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  1. #1
    Foederatus
    Join Date
    Jan 2007
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    Saint John, New Brunswick Canada
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    Default Towers

    It would appear towers are now very difficult to destroy (sorry if I missed the memo - relatively new to LTC). At least that was my impression last night when my trebs couldn't even cause any damage. However the walls came down as expected.

    If this is so I like the change. It obviously means tougher assults. Are my impressions correct Lusted or were my trebs just having a bad night? Playing as England (again) btw.

    Regards,
    TS!

  2. #2
    dutch81's Avatar Senator
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    Default Re: Towers

    What version are you playing ... I play V2.1 and do not have this problem it usually takes a few hits however and their accuracy sucks. I think LTC 2.0 had the problem you refer to, but Lusted fixed it now.

  3. #3
    Indefinitely Banned
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    May 2006
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    Default Re: Towers

    Quote Originally Posted by dutch81 View Post
    What version are you playing ... I play V2.1 and do not have this problem it usually takes a few hits however and their accuracy sucks. I think LTC 2.0 had the problem you refer to, but Lusted fixed it now.

    I agree with you, re. accuracy, if your trebs. etc. are aiming at too acute an angle. However, I find if positioned directly in front of the tower in question, it crumbles very quickly.

    Great mod Lusted, I'd all but gone back to Rome completely until I tried 2.1.

  4. #4
    Foederatus
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    Default Re: Towers

    Agreed guys. Upon further play my trebs seem to be performing well. Might have been the angle. Thanks for the responses.

  5. #5
    dutch81's Avatar Senator
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    Default Re: Towers

    I was wondering if the accuracy of the ballista could be toned down a bit ... I don't know if anyone has noticed but of all the siege weapons this things is like a modern smart bomb it just never misses!

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