Results 1 to 5 of 5

Thread: When do the mongols start moving?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default When do the mongols start moving?

    I have the following problem. In my campaign game (date: 1275) , the mongols haven`t attacked any faction yet.
    This seems a little bit strange to me. Because the event :"Mongols attacking... blah,blah" took already place 50 years ago.

  2. #2

    Default Re: When do the mongols start moving?

    Dunno Helghast, my campaign is the Engleeeesh and way to far to the West to have encountered them in my long campaign so far. Maybe others have played further east and can enlighten you on their encounters with the mighty horseborne arrow shooters fae the vast steppe.

    Aw best, TOKUS

  3. #3
    Byg's Avatar Read The Manual
    Patrician

    Join Date
    Nov 2005
    Posts
    4,569

    Default Re: When do the mongols start moving?

    I played as Russia until I was the largest faction, but no Mongol event. Is it triggered by taking certain cities in the east?

  4. #4

    Default Re: When do the mongols start moving?

    I also see no mongols 20 turns after envation event... Now I'm sending a spy to find them but have found nothing yet. There is even no war break between mongols and other country.

    Why ?

  5. #5

    Default Re: When do the mongols start moving?

    Maybe an error in the script, but other people reported the spawning...anyway in DLV 2.0 you have a little mongol ensclave from the beginning

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •