Just a thought. Is it possible to do? To make for example a minimum of 2 or 3 for each AI general or new AI generals get more command when matured or adopted to the family. It would increase battle difficulty which I think everyone desires.
Just a thought. Is it possible to do? To make for example a minimum of 2 or 3 for each AI general or new AI generals get more command when matured or adopted to the family. It would increase battle difficulty which I think everyone desires.
Yeah it's possible to do, i even had it in TE for RTW. I'm undecided at this point on whether to include it in LTC or not.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
what does a command star even really do? I've fought ai generals with max command and i dun really see much of a dif.
I'd vote for inclusion![]()
another vote from me.
the more command stars your general has, the longer his range of morale boost to friendly troops. also, the morale increase becomes more significant. i think stars also gives attack bonuses, but i'm not sure on that one. either way, it makes quite a significant difference; with a great general you can take an army of peasants to a number of victories.
and i do like that idea of giving the AI better generals. i still have yet to face a general with 6+ command. but this is mostly because the AI doesn't develop their generals, often leading their attacks with pathetic captains.
Hey, let's make a poll about this? Let the fans decide.
@Lusted: what about giving AI CAPTAINS a command boost? Or do they have a unchangeable value of zero?
Last edited by Arksa; February 28, 2007 at 08:59 AM.
[quote=Arksa;1546149]Hey, let's make a poll about this? Let the fans decide.
quote]
I believe Lusted designs his mods with his own ideas in mind and voting for or against something will usually not sway him. If he feels something has merit he will consider it. Not sure having a poll will change anything.
'Twas a woman who drove me to drink, and I never had the courtesy to thank her for it. WC Fields
so if u kill a high command general does it equal a bigger morale loss? or does killing a general just give a set variable?
Captains don't have a command rating.@Lusted: what about giving AI CAPTAINS a command boost? Or do they have a unchangeable value of zero?
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
If only they did. Sigh.
Alternatively, a trait could be made that subtracts command points from player generals only, instead of adding to AI generals. This would have the benefit of making the AI's use of captains less of a drawback.
Read the faq, i will not add anything to the mod that penalises players for no reason other than to help the ai. I will give the ai benefits, but i will not penalise the player.Alternatively, a trait could be made that subtracts command points from player generals only, instead of adding to AI generals. This would have the benefit of making the AI's use of captains less of a drawback.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
Also adding traits like "terribly scarred" would make enemy generals more tough than they now are, die too easily when the AI commands them.
I did a negative command bonus people are free to cut and paste into their own export_descr_character_traits.txt:
;------------------------------------------
Trait NegativeCommand
Characters family
Hidden
Level Promising_Commander
Description Promising_Commander_desc
EffectsDescription Promising_Commander_effects_desc
Threshold 1
Effect Command -5
;------------------------------------------
Trigger PlayerNegative1
WhenToTest CharacterTurnStart
Condition IsGeneral
and CharacterIsLocal
Affects NegativeCommand 1 Chance 100
:-------------
So that's basically it. Choose whatever penalty you deem appropriate.