TLR version 1.9 Beta 5 available
Updated Feb 26, 11:23 EST
Primary Download Here
Secondary Download Here
Your splash screen should look like this.
There is no installer. Installer will be included in the final
This is just a simple zip file with the files in it.
Just unzip it to C:\Program Files\SEGA\Medieval II Total War
It won't overwrite your current game.
Execute it by running
C:\Program Files\SEGA\Medieval II Total War\The_Long_Road_Beta.bat
What's new in Beta 1
- Armor based Era System
- Era System for bigger walls
- Era System for gunpowder
- New Building Scheme for barracks (Option 3 from the poll)
- Portugal Map Fixes
- Improved Battle AI
- Fixed Cardinals
- Population growth lowered
- Biggest Castle at start is a Wooden Castle (Keep style)
- Biggest City is a regular stone wall city.
Whats new in Beta 2
- Fixed Building Tree
- All new Campaign AI and Diplomacy
- Only Militia has free upkeep
- Crossbowmen can fire better from walls
- Improved AI Siege Formations
- Fixes to Cavalry getting stuck on rocks
- Additional minor fixes.
Whats new in Beta 3
- Various new provinces and faction starting situations
- More difficult independent provinces
- Balanced Units!!!
- Tweaked Battle and Siege AI
- Blood, Broads, and Bastards v1.9
- Reduced number of Inquisitors
- Other minor fixes
Whats new in Beta 4
- Adjusted Moorish/Spanish/Egyptian faction starting situation
- Balanced 2 handed axe Units
- Balanced gunpowder Units
- Balanced Byzantium infantry units
- Tweaked/Balanced Pikemen
- Some corrections to the recruitment tree.
Whats new in Beta 5
- Improved Campaign AI. More field battles.
- Campaign AI Fixes. AI no longer attacks just because it has an alliance and slightly dislikes you.
- Global Reputation will normalize a bit quicker.
- Fixes to Map for accessing West Africa Coast with early ships
- Unit cost/upkeep increased
- Adjusted starting situations for Sicily, Byzantium, Venice, Spain
- Diplomats now always recruitable. Town Hall type buildings give diplomat experience.
- Pikemen have weaker secondary attacks
- Elephant crew attacks corrected and cost/upkeep adjusted
- 5 new provinces
-- 2 in Iberia
-- 1 in the British Isles
-- 1 in Italy
-- 1 in Eastern Africa
- Other minor fixes
Whats not in yet
- New Units
- K&K
- New Mercenary Units
Remember, I can't guarantee that the saves for this will be compatible with the final. Please give me plenty of feedback on playability, enjoyability.
Let me know if (Specifics please)
-the difficulty is more/less difficult than 1.8.
-the era system needs balancing
-diplomacy needs balancing
-recruitment needs balancing
-build tree is broken
-battle issues
-unit balance issues













