This is only going to be a brief answer on some points, I'm going to have to come back to look at EoDI once I've got EoDII to point the team can test it properly.....
Sewers etc for the Shambhala; no they can't build them themselves at the moment, idea was they were more of a raiding nation and not so into infrastructure. Base cities could have more pre-built ones though.... will look later
Frightening units; the extent of how much they frighten things is not moddable, it isn't a trait its an attribute for the unit itself in export_descr_units, they can have "frighten_foot" or "frighten_mounted" - vampyre units except headhunters and the nephelin knights have the frighten attribute - you can remove it quite easily for yourself if you'd prefer, but I'm inclined to keep it in for the official version of the mod. (though could remove it from the versions of the Satanae units that the human player uses in the Satanae campaign - the ones with the 2 after their name in EDU)
Shields - the only units that should have a shield value of 1 are units that don't actually have a shield (it just represents a bit of defensive skill in terms of blocking attacks in that case) many of the Shambhala are like that, others should have value related to shield size (and also partly their training level). The shield value influences defence against missiles and attacks from the front and I think that is appropriate way to use it (that's theory whether I've got it right for all units is open to debate). Some units - like some of Shambhala do have technically unjustifiable defence values based on what they look like, that's really just for game-play purposes, to quote someone else "they know kung-fu"![]()
Overall balance is aimed more a getting campaign working and making sure you have a fight on your hands than anything else. Germans are definitely one of harder nations to play, you've got a lot of land free to your east you can expand into, but its more likely that you need to be a little treacherous and attack Albion before they get too strong...
Keep going with the feedbackWill come back to have a serious look at EoDI eventually....... trouble is trying to fit something called "real life" in in-between modding and Wiki at moment!





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