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Thread: How-To Edit unit textures.

  1. #101
    Domesticus
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    Default Re: How-To Edit unit textures.

    Thanks!

    I felt all right.

    Much more simple and good.
    Last edited by Crociato78; May 10, 2010 at 05:39 AM.

  2. #102
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: How-To Edit unit textures.

    One is glad to be of service










  3. #103
    Hrobatos's Avatar Praeses
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    Default Re: How-To Edit unit textures.

    great tutorial, nice work indeed + rep

  4. #104
    HELLEKIN's Avatar Miles
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    Default Re: How-To Edit unit textures.

    hello guys...i´m beginning to try to mood mtw 2 and i begun to hange(try) some banners...my problem is...to change back the dds to texture...i have the tool but when i try to convert it says..."cannot open file faction_banner_france" ,can you help me please...althoug my photoshop is the cs i tryed to convert one banner(unchanged) to dds(that was ok) but dds to texture this error appears....please help a guy in trouble that didn´t want to give up mooding(or try....to)
    many thanks to all
    Homo Homini Lupus

  5. #105
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: How-To Edit unit textures.

    The old texture file has to be in the same directory as the dds file.
    - Open the dds without midmaps.
    - Save dds in DTX5 format and generate mipmaps
    Convert










  6. #106
    HELLEKIN's Avatar Miles
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    Homo Homini Lupus

  7. #107
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: How-To Edit unit textures.

    Let me know if it worked.










  8. #108
    Rogal Dorn's Avatar Miles
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    Default Re: How-To Edit unit textures.

    Ah jeez, did anyone manage to do this in GIMP? I have no idea how to save it like the OP did with that nVidia plugin. In-game, the modded unit models are invisible. The texture only appears in bits and pieces when I scroll over them.

  9. #109
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    Default Re: How-To Edit unit textures.

    Quote Originally Posted by Rogal Dorn View Post
    Ah jeez, did anyone manage to do this in GIMP? I have no idea how to save it like the OP did with that nVidia plugin. In-game, the modded unit models are invisible. The texture only appears in bits and pieces when I scroll over them.
    Did you check my post:

    The old texture file has to be in the same directory as the dds file.
    - Open the dds without midmaps.
    - Save dds in DTX5 format and generate mipmaps
    Convert










  10. #110
    Rogal Dorn's Avatar Miles
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    Default Re: How-To Edit unit textures.

    Quote Originally Posted by gigantus View Post
    Did you check my post:

    The old texture file has to be in the same directory as the dds file.
    - Open the dds without midmaps.
    - Save dds in DTX5 format and generate mipmaps
    Convert
    Right... how do I save in DXT5 format and generate mipmaps with GIMP? That's the part that's confusing. Do I do it through the nVidia plugin, which I thought was only for Photoshop? Or can GIMP do it automatically? I have the .dds plug-in and I can edit the .dds files and convert them back to .texture. I don't think I'm saving them in DXT5 format or generating mipmaps, though, because the modified texture looks corrupted in-game.
    Last edited by Rogal Dorn; July 14, 2010 at 04:08 PM.

  11. #111
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: How-To Edit unit textures.

    Here is the link for the GIMP DDS plug in: you simply "Save As" DDS and then a little window with the options pops up. Same happens now when you open DDS files with GIMP.










  12. #112
    Rogal Dorn's Avatar Miles
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    Default Re: How-To Edit unit textures.

    Quote Originally Posted by gigantus View Post
    Here is the link for the GIMP DDS plug in: you simply "Save As" DDS and then a little window with the options pops up. Same happens now when you open DDS files with GIMP.
    Well, stupid moment for the day. I simply clicked Save, not Save As. Thanks a bunch gigantus!

  13. #113
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: How-To Edit unit textures.

    One is glad to be of service










  14. #114
    Voodo chile's Avatar Campidoctor
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    Default Re: How-To Edit unit textures.

    hey when i try and play a battle i get

    'Medieval 2 tota lwar has encountered an unspecified error and will now close'

    Why is that??

  15. #115
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: How-To Edit unit textures.

    It is the generic message if something goes wrong. If you are lucky, you have a more detailed message in your log, pointing out where the error is.










  16. #116

    Default Re: How-To Edit unit textures.

    Quote: Gigantus
    'The old texture file has to be in the same directory as the dds file.'

    Which is the old texture file?? cos i'm getting a bit confused. I'm having the exact problem that HELLEKIN had. I'm saving it .dds file but when i try to convert it by clicking select .dds to to texture it says 'cannot open file banner_template_copy.dds' what am i doing wrong???



    † Christus Vincit, Christus Regnat, Christus Imperat

  17. #117

    Default Re: How-To Edit unit textures.

    Ok I DID it i was leaving _template.dds instead of typing the faction's name tnkx



    † Christus Vincit, Christus Regnat, Christus Imperat

  18. #118

    Default Re: How-To Edit unit textures.

    Hi.

    I'm trying to learn how to edit textures. I've downloaded GIMP and the DDS plugin for it, but I'm struggling with the texture-dds converter. I found and downloaded this one, along with python to run it, but when I follow the steps in the screen shots, the new dds file does not appear. Have I done something wrong? Or is this converter too old? I'm sorry if I've made some schoolboy error, but like I say I'm just learning and I hope you can help me out.

  19. #119
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: How-To Edit unit textures.

    It requires python 2.6, anything newer and the script will not work.

    Python 2.6

    Here is a converter in EXE format, have a look if the download still exists.










  20. #120

    Default Re: How-To Edit unit textures.

    Not sure if it was 2.6 I downloaded, could have been 2.7. I'm not on my main pc at the moment so I'll have to check later.

    Yes it was 2.7.1, so I'll get the 2.6 version when I'm at my pc. Thanks for the tip
    Last edited by PotentSchraphlon; December 16, 2010 at 02:41 PM.

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