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Thread: Dearmad's Blood, Broads, and Bastards Mod

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  1. #1
    Libertus
    Join Date
    Mar 2005
    Location
    Maryland
    Posts
    98

    Default Dearmad's Blood, Broads, and Bastards Mod

    Hey guys,
    I think the BBB mod was updated. I spent most of today trying to mod it to DLV's proposed "Career System" that Oda, myself, and Zappa have been tinkering with. Using Zappa's Career Path, (which is slightly different than the basic 0.3 Career path by ODa, but based on the same stuff), I have tried to update DLV to the new BBB mod.
    I can post the files I modded, if anyone wants. I will warn though, that I'm not ENTIRELY sure I got everything. I'm still somewhat new at this. I ran the trait validator though, and no errors came up. Let me know what you guys think.

    Edit: Hm. One bug I've already found. My milanese leader started with a full rack of authority, though he had no traits to give him that much, and after turn one, he went down to one icon. Not sure why.
    The problem is that it's hard to figure out what DLV added to Dearmad's mod, cause in updating Dearmad's mod to 1.9, he changed some stuff, took out old traits, and I'm not sure which is which. I'm still going to tinker with it though, but I'm thinking I might need help with this.
    Last edited by Sleepysmoo; February 22, 2007 at 07:21 PM.

  2. #2

    Default Re: Dearmad's Blood, Broads, and Bastards Mod

    Quote Originally Posted by Sleepysmoo View Post
    Hey guys,
    I think the BBB mod was updated. I spent most of today trying to mod it to DLV's proposed "Career System" that Oda, myself, and Zappa have been tinkering with. Using Zappa's Career Path, (which is slightly different than the basic 0.3 Career path by ODa, but based on the same stuff), I have tried to update DLV to the new BBB mod.
    I can post the files I modded, if anyone wants. I will warn though, that I'm not ENTIRELY sure I got everything. I'm still somewhat new at this. I ran the trait validator though, and no errors came up. Let me know what you guys think.

    Edit: Hm. One bug I've already found. My milanese leader started with a full rack of authority, though he had no traits to give him that much, and after turn one, he went down to one icon. Not sure why.
    The problem is that it's hard to figure out what DLV added to Dearmad's mod, cause in updating Dearmad's mod to 1.9, he changed some stuff, took out old traits, and I'm not sure which is which. I'm still going to tinker with it though, but I'm thinking I might need help with this.

    I've upgraded the upcoming DLV2.0 to Blood, Broads & Bastards 1.9. I'll be testing it this weekend. Cheers! dd

  3. #3
    Libertus
    Join Date
    Mar 2005
    Location
    Maryland
    Posts
    98

    Default Re: Dearmad's Blood, Broads, and Bastards Mod

    Sweeeeeeet man. Lol. I got carried away I guess. I love your new work though; I went through it all quite a bit this afternoon.
    Now if there was just a way to make a trait for all non generals that would give them a command bonus in battle!
    Sigh
    A man can dream...

  4. #4

    Default Re: Dearmad's Blood, Broads, and Bastards Mod

    Quote Originally Posted by Sleepysmoo View Post
    Sweeeeeeet man. Lol. I got carried away I guess. I love your new work though; I went through it all quite a bit this afternoon.
    Now if there was just a way to make a trait for all non generals that would give them a command bonus in battle!
    Sigh
    A man can dream...
    Do you mean a command bonus for captains? We both need to keep dreaming on that.

    But there's a new trait in DLV2.0 for AI Generals to give them a command bonus of 0 to +5 (normal distribution, so +2, +3 most common).

    Cheers!

    dd

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