.
    Total Rep = Unknown???? who will +rep me to the crown, whomever it is will get a mystery prize! or will they...

  11. #11
    ZaPPPa's Avatar RTR co-daddy
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    Default Re: ZaPPPa's sub-mod v1.7bf1 for DLV 3.1 enh2 (Career paths & Death Mod) (Update June 27)

    Correct. The added traits cause saved games to act strange

  12. #12
    s.rwitt's Avatar Shamb Conspiracy Member
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    Default Re: ZaPPPa's sub-mod v1.7bf1 for DLV 3.1 enh2 (Career paths & Death Mod) (Update June 27)

    ahhhhh. thanks guys, but do i need to download each version and manually replace the files, or just do so with 1.7. Thanks again.

  13. #13
    Juggernawt's Avatar Semisalis
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    Default Re: ZaPPPa's sub-mod v1.7bf1 for DLV 3.1 enh2 (Career paths & Death Mod) (Update June 27)

    Almost finished my Byzantium campaign but now I can't even load the save game - getting lots of errors again, see below. Any ideas?
    Code:
    13:42:26.484 [script.err] [error] Script Error in DLV_ext/data/export_descr_character_traits.txt, at line 41, column 11
    Could'n find level name description string for trait(Path_General) level(General_Forced_Resist).
    13:42:26.484 [script.err] [error] Script Error in DLV_ext/data/export_descr_character_traits.txt, at line 42, column 21
    Could'n find description string for trait(Path_General) level(General_Forced_Resist_desc).
    13:42:26.484 [script.err] [error] Script Error in DLV_ext/data/export_descr_character_traits.txt, at line 43, column 28
    Could'n find effect description string for trait(Path_General) level(General_Forced_Resist_effects_desc).
    13:42:26.484 [script.err] [error] Script Error in DLV_ext/data/export_descr_character_traits.txt, at line 50, column 11
    Could'n find level name description string for trait(Path_General) level(General_Forced_Tolerate).
    13:42:26.484 [script.err] [error] Script Error in DLV_ext/data/export_descr_character_traits.txt, at line 51, column 21
    Could'n find description string for trait(Path_General) level(General_Forced_Tolerate_desc).
    13:42:26.484 [script.err] [error] Script Error in DLV_ext/data/export_descr_character_traits.txt, at line 52, column 28
    Could'n find effect description string for trait(Path_General) level(General_Forced_Tolerate_effects_desc).
    13:42:26.484 [script.err] [error] Script Error in DLV_ext/data/export_descr_character_traits.txt, at line 62, column 11
    Could'n find level name description string for trait(Path_General) level(General1).
    13:42:26.484 [script.err] [error] Script Error in DLV_ext/data/export_descr_character_traits.txt, at line 63, column 21
    Could'n find description string for trait(Path_General) level(General1_desc).
    13:42:26.484 [script.err] [error] Script Error in DLV_ext/data/export_descr_character_traits.txt, at line 64, column 28
    Could'n find effect description string for trait(Path_General) level(General1_effects_desc).
    13:42:26.484 [script.err] [error] Script Error in DLV_ext/data/export_descr_character_traits.txt, at line 2094, column 9
    Could'n find level name description string for trait(Royal_Blood_Lithuanian) level(Royal_Blood_Lithuanian).
    13:42:26.484 [script.err] [error] Script Error in DLV_ext/data/export_descr_character_traits.txt, at line 2095, column 21
    Could'n find description string for trait(Royal_Blood_Lithuanian) level(Royal_Blood_Lithuanian_desc).
    13:42:26.484 [script.err] [error] Script Error in DLV_ext/data/export_descr_character_traits.txt, at line 2096, column 28
    Could'n find effect description string for trait(Royal_Blood_Lithuanian) level(Royal_Blood_Lithuanian_effects_desc).
    13:42:26.484 [script.err] [error] Script Error in DLV_ext/data/export_descr_character_traits.txt, at line 2105, column 9
    Could'n find level name description string for trait(Royal_Relation_Lithuanian) level(Royal_Relation_Lithuanian).
    13:42:26.484 [script.err] [error] Script Error in DLV_ext/data/export_descr_character_traits.txt, at line 2106, column 21
    Could'n find description string for trait(Royal_Relation_Lithuanian) level(Royal_Relation_Lithuanian_desc).
    13:42:26.484 [script.err] [error] Script Error in DLV_ext/data/export_descr_character_traits.txt, at line 2107, column 28
    Could'n find effect description string for trait(Royal_Relation_Lithuanian) level(Royal_Relation_Lithuanian_effects_desc).
    13:42:26.484 [script.err] [error] Script Error in DLV_ext/data/export_descr_character_traits.txt, at line 2114, column 9
    Could'n find level name description string for trait(Princess_Royal_Blood_Lithuanian) level(Princess_Royal_Blood_Lithuanian).
    13:42:26.484 [script.err] [error] Script Error in DLV_ext/data/export_descr_character_traits.txt, at line 2115, column 21
    Could'n find description string for trait(Princess_Royal_Blood_Lithuanian) level(Princess_Royal_Blood_Lithuanian_desc).
    13:42:26.500 [script.err] [error] Script Error in DLV_ext/data/export_descr_character_traits.txt, at line 2116, column 28
    Could'n find effect description string for trait(Princess_Royal_Blood_Lithuanian) level(Princess_Royal_Blood_Lithuanian_effects_desc).
    13:42:26.500 [script.err] [error] Script Error in DLV_ext/data/export_descr_character_traits.txt, at line 2513, column 11
    Could'n find level name description string for trait(WifeisLithuanian) level(WifeIsLithuanian).
    13:42:26.500 [script.err] [error] Script Error in DLV_ext/data/export_descr_character_traits.txt, at line 2514, column 21
    Could'n find description string for trait(WifeisLithuanian) level(WifeIsLithuanian_desc).
    13:42:26.500 [script.err] [error] Script Error in DLV_ext/data/export_descr_character_traits.txt, at line 2515, column 28
    Could'n find effect description string for trait(WifeisLithuanian) level(WifeIsLithuanian_effects_desc).
    13:42:26.500 [script.err] [error] Script Error in DLV_ext/data/export_descr_character_traits.txt, at line 3478, column 11
    Could'n find level name description string for trait(VanquisherLithuanian) level(VanquisherLithuanian).
    13:42:26.500 [script.err] [error] Script Error in DLV_ext/data/export_descr_character_traits.txt, at line 3479, column 17
    Could'n find description string for trait(VanquisherLithuanian) level(VanquisherLithuanian_desc).
    13:42:26.500 [script.err] [error] Script Error in DLV_ext/data/export_descr_character_traits.txt, at line 3480, column 28
    Could'n find effect description string for trait(VanquisherLithuanian) level(VanquisherLithuanian_effects_desc).
    13:42:26.500 [script.err] [error] Script Error in DLV_ext/data/export_descr_character_traits.txt, at line 3731, column 11
    Could'n find level name description string for trait(SonVanquisherLithuanian) level(SonVanquisherLithuanian).
    13:42:26.500 [script.err] [error] Script Error in DLV_ext/data/export_descr_character_traits.txt, at line 3732, column 17
    Could'n find description string for trait(SonVanquisherLithuanian) level(SonVanquisherLithuanian_desc).
    13:42:26.500 [script.err] [error] Script Error in DLV_ext/data/export_descr_character_traits.txt, at line 3733, column 28
    Could'n find effect description string for trait(SonVanquisherLithuanian) level(SonVanquisherLithuanian_effects_desc).
    13:42:26.562 [game.script] [error] Condition parsing error in DLV_ext/data/export_descr_character_traits.txt, at line 24427, column 27
    faction type not recognised
    13:42:26.562 [game.script] [error] Condition parsing error in DLV_ext/data/export_descr_character_traits.txt, at line 24429, column 29
    faction type not recognised
    13:42:26.562 [game.script] [error] Condition parsing error in DLV_ext/data/export_descr_character_traits.txt, at line 24441, column 27
    faction type not recognised
    13:42:26.562 [game.script] [error] Condition parsing error in DLV_ext/data/export_descr_character_traits.txt, at line 26518, column 37
    faction type not recognised
    13:42:26.578 [game.script] [error] Condition parsing error in DLV_ext/data/export_descr_character_traits.txt, at line 28673, column 46
    trigger  not found
    13:42:26.593 [game.script] [error] Condition parsing error in DLV_ext/data/export_descr_character_traits.txt, at line 32503, column 21
    faction type not recognised
    13:42:26.593 [game.script] [error] Condition parsing error in DLV_ext/data/export_descr_character_traits.txt, at line 32513, column 21
    faction type not recognised
    13:42:26.593 [game.script] [error] Condition parsing error in DLV_ext/data/export_descr_character_traits.txt, at line 32522, column 21
    faction type not recognised
    13:42:26.593 [game.script] [error] Condition parsing error in DLV_ext/data/export_descr_character_traits.txt, at line 32532, column 21
    faction type not recognised
    13:42:26.593 [game.script] [error] Condition parsing error in DLV_ext/data/export_descr_character_traits.txt, at line 32545, column 21
    faction type not recognised
    13:42:26.593 [game.script] [error] Condition parsing error in DLV_ext/data/export_descr_character_traits.txt, at line 32558, column 21
    faction type not recognised
    13:42:26.609 [script.err] [error] Script Error in DLV_ext/data/export_descr_ancillaries.txt, at line 13, column 11
    Could'n find ancillary name string <path_conqueror>.
    13:42:26.609 [script.err] [error] Script Error in DLV_ext/data/export_descr_ancillaries.txt, at line 18, column 17
    Could'n find ancillary description string <conqueror_desc>.
    13:42:26.609 [script.err] [error] Script Error in DLV_ext/data/export_descr_ancillaries.txt, at line 19, column 24
    Could'n find ancillary effect description string <conqueror_effects_desc>.
    13:42:26.640 [game.script] [error] Condition parsing error in DLV_ext/data/export_descr_ancillaries.txt, at line 6976, column 30
    conflict type name not recognised
    13:43:11.562 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

  14. #14

    Default Re: ZaPPPa's sub-mod v1.7bf1 for DLV 3.1 enh2 (Career paths & Death Mod) (Update June 27)

    this might have been discussed but is this mod compatable with 3.2?
    Not changing signature until Oklahoma University wins the national championship. (Started 8-18-07)

  15. #15

    Default Re: ZaPPPa's sub-mod v1.7bf1 for DLV 3.1 enh2 (Career paths & Death Mod) (Update June 27)

    @Juggermaut,

    It seems that most of your errors are related to the export_ancillaries.txt or export_VnV.txt on the text folder (I don't remember if the career path stuff are traits or ancillaries). The program cannot find the descriptions. Most likely you're missing those there.

    Actually yesterday I downloaded DLV 3.2 and Career path and stuff are not on those files!!!




    Quote Originally Posted by Juggernawt View Post
    Almost finished my Byzantium campaign but now I can't even load the save game - getting lots of errors again, see below. Any ideas?
    Code:
    13:42:26.484 
    13:42:26.640 [game.script] [error] Condition parsing error in DLV_ext/data/export_descr_ancillaries.txt, at line 6976, column 30
    conflict type name not recognised.
    My own problem is that I've put Zappa's career path traits (or ancillaries) on my own personal mod and I am getting the same kind of msg as juggernaut regarding this error about conflict type "Siege" not recognised. Did anybody else had this same error?

  16. #16

    Default Re: ZaPPPa's sub-mod v1.7bf1 for DLV 3.1 enh2 (Career paths & Death Mod) (Update June 27)

    Zapppa's career path is in 3.2

    ;--------- Zapppa's Traits-------------------------------------------------------
    ;--------------------------------------------------------------------------------

    Trait Path_Governor
    Characters family

    Level Governor1
    Description Governor1_desc
    EffectsDescription Governor1_effects_desc
    Threshold 1

    Effect Command -3
    Effect TroopMorale -2
    Effect HitPoints -1
    Effect Law 2
    Effect Unrest -1
    Effect SiegeDefence 2
    Effect Squalor -1

    Trait Path_General
    Characters family

    Level General_Forced_Resist
    Description General_Forced_Resist_desc
    EffectsDescription General_Forced_Resist_effects_desc
    Threshold 1

    Effect Command -1
    ..................


    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  17. #17

    Default Re: ZaPPPa's sub-mod v1.7bf1 for DLV 3.1 enh2 (Career paths & Death Mod) (Update June 27)

    Quote Originally Posted by repman View Post
    Zapppa's career path is in 3.2



    repman
    Sorry for the imprecision of my previous post. However on the first post of this thread there is a latest version of the Zappa's work, on it you can find the following lines on export_descr_ancillaries.txt

    Spoiler Alert, click show to read: 
    ;===============================================================
    ;== ANCILLARY DATA STARTS HERE ==
    ;===============================================================

    ;=====================================================================
    ;= Career paths by ZaPPPa
    ;=====================================================================

    Ancillary path_conqueror
    Type Military
    Transferable 0
    Image TokusZaPPPa_conqueror.tga
    ExcludeCultures mesoamerican
    Description conqueror_desc
    EffectsDescription conqueror_effects_desc

    Effect Command 1
    Effect TroopMorale 1
    Effect LocalPopularity -1
    Effect Law 4
    Effect Unrest -4
    Effect TaxCollection -10
    Effect Trading -10
    Effect Farming -1
    Effect Squalor 2


    and the trigger

    Spoiler Alert, click show to read: 
    ;=====================================================================
    ;= Career paths by ZaPPPa
    ;=====================================================================

    Trigger career_path_conqueror
    WhenToTest PostBattle

    Condition WasAttacker
    and IsGeneral
    and WonBattle
    and GeneralFoughtInCombat
    and I_ConflictType = Siege
    and BattleOdds < 1
    and Attribute Chivalry < 3

    AcquireAncillary path_conqueror chance 10

    ;------------------------------------------


    I could not find those lines on the export_descr_ancillaries.txt file on the DLV 3.2 I've just downloaded. Plus, when I put these extra lines on my mod I get the msg that Siege ( on the line I_ConflictType = Siege) is not recognized as a valid type of conflict. This is odd because this keyword is actually on the docudemons.?

    [Edit] Actually according to the example in docudemons the line should have been
    I_ConflictType Siege (without the = sign)
    Last edited by Cururu; July 24, 2007 at 08:34 PM.
    There are two things which cannot be attacked in front: ignorance and narrow-mindedness. They can only be shaken by the simple development of the contrary qualities. They will not bear discussion. ---- Lord Acton

  18. #18
    Juggernawt's Avatar Semisalis
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    Default Re: ZaPPPa's sub-mod v1.7bf1 for DLV 3.1 enh2 (Career paths & Death Mod) (Update June 27)

    It is included in 3.2

  19. #19

    Default Re: ZaPPPa's sub-mod v1.7bf1 for DLV 3.1 enh2 (Career paths & Death Mod) (Update June 27)

    ok thanks
    Not changing signature until Oklahoma University wins the national championship. (Started 8-18-07)

  20. #20
    ZaPPPa's Avatar RTR co-daddy
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    Default Re: ZaPPPa's sub-mod v1.7bf1 for DLV 3.1 enh2 (Career paths & Death Mod) (Update June 27)

    Yup, it is..

    Sorry for not being online much. I have recently been offered, and have accepted, a job in Silicon Valley, CA.. Don't know exactly when I'll move, but me and my gf are very busy making arrangements. I was out there last week and the area is beautiful.. Too bad the real estate prices are off the chart though..

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