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  1. #1
    makanyane's Avatar Praeses
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    Default Re: Bugs and issues

    This is only going to be a brief answer on some points, I'm going to have to come back to look at EoDI once I've got EoDII to point the team can test it properly.....

    Sewers etc for the Shambhala; no they can't build them themselves at the moment, idea was they were more of a raiding nation and not so into infrastructure. Base cities could have more pre-built ones though.... will look later

    Frightening units; the extent of how much they frighten things is not moddable, it isn't a trait its an attribute for the unit itself in export_descr_units, they can have "frighten_foot" or "frighten_mounted" - vampyre units except headhunters and the nephelin knights have the frighten attribute - you can remove it quite easily for yourself if you'd prefer, but I'm inclined to keep it in for the official version of the mod. (though could remove it from the versions of the Satanae units that the human player uses in the Satanae campaign - the ones with the 2 after their name in EDU)

    Shields - the only units that should have a shield value of 1 are units that don't actually have a shield (it just represents a bit of defensive skill in terms of blocking attacks in that case) many of the Shambhala are like that, others should have value related to shield size (and also partly their training level). The shield value influences defence against missiles and attacks from the front and I think that is appropriate way to use it (that's theory whether I've got it right for all units is open to debate). Some units - like some of Shambhala do have technically unjustifiable defence values based on what they look like, that's really just for game-play purposes, to quote someone else "they know kung-fu"

    Overall balance is aimed more a getting campaign working and making sure you have a fight on your hands than anything else. Germans are definitely one of harder nations to play, you've got a lot of land free to your east you can expand into, but its more likely that you need to be a little treacherous and attack Albion before they get too strong...

    Keep going with the feedback Will come back to have a serious look at EoDI eventually....... trouble is trying to fit something called "real life" in in-between modding and Wiki at moment!

  2. #2
    christof139's Avatar Protector Domesticus
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    Default Re: Bugs and issues

    Hi Mak, Thanx for your very informative and interesting reply. I save the file explanation replies of yours so I can eventually use them when I try and do some tweaking for myself.

    Overall, the game is decently balanced as you made it. I just like to add my own ideas and tweaks, and then sometimes am happy with them and pat myself on the back and other times NOT.

    I thought that may have been why the Shambhala don't have a sanitation building cpability, as you explained your reasoning. Seems the as is Shambhala are a cross between nomadic hun types and civilized Chinese/Korean/Japanese. A difficult faction to portray as such.

    Maybe letting the Shambhala be able to build sanitation buildings up to level 2 or Cesspools would be OK. it would take some strain off their cities' unrest and economy. As the game is now, it is still possible to build a stable and powerful Shambhala economy, but it does get a little hard with many cities having a negative income, and you are forced to keep large garrisons in the cities to quell unrest an make up for the lack of sanitation buildings. (Heck, all that poop just goes to fertilize the rice paddies anyway.)

    The only answer to this is to continually upgrade your govenor's Admin Building and add all the other Law and Happiness buildings that you can, but with the additional task of building more and improved military buildings it is sometimes difficult, but I have manged to succeed in my shambhala campaign. The other thing to do is to raid Satanae cities and level them, while taking Pagan cities with a budhist religon base for you rown. Generally, i leave the pagan cities alone to some degree as then the Satanae will have to fight and expend troops to capture them, and then sometimes I immedeately move in and oust the Satane if I can.

    Thanx for the explanation about Fear-fright, I thought it might be hardcoded. So, compensations can be made elsewhere in unit stats etc. I came to the conclusion as you did about the 1-value for troops without shields, that is it is just more or less a defensive skill bonus due to agility and experience living as a nomad/whatever, and yes, they have some knowledge of Gung-fu.

    Thanx for the tip about the '2' version of the satanae unit for the human player campaign. No, I wouldn't remove fear/fright from all of the satane units and keep it as it is now, but tweak other aspects of the Satanae unit stats, such as a bit less/lighter armor since many of them are from the Far East, North Africa, the Middle East, Southeastern Europe, and many are the dregs of Western Europe, and it is after all the Dark Ages, so there would be much leather, brigadine, lamellar etc. armor mixed in with chain, scale, and some plate (breastplates, greaves, pauldrons or paudrons, etc.). A great diversity of armor mixtures, some being very heavy and effective. Neat stuff to tinker with etc. to get a good tie period feel to the game. Lots of fun really. In the 600'sAD, there would no doubt be plenty of late Roman armor and bits of it floating around around and perhaps even some ancient armor taken from temples and tombs. And, your Vampyre spearmen have that Roman/Ancient armor look, and being that they are from Romania where many Roman soldiers settled, and where the Eastern Romans and then Byzantines had influence, this all makes sense and gives freedom to compose such unique looking units. Much fun here!!

    Yes, the Germanicae are hard to play, and Albion is a stinker. As early Francia now, I am getting those Abolone Tuna Fishes though, err I mean Albionese. Come to think of it, maybe Albolognaese with Cheese, lunchmeat sandwich specialists with borrowed French cheese. Will have to try them next, both in the mod and some sandwishes so mentioned with more variety of course. Donuts or Doughnuts and buttered popcorn anyway at the moment. Very nutriscious. Nutrifood.

    Good choice of colors for the Germanicae since they encompass Poland and Lithuania etc., and those were the colors of the Knights Hospitaler originally, red and white, black and white came later and was as you know also used by the later Teutonic Knights or the Order of St. Mary. Would be interesting to add a Slavic Pagan faction though, that has the option to convert to Christianity as the western and Southern Slavs did, the Poles, many Ruthenians, Moravians, Moldavians, etc. and their colors could be the red and white of Poland (red and white checkered flag was an early Moravian (I think) and Polish battle flag). These Slavs would occupy areas from Kernave and Turau eastward, with perhaps a few non Slav Pagan provinces lying about. not necessary, just babbling/thinking.

    ***Also, perhaps in the EoD front end movie, it might be nice to add that the Byzantines have fallen to the Satanae and make this VERY DRAMATIC; the Orthodox eastern roman Empire and its magnificent capital of Constantinople were the first victims of the unholy blasphemous Satane, and mighty Byzantium, the eastern bulwark of Christianity has fallen under fire and sword to the terrible Satanae hordes, enslaved for what may be an eternity.

    ***Also, for the front end movie, the bit about the European Kings solely being the cause of the Crusades is something that anyone with a decent knowledge of history would refute, as Islam first invaded southern Europe and the Crusades were in effect a backlash to those Isalmic invasions. The first Crusaders went to Spain and Portugal not to the Holy Land to fight the Muslims. So, perhaps it would have been better to state that the wars of religon between Islam and Christian Europe have been raging for some years and causing great ruin and destruction, weakening and wearying the people of both faiths. Peace has been declared in some regions between the two faiths, but this is tenous and war continues to rage in other regions. Sorry, but for people that enjoy the history of humankind, such things matter. When I first saw the mod, that was one of my first questions and mainly what happened to the powerful Eastern Roman/Byzantine Empire??? (Where did they go to now!??! )

    I grasp the antiwar conception/metaphor etc. of the mod, and the fact that all wars stink, and the fact that humankind is a bit addled more or less, but for EoD a more histroical background would help it immensly. for EoD 2 Rise of the Lycan, that is a whole different story with much more room for free thought unhindered by actual history. IOTW, I simply enjoy a good background, whether historical, partially historical, or pure fantasy such as Tolkien. An emerging Byzantine Rebel faction would be interesting in the Asia Minor region. isee how you have already used the Eastern Roman Empire and rebels for factions already in the mod, but there are may factions leftover to use for something like this. Just an idea encompassing a lot of work, but it would add a whole lot of 'umph' and variablity to the mod. Limiting the spread and power of this emerging Byzantine faction would be ZoR and the fact that the Satane are so strong in that area anyway. However, this would be a real challenge to those that play the Satane in the normal campaign rather than the provincial campaign, and could be added to the provincial campaign. I like purple Byzantines anyway I guess.

    Yes, the RW is at times unfortunately omnipresent and necessary, and time consuming. Time, time. time, how it flies especially when you're having fun, and how it drags in the mundane and bad times.

    Thanx again for your time and effort , Chris
    Last edited by christof139; August 05, 2007 at 03:04 AM.

  3. #3
    Halie Satanus's Avatar Emperor of ice cream
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    Default Re: Bugs and issues

    Did you make a clean copy of your bi folder and install the mod into it?

  4. #4

    Default Re: Bugs and issues

    how do u uninstall?

  5. #5
    Halie Satanus's Avatar Emperor of ice cream
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    Default Re: Bugs and issues

    Uninstall what??

  6. #6
    makanyane's Avatar Praeses
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    Default Re: Bugs and issues

    Re: it not taking the target line on the shortcut are you including a space before each of the - symbols? that is the thing it normally objects to if you don't.

    As EoD sits independently in its own mod-folder you shouldn't need to uninstall EoD unless you have an acute hard disc space shortage. To get the old BI video back just follow the instructions in the read me for copying the old one back out of the eod/data/menu folder. Then if necessary you can just delete the eod folder (make sure your BI install is running OK first just in case you did something really creatively wrong in installing eod and moved instead of copied the BI/data into it!)

  7. #7
    christof139's Avatar Protector Domesticus
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    Default Re: Bugs and issues

    Quote Originally Posted by makanyane View Post
    ... just in case you did something really creatively wrong ...)
    Why never, ever would that happen to anyone!!!

    At least it's a *creative* thing or thang!!!

    We're all artists you know. In one manner or the other, figuratively speaking that is.

    Chris

  8. #8

    Default Re: Bugs and issues

    i just found out my game wasnt patched can getting the patch fix the problem?

  9. #9
    makanyane's Avatar Praeses
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    Default Re: Bugs and issues

    well you definitely need to be patched to 1.6 to run EoD (and most other mods) so you should install the patch. And then go through the process of installing eod again.

    I still think problem you have with the command line is that you've probably missed spaces out or have mispelt something

  10. #10

    Default Re: Bugs and issues

    wait is the bi.exe the bi folder?

  11. #11
    christof139's Avatar Protector Domesticus
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    Default Re: Bugs and issues

    Quote Originally Posted by frankenstien19 View Post
    wait is the bi.exe the bi folder?
    No, the bi.exe is the execution file and it's in the main RTW folder, same place as the vanilla rtw.exe or whatever it is labelled. The BI folder is a folder in the main RTW folder and it is basically a mod folder from the factory so to speak. The bi.exe and rtw.exe and whatever.exe are the files that your game starting shortcuts that you click on to start the games are linked to to execute or start the game.

    Chris

  12. #12

    Default Re: Bugs and issues

    ok i tried again and the previous error is gone but now when i click on the eod game it opens a window saying open with and has a list of all my programs.

  13. #13
    makanyane's Avatar Praeses
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    Default Re: Bugs and issues

    that sounds like you are trying to open the .exe file for BI instead of creating a shortcut to it! To make the shortcut you need to right-click the logo for the bi.exe file which is in the rome - total war folder then select "create shortcut", when you've made the shortcut right click that as well and add
    the -mod:bi\eod to the properties line. After that when you double click the shortcut the eod game should launch.

    Can you post a screen shot of what you are clicking when it gives you the 'open with, programs...' message. Also what operating system does your computer use? If it is vista there might be some problem we haven't come across yet...

  14. #14

    Default Re: Bugs and issues

    my screen buttons dont work so i cant do that. and when i try to do what you tell e the same thing happens

  15. #15
    makanyane's Avatar Praeses
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    Default Re: Bugs and issues

    what is your computer operating system? XP, Vista, Windows... or Mac ?

  16. #16

    Default Re: Bugs and issues

    windows

  17. #17
    makanyane's Avatar Praeses
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    Default Re: Bugs and issues

    I meant more specifically than that, there are versions of windows with number after them 95, 98 , 2003 etc. then XP which is also a windows system and vista which is the newest windows system. If you have very new one (vista) or very old one (98) it might be having some sort of problem that I'd need to research.

    If you're not sure which it is open "my computer" and select "help" then "about windows" it should tell you which system it is there.

  18. #18
    makanyane's Avatar Praeses
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    Default Re: Bugs and issues

    just seen the screen shot - as you've got it in there and not higher I think you might have made the shortcut to the folder and not the game exe.


    the thing highlighted is the .exe file for BI that is what you need to make the shortcut from. Set your folder options to view details if that helps to see what names of things are. You also seem to be putting the path in the name for the shortcut and not its properties. When you get to its properties it should look like this
    when you are editing the path:

  19. #19

    Default Re: Bugs and issues


  20. #20

    Default Re: Bugs and issues

    oh sorry lol 2000 im an idiot when it comes to computers.

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