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  1. #1
    Lord Condormanius's Avatar Artifex
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    Icon11 Middle Ages: Total War (OLD THREAD)

    EDIT: March 14

    Now that the mod has a forum, I have decided to close this monstrosity of a thread. The new thread is located here: http://www.twcenter.net/forums/showthread.php?t=88160

    last edit: March 13



    The purpose of this mod is to add length, balance and overall enjoyment to the game. The mod will expand on what CA has already done by adding new factions, a bigger map and adjusting the AI to compensate. While it will cover roughly the same time period (@1080-1530), the timescale has been modified to 0.50 (2 turns/year; total 900 turns) and campaign rebalanced to match (i.e. slower pop growth, lower income per-turn, etc.) + a few extra surprises.

    *Any and all help is welcome and appreciated, especially skinning, models (may not be possible at this point), etc. Research and background info is also helpful. Send a PM to me if you would like to help out.

    CONTENTS
    1. THE FACTIONS
    2. THE MAP
    3. PROGRESS
    4. UNIT SCREENSHOTS
    5. SIGNATURES
    6. TEAM


    1. THE FACTIONS

    The Kingdom of England (ENGLAND)
    Le Royaume de France (FRANCE)
    Heiliges Römisches Reich (HRE)
    Reino de Casilla y León (SPAIN)
    Venezsia (VENICE)
    Basileia tōn Rhōmaiōn (BYZANTINES)
    Kongeriget Danmark (DENMARK)
    al-Fātimiyyūn (EGYPT)
    Magyar Királyság (HUNGARY)
    Genova (MILAN)
    al-Murabitun (MOORS)
    Królestwo Polskie (POLAND)
    Rus' (RUSSIA)
    Rìoghachd na h-Alba (SCOTLAND)
    Duchi di Puglia e Calabria (SICILY)
    Kınık Seljuqs (TURKS)
    Civitas Pontificia (PAPAL STATES)
    Gurkānī (TIMURIDS)
    AZTECS
    MONGOLS
    Independent (SLAVE)

    NEW FACTIONS
    Ériu (IRELAND)
    Tywysogaeth Cymru (WALES)
    Reino de Aragon y Navarra (ARAGON)
    Comté de Toulouse (TOULOUSE)
    Duché de Bourgogne (BURGUNDY)
    Konungariket Sverige (SWEDEN)
    Desht-i Qipchaq (KIPCHAKS)
    Pisa
    Banu Ziri (ZIRIDS)
    ( )*

    *One more faction will still be added.


    2. THE MAP



    -The map is based on an early version of Spurius' BigMap that I have modified to include 199 regions.
    -All land bridges have been removed from the map.
    -An effort has been made to name the settlements and regions to accurately represent the period.
    -Reconfigured starting postions for factions.

    Some campaign map screens:
    *This mod is a work in progress. As such, these screens may not represent final starting points for factions.






















    3. PROGRESS

    1. Factions

    a. At this point, the following factions have been added to the map*:

    Ireland
    Wales
    Toulouse
    Burgundy
    Zirids
    Sweden
    Kipchaks
    Pisa

    *not all are finished, but they are on the map

    b. Final faction still not decided (I know everyone has a favorite, but we are trying to achieve balance on the map. If you would like to make a suggestion, please do so without nationalist sentiments).

    2. Map

    Only small updates are needed for the map. One region needs to be removed (not yet decided) to make room for Pisa. depending on what the final faction is decided to be, further minor adjustments may be necessary. There are also several other minor location adjustments that need to be done.

    3. Skinning

    a. We have been given permission to use Burrek's Unique European Skins in our mod. If you have not seen them, please take a look at his thread. They are a real treat.

    b. Some other skins are being worked on at the moment, but we are always looking for more people to do skins. This applies to both existing and newly created factions.

    4. AI

    No adjusments have been made to the AI yet.

    4. UNIT SCREENSHOTS

    Here's a quick look at some of the units for the Irish faction:

    Some early spearmen (Peasant Spearmen):



    Some Late Spearmen (Irish Spearmen):



    Gaill Gaedhil



    ...and an Irish warband...



    The general and his bodyguard



    Ostmen



    Hobilars



    Mailed Hobilars



    Bonnachts



    Dismounted Mailed Knights




    5. SIGNATURES

    If you are just as excited about this mod as we are, why not spread the word with one of our signatures.











    6. TEAM
    Lord Condormanius
    Lopus
    der Kaiser
    HereticFang
    Last edited by Lord Condormanius; March 14, 2007 at 02:31 PM. Reason: organization and updates

  2. #2
    Lopus's Avatar Biarchus
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    Default Re: New Mod, Middle Ages: Total War

    What year are you starting at?

  3. #3
    PXZyan's Avatar Ducenarius
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    Default Re: New Mod, Middle Ages: Total War

    Kool I will keep a great eye open for this mod, you will need plenty of time to add 9 new factions tho.

    Cant wait for CA to release the mod tools so we can finaly make some of our own units.

  4. #4
    Lord Condormanius's Avatar Artifex
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    Default Re: New Mod, Middle Ages: Total War

    Quote Originally Posted by Lopus View Post
    What year are you starting at?
    I was planning on keeping the same timeframe for this one 1080-1530.

  5. #5

    Default Re: New Mod, Middle Ages: Total War

    Cool, more the merrier I say! Defenetly will keep an eye on this mod...you already have my thanks!
    Fighting with the Wisdom, the Bosnian Kingdom

  6. #6
    finneys13's Avatar *Insert Generic Title*
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    Default Re: New Mod, Middle Ages: Total War

    Very western orentiated. I thought Sweden didn't exist as such at the time, Norway is the other Nordic kingdom alongside Denmark?

    Also Kingdom of the Franks should just be France or maybe Francia, have been doing a lot of work with them recently for WotN.

  7. #7
    Lord Condormanius's Avatar Artifex
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    Default Re: New Mod, Middle Ages: Total War

    It may appear to be more western oriented, but it's not really. Let me explain. Guyenne and Toulouse (likely non-playable), for instance, are included merely to represent the fragmentation of France at the time and to keep the Iberian factions from crossing over the Pyrenees to soon. A lot of these are more or less placeholders (rather than rebels). With the huge map, there are so many rebel factions that, during a test run, the Papacy and Potugal overran most of France. Burgundy, which will be playable, will keep the Italians from coming too far north. Wales will help buffer England and Ireland.
    This is not a final map I still have to move some things around (add Bayonne & cut add another 1 or 2 coastal reions near Tunis). But you can get the Idea.

    In the end, I don't think it is any more Western oriented than Vanilla.
    Sweden existed alright, and so did Norway. I just think that Sweden's location is better suited for the game (confrontations with Rus', for instance).
    I got Kingdom of the Franks from an old map. I'll look into it.

  8. #8
    Lopus's Avatar Biarchus
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    Default Re: New Mod, Middle Ages: Total War

    Quote Originally Posted by Lord Condormanius View Post
    I was planning on keeping the same timeframe for this one 1080-1530.
    I'm doing a factual starting family list for TLR, I could do the same here I suppose.

    Quote Originally Posted by Lord Condormanius View Post
    It may appear to be more western oriented, but it's not really. Let me explain. Guyenne and Toulouse (likely non-playable), for instance, are included merely to represent the fragmentation of France at the time and to keep the Iberian factions from crossing over the Pyrenees to soon. A lot of these are more or less placeholders (rather than rebels). With the huge map, there are so many rebel factions that, during a test run, the Papacy and Potugal overran most of France. Burgundy, which will be playable, will keep the Italians from coming too far north. Wales will help buffer England and Ireland.
    The Comte de Toulouse was pretty powerful back then, certainly he (William) had a bigger "standing army" than many "kingdoms". Although I do wonder about the Welsh though, England looks a wee bit too crowded. Also, realistically, Portugal doesn't exist in 1080, just the Kingdom of Leon, Castille, y Gallicia on the northwestern coast of the Iberian peninsula and the Kingdom of Aragon y Navarre on the northeastern coast.

    That said, how realistic (starting timewise) do you want your game to be?

    England - The Kingdom of England
    Scotland - The Kingdom of Alba
    Ireland - Which one? There were about 4 petty kingdoms at this time.
    Wales - Principality of Wales ... I don't know about this, might be better to leave it as a rebel faction.
    Kingdom of the Franks (France) - The Kingdom of France
    Duchy of Guyenne/County of Toulouse - County of Toulouse definitely.
    The Holy Roman Empire - Called itself the Roman Empire (2nd Reich or 2nd Empire)
    The Kingdom of Burgundy - The Kingdom of Burgundy was owned by Henry Salian and incorporated into the Roman Empire. However, the Duchy of Burgundy also existed and was pretty powerful.
    The Kingdom of Sweden - This will work
    Denmark - The Kingdom of Denmark
    The Kingdom of Leon & Castile (Spain) - Leon y Castile y Galicia
    Aragon - Aragon y Navarre
    Portugal - doesn't exist at this time, and not for another 50 years.
    Almoravids (Moors) - North Africa + Granada
    Zirid Emirate - I'm not sure about this
    Abbassid Califate (Turks) - Abbassid Califate had collapsed, the Seljouk Turks have been in control for 17 years by 1080.
    Fatimid Califate (Egypt) - Works
    Poland - The Kingdom of Poland
    Hungary - The Kingdom of Hungary
    Rus' (Russia) - There are two, Novgorod and Kiev, if you remove Portugal (or Wales, or Guyenne) you could reflect this better.
    The Roman Empire (Byzantium) - Yes
    The Papal Patrimony (Papal States) - Works for me
    Genova (Milan) - Finally, someone else that would call it Genova.
    Pisa - Lombardy League perhaps?
    Venice - Why not? Give them a high king's purse and leave them only Venice as their starting city.
    The Norman Kingdom of Sicily (Sicily) - Duchy of Apulia and Taranto in 1080, aka the Italo-Normans.
    Mongols - 'nuff said.
    Timurids - 'nuff said.
    Aztecs - Alternatively, could just leave these rebel and open up another faction slot.
    Slave -


    Quote Originally Posted by Lord Condormanius View Post
    This is not a final map I still have to move some things around (add Bayonne & cut add another 1 or 2 coastal reions near Tunis). But you can get the Idea.

    In the end, I don't think it is any more Western oriented than Vanilla.
    Sweden existed alright, and so did Norway. I just think that Sweden's location is better suited for the game (confrontations with Rus', for instance).
    I got Kingdom of the Franks from an old map. I'll look into it.
    Nice map.

  9. #9
    Lord Condormanius's Avatar Artifex
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    Default Re: New Mod, Middle Ages: Total War

    Great, thanks for the help.

    Quote Originally Posted by Lopus View Post
    Although I do wonder about the Welsh though, England looks a wee bit too crowded. Also, realistically, Portugal doesn't exist in 1080, just the Kingdom of Leon, Castille, y Gallicia on the northwestern coast of the Iberian peninsula and the Kingdom of Aragon y Navarre on the northeastern coast.
    1. I don't plan on making the Welsh too powerful. My hope is that they will slow the inevitable English expansion.

    2. You've convinced me. Portugal is out. I left them on only because I recenly saw a map from the 1080s that had them as "the County of Portugal." I also considered having them emerge later in the game, but I think that faction space is at a premium. Now I can divide Russia (Kiev/Novgorod) adn maybe it'll be a little bit easier to make Aragon. Groovy.


    I'll have to take a closer look at that list of names and figure out what's what. They do look very good though. As far as Ireland is concerned, from 1024-1119 was the peiod of the High Kings "with opposition." Generally speaking, this meant that there was a recognized King and another who diputed his rule. 1080 toward the end of the reign (1086) of Toirdhealbhach Ui Briain (he is 71 when the game begins). Realistically, Ireland was divided by a feudal system similar to that of the rest of Europe. France was just as, if not more divided than Ireland at the time.

  10. #10
    Lopus's Avatar Biarchus
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    Default Re: New Mod, Middle Ages: Total War

    Quote Originally Posted by Lord Condormanius View Post
    Great, thanks for the help.

    1. I don't plan on making the Welsh too powerful. My hope is that they will slow the inevitable English expansion.

    2. You've convinced me. Portugal is out. I left them on only because I recenly saw a map from the 1080s that had them as "the County of Portugal." I also considered having them emerge later in the game, but I think that faction space is at a premium. Now I can divide Russia (Kiev/Novgorod) adn maybe it'll be a little bit easier to make Aragon. Groovy.

    I'll have to take a closer look at that list of names and figure out what's what. They do look very good though. As far as Ireland is concerned, from 1024-1119 was the peiod of the High Kings "with opposition." Generally speaking, this meant that there was a recognized King and another who diputed his rule. 1080 toward the end of the reign (1086) of Toirdhealbhach Ui Briain (he is 71 when the game begins). Realistically, Ireland was divided by a feudal system similar to that of the rest of Europe. France was just as, if not more divided than Ireland at the time.
    1. You can leave the Welsh as a Rebel faction, just fill up their castles/cities with full stacks, then put in a few more stacks "wandering around" to represent viable Welsh armies.

    2. You can leave Portugal as an Emerging Faction. By my count you have 30 factions (if you include the two Russian ones). Bohemia might be a nice 31st faction.

    3. France (1080) had a huge number of nobles who paid lip service to Phillipe Capet, but many (including the very powerful Duke William of Normandy who was King of England, Count William of Toulouse who also held large amounts of lands in the 2nd Reich, and Duke William of Aquitaine who just ignored Phillipe) were either as powerful as the King of France or more so.
    So for Ireland you intend to go for the high king and leave the balance as rebels?

  11. #11

    Default Re: New Mod, Middle Ages: Total War

    YAY! i'll be looking forward to seeing this mod released

  12. #12
    Condottiere SOG's Avatar Domesticus
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    Default Re: New Mod, Middle Ages: Total War

    Funny, I had one in development by the same name. You beat me to it.

    should break up Breslau province into Breslau and Glatz provinces.
    Last edited by Condottiere SOG; February 27, 2007 at 06:41 PM.

  13. #13
    Lord Condormanius's Avatar Artifex
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    Default Re: New Mod, Middle Ages: Total War

    Quote Originally Posted by bcmax View Post
    YAY! i'll be looking forward to seeing this mod released
    Don't hold your breath. I'm working by myself over here.

    LC

  14. #14

    Default Re: New Mod, Middle Ages: Total War

    its alright, i can wait a long while

  15. #15
    Lopus's Avatar Biarchus
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    Default Re: New Mod, Middle Ages: Total War

    If you try the TLR (The Long Road) 1.9 Beta 5, I've some edited files just for proper family members and placements here. Take a look at it and tell me what you think.

    What other mods (BBB? Orientis? Zeph's Eastern Princess? Ultimate AI? Darth?) are you going to be using?

    BTW, you are not alone.

  16. #16
    Lord Condormanius's Avatar Artifex
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    Icon11 Re: New Mod, Middle Ages: Total War

    Very cool. That can be a big pain in the @$$. I have a long list of Irish names, but that's about it.

    At the moment, I am not using any other mod than Spurius' BigMap Mod, but all that does is enlarge the map and adjust character movement points accordingly.

  17. #17
    Lopus's Avatar Biarchus
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    Default Re: New Mod, Middle Ages: Total War

    You may want to consider some of those other mods I'm talking about, but you might a well wait for patch 1.2 to come out, to see which mods would be needed to at least give the AI some "intelligence".

  18. #18

    Default Re: New Mod, Middle Ages: Total War

    NICE pls add dathmods EDU or real combat+real arrow on it

  19. #19
    Lord Condormanius's Avatar Artifex
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    Default Re: New Mod, Middle Ages: Total War

    added Unit Pics to first post.

  20. #20

    Default Re: New Mod, Middle Ages: Total War

    what about adding some pagan factions like Khazars & Cumans?

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