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  1. #1

    Default Music Culture Classification

    I was wondering if anyone could shed some light on this....

    I want to customize the music more than I am allowed to. I am limited to 3 culture sets to customize as follows:

    ;;;;;;;;;;;;;;;;;;;;; ROMAN MUSIC ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


    ;;; FRONTEND

    culture roman
    state MUSIC_FRONTEND
    event

    ;;;;;;;;;;;;;;;;;;;;; BARBARIAN MUSIC ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


    culture barbarian

    ;;; BAttlE MAP


    state MUSIC_BATTLE_TENSION
    event

    ;;;;;;;;;;;;;;;;;;;;; ARABIC MUSIC ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


    culture carthaginian, greek, egyptian, eastern


    ;;; BATTLE MAP


    state MUSIC_BATTLE_TENSION
    event

    ______________________________________________________

    Where are the classifications for the factions stored? I want a few more classifications so I can edit further. Is this possible or am I limited to this?

  2. #2
    makanyane's Avatar Praeses
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    Default Re: Music Culture Classification

    I don't think you can change music per faction but you can split up the Arabic section into individual cultures eg. take eastern out of that section and make a new section with same info but referencing different tracks:
    ;;;;;;;;;;;;;;;;;;;;; ARABIC MUSIC ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    culture carthaginian, greek, egyptian
    ;;; BATTLE MAP

    state MUSIC_BATTLE_TENSION
    event

    ;;;;;;;;;;;;;;;;;;;;; NEW MUSIC ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    culture eastern
    ;;; BATTLE MAP

    state MUSIC_BATTLE_TENSION
    event

  3. #3

    Default Re: Music Culture Classification

    What if I add onto descr_cultures.txt?

    The lines are as follows:

    symbol data/models_strat/residences/symbol.CAS
    siege data/models_strat/residences/siege_icon.CAS

    blockade data/models_strat/residences/blockade_icon.CAS

    culture roman
    portrait_mapping roman
    rebel_standard_index 0

    culture barbarian
    portrait_mapping barbarian
    rebel_standard_index 1
    {
    village

    culture carthaginian
    portrait_mapping eastern
    rebel_standard_index 2
    {
    village
    {

    culture greek
    portrait_mapping greek
    rebel_standard_index 3
    {
    village
    {

    culture egyptian
    portrait_mapping egyptian
    rebel_standard_index 4
    {
    village
    {

    culture eastern
    portrait_mapping eastern
    rebel_standard_index 5
    {
    village
    {

    Of course I left most of the file out due to size.. but it seems to me if I add onto this file I create new culture classes? I would then have to find out where exactly they are assigned.

    Of course I know I would have to alter other files as well, as this is not the only file talking about cultures. But does anyone see why this wouldn't work? Or have already tried it?
    Last edited by icyvoid; February 22, 2007 at 02:35 AM. Reason: Updating

  4. #4
    MasterOfNone's Avatar RTW Modder 2004-2015
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    Default Re: Music Culture Classification

    Yes, factions can be assigned different cultures but that does not give you more classes - and of course assigning a new culture to a faction has many ramifications for other elements of the game...

    You can set up one extra culture which you could base entirely on a pre-existing culture except the music/audio if you wished. I cannot remember if I tested the music for a new culture but I cannot see why it would not work.

    My tutorial for setting up a new culture is here:
    http://forums.totalwar.org/vb/showthread.php?t=55112
    "One of the most sophisticated Total War mods ever developed..."
    The Fourth Age: Total War - The Dominion of Men

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