Results 1 to 19 of 19

Thread: no roman onager or archers

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default no roman onager or archers

    I have RTR Platinum v1.6

    I have noticed in the game and unit file that there are no onagers or roman archers....?????........or should I just do some tweaking and add the vanilla ones in?..

  2. #2
    Pontifexus Maximus's Avatar Tiro
    Join Date
    Feb 2007
    Location
    EU, Bulgaria, Sofia
    Posts
    240

    Default Re: no roman onager or archers

    Quote Originally Posted by lilmp89 View Post
    I have RTR Platinum v1.6

    I have noticed in the game and unit file that there are no onagers or roman archers....?????........or should I just do some tweaking and add the vanilla ones in?..
    I reckon, those units are supposed to appear on the scene later(after the Marian reforms).

  3. #3

    Default Re: no roman onager or archers

    They are not supposed to appear at all. Here`s the FAQ. It covers your question:
    http://www.totalrealism.net/vb/announcement.php?f=65

  4. #4
    Pontifexus Maximus's Avatar Tiro
    Join Date
    Feb 2007
    Location
    EU, Bulgaria, Sofia
    Posts
    240

    Default Re: no roman onager or archers

    Legionary cohorts will appear after the reforms of Gaius Marius(about 107), won't they? is there a fixed date, when they appear or it depends on how fast you expand?

  5. #5
    AngryTitusPullo's Avatar Comes Limitis
    Join Date
    Jan 2006
    Location
    Kuala Lumpur
    Posts
    13,018

    Default Re: no roman onager or archers

    Quote Originally Posted by Pontifexus Maximus View Post
    Legionary cohorts will appear after the reforms of Gaius Marius(about 107), won't they? is there a fixed date, when they appear or it depends on how fast you expand?
    They'll appear once you have the imperial palace in Italy (besides Rome I think). It'll trigger the reform to happen.


    CIVITATVS CVM AVGVSTVS XVI, MMVI
    IN PATROCINIVM SVB Dromikaites SVB MareNostrum SVB Quintus Maximus
    Want to know more about Rome II Total Realism ? Follow us on Twitter & Facebook

  6. #6
    ImKyleJames's Avatar Semisalis
    Join Date
    Feb 2007
    Location
    North Carolina
    Posts
    430

    Default Re: no roman onager or archers

    I have 1.6 Platinum as well.But REALLY what I would love is the use of heavy Siege Equipment in my campaign. I would love to throw in a Heavy Onagor at my Roman advesaries. Real German firepower you know? I know it's not historical, but it would REALLY be fun!How do I add this unit to my troops??
    Last edited by ImKyleJames; February 21, 2007 at 01:14 AM.

  7. #7
    KALI's Avatar Senator
    Join Date
    Feb 2005
    Location
    Here and there
    Posts
    1,054

    Default Re: no roman onager or archers

    Quote Originally Posted by ImKyleJames View Post
    I have 1.6 Platinum as well.But REALLY what I would love is the use of heavy Siege Equipment in my campaign. I would love to throw in a Heavy Onagor at my Roman advesaries. Real German firepower you know? I know it's not historical, but it would REALLY be fun!How do I add this unit to my troops??
    Its fairly easy and there are lots of tutorials on how to add units to your game. However, if you like fantasy games why not try the Blue Lotus Mod...
    I came, I saw, I went away again.


  8. #8
    Mylae's Avatar Memento Mori
    Join Date
    Oct 2005
    Location
    Ferrara, Italy
    Posts
    970

    Default Re: no roman onager or archers

    hm... who said that onagers were unhistorical? sure, the spoon-onager in vanilla rtw are, but to create new model (with the same animation) will be better.
    greek artillery was under development in that time, and Archimedes' tools are just the craziest we can mention. There were plenty of torsion artillery.
    Extravagant developer of Invasio Barbarorum: Flagellum Dei; Developer of Paeninsula Italica
    Creator of the XV-Century Machiavello Total War Mod (2.0) for M2TW



    Honorabilis Gaius Baltar est mihi patronum.

  9. #9
    KALI's Avatar Senator
    Join Date
    Feb 2005
    Location
    Here and there
    Posts
    1,054

    Default Re: no roman onager or archers

    Quote Originally Posted by Mylae View Post
    hm... who said that onagers were unhistorical?
    Hi Mylae,
    your answer is......... nobody. ImKyleJames' question specifically refers to Heavy onagers used in Vanilla and the Germans using them against the Romans. This to me sounds like fantasy..Find me a source from the BC's that supports this and I'll gladly concede..


    p.s yes a new model with animation would be cool but I don't think the Platinum team have any plans to do this.
    I came, I saw, I went away again.


  10. #10
    ImKyleJames's Avatar Semisalis
    Join Date
    Feb 2007
    Location
    North Carolina
    Posts
    430

    Default Re: no roman onager or archers

    Well that's all fine and dandy, and yes I've looked at those mod tutorials. But honestly, XXX_OOO_NNN.tga gloss? I just want a frickin catapult. Heh, I figure they were in the vanilla, so if I get those graphics, and add something to those descr. files and such somewhere I can add the onager to the German artillary. I just need a starting point, and a little help. Oh, by the way, in the General community forum, in the Coliseum section.. heh, nice pics there. "You have been raided!!" LOL, I died. It might be gone soon so hurry and find it, you'll enjoy it, or not.

  11. #11
    KALI's Avatar Senator
    Join Date
    Feb 2005
    Location
    Here and there
    Posts
    1,054

    Default Re: no roman onager or archers

    You just have to copy the appropriate text entries from the vanilla files into the RTR files.
    Btw its not a good idea to advertise sexually explicit images..that kind of makes you complicit which is a ban-able offence. And no.. I got no enjoyment from the images they're boring, ugly and annoying.
    Last edited by KALI; February 21, 2007 at 05:39 AM.
    I came, I saw, I went away again.


  12. #12
    ImKyleJames's Avatar Semisalis
    Join Date
    Feb 2007
    Location
    North Carolina
    Posts
    430

    Default Re: no roman onager or archers

    Sorry, I understand about that raided stuff. Last night I just found it totally funny and unexpected, I didn't know yet it was everywhere.

    Anywho, those appropriate text entries, that sounds easy enough. I will look through them to find out what you are talking about. I suppose I will have to add buildings too for the construction of said units? What should I be looking for?

  13. #13
    KALI's Avatar Senator
    Join Date
    Feb 2005
    Location
    Here and there
    Posts
    1,054

    Default Re: no roman onager or archers

    No you don't have to add buildings,
    you need to edit these files- export_descr_unit.txt, export_descr_bulding.txt and descr_model_battle.txt in the data folder. Also export_units.txt in the data/text folder. You can copy the appropriate entries directly from the Vanilla rtr text files for most of the entries. For the export_descr_bulding.txt you just need to add the lines to existing misslie recruitment buildings.
    I came, I saw, I went away again.


  14. #14

    Default Re: no roman onager or archers

    hm...I understand fine why there are no onagers..I can find time to add them in if I really want to...but what of the archers? I don't see why they are not in there...or is there something I'm not getting...?

  15. #15
    AngryTitusPullo's Avatar Comes Limitis
    Join Date
    Jan 2006
    Location
    Kuala Lumpur
    Posts
    13,018

    Default Re: no roman onager or archers

    Quote Originally Posted by lilmp89 View Post
    hm...I understand fine why there are no onagers..I can find time to add them in if I really want to...but what of the archers? I don't see why they are not in there...or is there something I'm not getting...?
    Because there's no roman archers within that period. There are however times when Roman uses archers in form of mercenaries which is correctly applied in the mod.


    CIVITATVS CVM AVGVSTVS XVI, MMVI
    IN PATROCINIVM SVB Dromikaites SVB MareNostrum SVB Quintus Maximus
    Want to know more about Rome II Total Realism ? Follow us on Twitter & Facebook

  16. #16
    AngryTitusPullo's Avatar Comes Limitis
    Join Date
    Jan 2006
    Location
    Kuala Lumpur
    Posts
    13,018

    Default Re: no roman onager or archers

    double post
    Last edited by AngryTitusPullo; February 26, 2007 at 11:17 AM.


    CIVITATVS CVM AVGVSTVS XVI, MMVI
    IN PATROCINIVM SVB Dromikaites SVB MareNostrum SVB Quintus Maximus
    Want to know more about Rome II Total Realism ? Follow us on Twitter & Facebook

  17. #17
    AngryTitusPullo's Avatar Comes Limitis
    Join Date
    Jan 2006
    Location
    Kuala Lumpur
    Posts
    13,018

    Default Re: no roman onager or archers

    tripple post
    Last edited by AngryTitusPullo; February 26, 2007 at 11:17 AM.


    CIVITATVS CVM AVGVSTVS XVI, MMVI
    IN PATROCINIVM SVB Dromikaites SVB MareNostrum SVB Quintus Maximus
    Want to know more about Rome II Total Realism ? Follow us on Twitter & Facebook

  18. #18
    KALI's Avatar Senator
    Join Date
    Feb 2005
    Location
    Here and there
    Posts
    1,054

    Default Re: no roman onager or archers

    Quote Originally Posted by AngryTitusPullo View Post
    Because there's no roman archers within that period. There are however times when Roman uses archers in form of mercenaries which is correctly applied in the mod.
    and once more for luck.

    I came, I saw, I went away again.


  19. #19

    Default Re: no roman onager or archers

    I see now. Thank you for your help. If I'm lucky, I can finally get some time this spring break to read on some more Roman History. The military in particular.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •