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    Default Pikemen vs. Swordsmen - an analysis

    After playing a good chunk of the way through a long Scottish campaign, I began to become intrigued with the mechanics of pikemen and how to use them, especially since much of their behavior and performance were baffling.

    I set up a custom battle (VH) on a flat and mostly obstacle free plain between Scottish Heavy Pike Militia (exp3) and Armored Swordsmen (exp3) using vanilla M2TW.

    I *always* used 4 deep rows of pikes. The swordsmen had 5 or 6 deep rows and charged head-on at me regardless of what I did.

    I used 4 different strategies for meeting this threat.
    1. Spear Wall - hold : My pikemen had spearwall and guard mode enabled and just sat 4 deep waiting for the attack.

    2. Speark Wall - attack : Again spearwall and guard mode enabled and waited for the attack, but this time I single-clicked the swordsmen shortly after their charge (ie once the casualties from their charge registered on the unit card)

    3. Spear Wall - advance : With spearwall and guard mode enabled, I formed 4 deep and then singleclicked on the enemy spearmen.

    4. Infantry Charge : Disregarding pikes, i disabled spearwall and guard mode and just charged the enemy with swords. This case is our placebo as it does not include any pikes and allows us to gauge the effect adding pikes has to the battle.

    I ran 10 tests for each. Results are given as (casualties sustained)/(casualties inflicted) and then V for victory (heh) or D for defeat

    Spear Wall|-Spear Wall-|Spear Wall-|--Infantry
    hold:----| attack: -| advance: | Charge
    V(24/58); V(51/59); V(31/58); D(59/28);
    V(16/59); V(25/52); V(32/52); D(63/27);
    V(23/53); V(44/57); V(68/61); D(71/43);
    V(27/58); V(30/55); V(73/61); D(66/52);
    V(36/58); V(23/54); V(33/52); D(64/35);
    V(55/60); V(27/58); D(74/47); D(62/34);
    D(67/37); V(46/57); V(52/56); D(65/27);
    D(63/42); V(30/52); V(54/59); D(60/35);
    V(53/53); V(42/59); V(59/60); D(41/27);
    V(32/38); V(36/56); D(71/35); D(65/36);

    -------------------------------------------------------
    An Infantry Charge clearly is the worst approach, but no surprise there. Spear Wall - hold or attack seem to be a bit better than Spear Wall advance. Though the test isn't really conclusive on Spear Wall - hold or attack, my gut feel is that attack will work better in general because it motivates those guys sitting at the ends of the line to move. I think it was stationary end guys who caused the two catastrophic defeats in Spear Wall - hold.

    I didn't experiment with taking guard mode off, but I doubt that will help as guard mode only really comes into effect once the enemy flees. When ordered to attack a unit, the pikemen will attack and follow through regardless of guard mode. (right?)

    What this means is that pikemen can hold up to superior swordsmen and almost always cause a stalemate or an outright victory, depending on how they are directed to conduct the attack and various random elements. I am not a history buff. However, this seems plausible to me and a good balance to the game. Pikemen must maintain a rigid formation or they go down like sheep, as we saw in the Infantry Charge. To balance that, they must be able to *always* win in melee when the circumstances are ideal for them, ie a solid formation and a head-on attack. Therefore, I'm happy with how they're currently balanced in this regard.

    HOWEVER, the shield bug fix will dramatically change the outcome of these tests. Since the shield strength is currently being subtracted from the swordsmen, it is not hard to imagine what will happen when it's added as it should be. I ran a quick test of Spear Wall hold with the LTC mod which has the shield 'fix', and the pikemen were unceremoniously slaughtered. If CA is going to fix the shield bug, they're absolutely going to have to address pikemen as well (this may be why they are taking so long on the shield bug fix). *(Lusted, have you seen any problems with pikemen in LTC?)

    The reason that the shield bug actually results in a balance between pikemen and swordsmen is that pikemen are horrendously bugged as well. I made several observations by watching the same battle play out 40 some odd different ways, some more or less startling than others.
    1. Generals cause outliers in the statistics. Because they are so powerful in relation to the other characters, their position, which is mostly happenstance, can greatly influence the outcome. If anybody knows how to exclude the general from a test battle, I'd love to know how. (This doesn't have anything to do with pikemen, just an aside).

    2. Pikemen don't always attack with their pikes when it seems like they should. The pikeman who actually gets a stab in with a pike is more the exception than the rule. Pikemen will sit, staring at an enemy engaged in a running animation who is stationary at the point of his pike (a la MC Hammer), and not attack him. This is annoying when it's only some of the pikemen. An extreme example which happened twice in 40 runs (that's 1 out of every 20 times) is when the swordsmen all get stuck like this. The pikemen hold the pikes without attacking and the swordsmen, though in the run animation, aren't moving beyond the tip of the pike, and the battle does not end. Literally. I've got a saved replay of this if anyone is curious.

    3. Pikemen throw down their pikes too quickly. Everybody who uses pikes knows this. You see a whole row of pikemen one person removed from combat who could be poking about with sticks and instead are shuffling their sword from hand to hand waiting for their turn to die.

    4. Pikes do not seem to reflect charge damage as they should. The way it should work is that 60 armored swordsmen barreling into 75 pointy sticks should result in many dead armored swordsmen. The actual result is that one or two swordsmen stumble and fall, and almost the entire front row of pikemen, whether actually attacked or not, perish beneath the strength of the charge. This seems like a pretty clear bug. Charging damage against spears should be relfected back on the chargers.

    **************THE FINAL WORD********************
    Pikemen are currently balanced. They are stationary or slow-moving defensive units which should be used to fend off attacks, not conduct attacks. Their flanks need to be protected by other melee units, their formation must be strictly kept, and they must not be exposed to missile fire. But then they can fight off almost anything that comes at them and for generally a fraction of the recruitment cost.

    HOWEVER, with the impending shield bug fix (*hopefully* impending?), pikemen will be slaughtered wholesale unless their own bugs are corrected.
    *************************************************

    Questions and comments encouraged.

  2. #2
    Lusted's Avatar Look to the stars
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    Default Re: Pikemen vs. Swordsmen - an analysis

    HOWEVER, with the impending shield bug fix (*hopefully* impending?),
    Yes the shield bug will be fixed in patch 1.2.

    I haven't looked mcuh at pikes in LTC for a while as i have been waiting for 1.2 My own view on what pikes should do is this:

    -They should be able to hold/beat most cav units, with the best pikemen beating all cav if frontally charged.
    -They should be able to hold/beat low level spearmen/swordsmen if charged frontally
    -They should hold/lose to high end swordsmen/2 handed swordsmen/dismounted knights, as those units are mcuh better in close combat than they are.
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  3. #3

    Default Re: Pikemen vs. Swordsmen - an analysis

    Quote Originally Posted by Lusted View Post
    Yes the shield bug will be fixed in patch 1.2.

    I haven't looked mcuh at pikes in LTC for a while as i have been waiting for 1.2 My own view on what pikes should do is this:

    -They should be able to hold/beat most cav units, with the best pikemen beating all cav if frontally charged.
    -They should be able to hold/beat low level spearmen/swordsmen if charged frontally
    -They should hold/lose to high end swordsmen/2 handed swordsmen/dismounted knights, as those units are mcuh better in close combat than they are.
    I think the only troops able to defeat good pike units frontally should be light infantry and zweihanders to a lesser extent. If you think about it, it makes a lot of sense. A guy in full plate isn't going to be able to rush through the pike wall very easily. On the other hand a lightly equipped swordsmen can maneuver easily around the more clumsy pikes.

    Historically Spanish and Italian sword and buckler men were famous for their ability to destroy pike formations (even their description mentions this). I think it would be great, as it would give light infantry a more unique aspect besides simply having better stamina.

  4. #4
    Civis
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    Default Re: Pikemen vs. Swordsmen - an analysis

    Awsome thread mate.
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    SAVE YOUR MONEY, BUY SOMETHING BETTER


  5. #5
    Lusted's Avatar Look to the stars
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    Default Re: Pikemen vs. Swordsmen - an analysis

    I think the only troops able to defeat good pike units frontally should be light infantry and zweihanders to a lesser extent. If you think about it, it makes a lot of sense. A guy in full plate isn't going to be able to rush through the pike wall very easily. On the other hand a lightly equipped swordsmen can maneuver easily around the more clumsy pikes.
    But your forgetting the fact the guy has a shield that can deflect the pikes. So they colud push them aside, then move into melee range.
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  6. #6

    Default Re: Pikemen vs. Swordsmen - an analysis

    Quote Originally Posted by Lusted View Post
    But your forgetting the fact the guy has a shield that can deflect the pikes. So they colud push them aside, then move into melee range.
    They can deflect swords with shields too, that doesn't mean they'll always succeed. Plus there are more pikes than shields. Light infantry should be more capable of taking down pike formations. I'm not one of those guys who thinks plate armour was almost impossible to move with, but you must also consider that they weren't terribly mobile either. An easier target than a lighter armed, more agile foe.

    The armor shouldn't make a big difference either, a good thrust with a pike could undoubtedly pierce plate armor.

  7. #7

    Default Re: Pikemen vs. Swordsmen - an analysis

    Once you get under the pikes they're in trouble, BUT the lose of life to get under those pikes, like the whole front line of a charge, just isn't properly represented.It's the bodies being caught on the pikes that imobilizes the formation and allows men with swords to get through the pikes onc they can no longer move.

    At the battle were all those english longbowmen killed all those fully armored knights. the knights were charging through muc that had a suction effect on the metal boots of the knights. Whilst the cloth of the peasants shoe broke the suction and allowed the archers to dance through the quagmired knights who were tripping all over each other and killing each other in the crush, with fallen knights being trampled by thier comrades cause it was easier to walk on the fallen than the muck. They got stuck and stabbed through the cracks between plates.

    I bring this up because the tight phalanx formation and the pikes over your shoulders makes for very similar fighting conditions as far as being imobilized goes. Lightly armored men with sharp triangle daggers have a similar advantage against the tight unmovable pikemen. The light foot have the freedom of movement to penitrate the weak spots.... they also have the potential to be slaughtered by a wall of pikes in a frontal assualt. There should be a high price to pay for anything that is stupid enough to walk strait into a wall of pike, BUT if enough of them survive to get under the pikes then the pikers should have a bad day.

    Why would you wanna pin the front of a pike formation with anything other than pike anyway???

  8. #8

    Default Re: Pikemen vs. Swordsmen - an analysis

    So why not implement varying degrees of anit-pike effectiveness, like the anti-cav bonuses spearmen receive against cavalry? Give heavy swordsmen a +4 against pike and lighter infantry like sword/buckler men a +8 against pikes.

  9. #9

    Default Re: Pikemen vs. Swordsmen - an analysis

    Quote Originally Posted by Sher Khan View Post
    So why not implement varying degrees of anit-pike effectiveness, like the anti-cav bonuses spearmen receive against cavalry? Give heavy swordsmen a +4 against pike and lighter infantry like sword/buckler men a +8 against pikes.
    That would be really great

  10. #10
    Primicerius
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    Default Re: Pikemen vs. Swordsmen - an analysis

    Just take the pikes' secondary weapon away (as suggested by a few mods here) and they become much more formidable (not switching to their swords too soon).

  11. #11
    Condottiere SOG's Avatar Domesticus
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    Default Re: Pikemen vs. Swordsmen - an analysis

    Quote Originally Posted by Slaists View Post
    Just take the pikes' secondary weapon away (as suggested by a few mods here) and they become much more formidable (not switching to their swords too soon).
    I disagree, there are other alternatives whilst evading disruption of reality, in my
    preference.

    Quote Originally Posted by Lusted View Post
    Depends how you use them.
    very true!

    it isn't the weapon or the unit. it's the tactician!

    In my game experience, a formation-line of 4-6, 5rank deep, pike infantry advancing on an enemy are the crushing blow of my battles, in concert with light cavalry and militia or even missile thowers. Sort of the lawnmower effect, I should think. Just like in RTW. My pikemen also get frighten_mounted and frighten_foot, due to their standoff ability and because, historically, attacking such a formation was quite daunting. The attributes contribute to the enemy's early retirement from the action.
    Last edited by Condottiere SOG; February 27, 2007 at 01:36 PM.

  12. #12

    Default Re: Pikemen vs. Swordsmen - an analysis

    Come on, the system the pikemen are acting currently is so pathetic, I would be thankfull for all improvements to them. They got beaten by nearly all kind of infantry, because they switch to swords to soon and don't hold the formation.
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  13. #13
    Shadow_Imperator's Avatar Italo/Aussie hayseed
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    Default Re: Pikemen vs. Swordsmen - an analysis

    Professional Pikemen should be able to hold a dense formation, when the battleline is unmolested, then even the best of units should have trouble getting within up close-and-personal melee. The better the Pikemen, the more resilient they should be to loosing cohesion, once cohesion and discipline is lost tho, most swordmen units should be able to dispatch of them adequately. Militia Pikemes should well nigh be ineffective (Not to the point of uselessness tho).
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  14. #14

    Default Re: Pikemen vs. Swordsmen - an analysis

    @Slaist: Yeah, I know this work-around, but on the other side the close-combat-mode doesn't work very well with this solution. We need the secondary-weapon, it should work like the phalanx in RTW.
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  15. #15

    Default Re: Pikemen vs. Swordsmen - an analysis

    In regards to the test methodology, I would really like to see results given with guard mode disabled. I realize that theoretically, there should not be a big difference, but I have noticed dramatic increases in performance for pikemen with guard mode turned off when they are fighting infantry. I think the rationale is because of the "running charge" bug that you mentioned before because the pikemen won't be in their bracing positions and will be able to start poking with their pikes immediately. I have noticed some very weird behavior with guard mode turned on as well (such as my pikemen eventually turning their BACKS to the enemy and getting slaughtered that way) when I order them to attack. Guard mode off appears to work better, although OVER TIME, the pike formation deteriorates and you have too many pikemen using their swords. This is somewhat negated in street fighting, but it still happens.

    I also agree that the General units contribute too much variance to the data provided as they are just monsters in melee combat. I think a good way to control for this variable would be a two-step process:

    1) Do a test with a friend in multiplayer mode.
    2) Run the test using two units for each side, but only attack with the units that do not have the generals in them.

  16. #16

    Default Re: Pikemen vs. Swordsmen - an analysis

    I wouldn't think a good thrust from a pike would go through armor, but I don't know much about such things. I would think that normal blows from a pike/sword is what heavy armor is best at protecting against.

    Bodkin arrows from a 125 lb longbow should be able to poke a hole. A perfect top-down swing from an axe or halberd should work too, but not much less than that I would think.

    Of course getting hit hard in the helmet with a pike/sword/anything could knock you out even if it doesn't pierce, which could account for some of the frontal-pike-charge casulties from infantry.

    From my point of view, if ANY unit without GOOD ARMOR + SHIELDS rushes into a pike wall, be it zweihanders or any other "counter pike" unit, the first few rows should die instantly from hitting the pikes.
    If infantry manage to engage the pikes without running right into them (such as slowly approaching, or flanking) then there should be much fewer deaths upon "hitting" the pikes.

  17. #17

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    Quote Originally Posted by Godfrey von Bereau View Post
    Come on, the system the pikemen are acting currently is so pathetic, I would be thankfull for all improvements to them. They got beaten by nearly all kind of infantry, because they switch to swords to soon and don't hold the formation.
    According to the tests I ran, they actually dominate infantry as long as there is no shield bug workaround installed. The Heavy Pike Militia I used have a fraction of the recruitment and upkeep cost of the Armored Swordsmen I used. My point is that Pikemen, when properly protected and organised, are nigh unbeatable.

    Once the shield bug gets fixed however....

    Quote Originally Posted by Zhou View Post
    In regards to the test methodology, I would really like to see results given with guard mode disabled. ....

    1) Do a test with a friend in multiplayer mode.
    2) Run the test using two units for each side, but only attack with the units that do not have the generals in them.
    That's a great idea Zhou. I'd like to see the results with guard mode disabled as well. You up for running some tests? Send me a message.

    Quote Originally Posted by Godfrey von Bereau View Post
    @Slaist: Yeah, I know this work-around, but on the other side the close-combat-mode doesn't work very well with this solution. We need the secondary-weapon
    I absolutely agree. I haven't played around with this workaround, but it seems to me that it would defeat the uniqueness of pikemen, just making them act like any other infantry.

    The challenge to pikemen must be to keep them in formation and facing an enemy and the reward must be an unbreachable wall of pikes. If you turn off the secondary weapon, then formation doesn't matter.

    Quote Originally Posted by parallax7d View Post
    From my point of view, if ANY unit without GOOD ARMOR + SHIELDS rushes into a pike wall, be it zweihanders or any other "counter pike" unit, the first few rows should die instantly from hitting the pikes.
    If infantry manage to engage the pikes without running right into them (such as slowly approaching, or flanking) then there should be much fewer deaths upon "hitting" the pikes.

    That's definately how they *should* work. Just as the best way to attack spearmen head-on with cav is a loose formation trot, the best way to defeat pikemen with other melee should be a loose formation walk.

    However, from this test, it seems that the best way to defeat pikemen with infantry is to repeatedly charge them. Since they lose almost the entire front row to an infantry charge and are unable to run in pursuit (unless their commander does some micromanagement and switches off shieldwall and guard mode), charging retreating and recharging will result in minimum casualties for the swordsmen and a decimated pikemen unit. (I'll test this if I get some time. Stupid real world.)
    Last edited by God-Emperor of Mankind; February 27, 2007 at 01:04 PM. Reason: Use the edit button next time

  18. #18
    Lusted's Avatar Look to the stars
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    Default Re: Pikemen vs. Swordsmen - an analysis

    Please don't double/triple/quadruple post, the edit button is there for a reason.

    Once the shield bug gets fixed however....
    Yet in my LTC mod, Armoured Swordsmen get easily beaten by Aventuros and Terico Pikemen. Thats with both shield wall and guard mode enabled, with the Swordsmen charging.
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  19. #19
    Civitate
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    Default Re: Pikemen vs. Swordsmen - an analysis

    Without the Pikeman fix, which removes the sword secondary weapon from pikemen, they are basically swordsmen, but without a shield so they fare quite badly. BUt most mods fix this.
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  20. #20

    Default Re: Pikemen vs. Swordsmen - an analysis

    Quote Originally Posted by Shaun View Post
    Without the Pikeman fix, which removes the sword secondary weapon from pikemen, they are basically swordsmen, but without a shield so they fare quite badly. BUt most mods fix this.
    Determing whether that is true or not was really the point of my test. The "Infantry Charge" modeled them as pure swordsmen, whereas the various "Shield Walls" included pikes. It is obvious pikemen get a huge benefit from using their pikes and, more to the point, can hold their own in a melee at the very least against even superior swordsmen.

    The pikemen fix turns the pikemen into just another melee unit. By removing their secondary weapons, you allow them to engage with pikes at extremely close range and/or out of formation. Formation should be key to pikemen, and this fix undermines that.

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