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Thread: Realistic building tree 3.0 for DLV

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  1. #1
    ZaPPPa's Avatar RTR co-daddy
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    Default Realistic building tree 3.0 for DLV

    I took the liberty of comparing the realistic building tree file with DLV's and adjusting the construction times and costs to match DLV.

    Credits go to mwarrior for the building tree of course.

    Just take the file and replace the one in DLV 1.9
    Last edited by ZaPPPa; February 14, 2007 at 02:22 PM.

  2. #2
    G Rider's Avatar Tiro
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    Default Re: Realistic building tree 3.0 for DLV

    Tried a new campaign with this and the leather tanner gives light mail not padded but says it upgrades to padded. Is that correct?

    Do the smiths still require Iron in the province to create smiths greater than the tanner?
    Last edited by G Rider; February 14, 2007 at 03:38 PM.
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  3. #3
    ZaPPPa's Avatar RTR co-daddy
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    Default Re: Realistic building tree 3.0 for DLV

    I think you have to upgrade troops twice in a row to get to padded, but I'm not sure.

  4. #4
    G Rider's Avatar Tiro
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    Default Re: Realistic building tree 3.0 for DLV

    I made a leather tanner at London. I make or upgrade spear or town militias from leather the no armor and they go to light mail right off skipping padded. Light mail is normally the 2nd upgrade requiring a blacksmith. Also shows in the building information that the leather tanner upgrades to padded and light mail. Upgrades two armors. Is that right?

    Also the DLV requires to have iron in the province to go past the leather tanner. Do you know if this changes that requirement?
    Last edited by G Rider; February 14, 2007 at 05:16 PM.
    I'm not interested in winning an argument with a moron on the Internet. - G Rider

  5. #5
    ZaPPPa's Avatar RTR co-daddy
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    Default Re: Realistic building tree 3.0 for DLV

    I added DLV's construction times and costs to the RBT buildings file. I did not add any resource requirements. I'll check it again to see where the requirement for iron is located and see if I can restore those requirements.

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