Page 2 of 9 FirstFirst 123456789 LastLast
Results 21 to 40 of 166

Thread: How-To Edit unit textures.

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Lord Condormanius's Avatar Artifex
    Join Date
    Dec 2006
    Location
    Derby, CT U.S.A.
    Posts
    6,439

    Default Re: How-To: Edit unit textures.

    Quote Originally Posted by HereticFang View Post
    Could you do this tutorial for GIMP users as well?
    I use GIMP...For the most part, it is the same as PS.
    "There is a difference between what is wrong and what is evil. Evil is committed when clarity is taken away from what is clearly wrong, allowing wrong to be seen as less wrong, excusable, right, or an obligatory commandment of the Lord God Almighty.

    Evil is bad sold as good, wrong sold as right, injustice sold as justice. Like the coat of a virus, a thin veil of right can disguise enormous wrong and confer an ability to infect others."
    -John G. Hartung

  2. #2

    Default Re: How-To: Edit unit textures.

    Im having some trouble im using the latest DDS plugin 8.13 or wat ever and my save screen is different. I try and make all the settings the same but wen i save it the file is almost double the size its suppose to be. any one else have this problem?
    My Projects


    Extended map currently working on
    http://www.twcenter.net/forums/showthread.php?t=89161
    Hundred Years War will work on again after done with extended map WIP
    http://www.twcenter.net/forums/showt...96#post1562796

  3. #3

    Default Re: How-To: Edit unit textures.

    Quote Originally Posted by miak View Post
    Im having some trouble im using the latest DDS plugin 8.13 or wat ever and my save screen is different. I try and make all the settings the same but wen i save it the file is almost double the size its suppose to be. any one else have this problem?
    Same Here...but i'm using Photoshop CS with 7.83 dds plugin
    It be great if someone could help us on this matter...Thank you
    Last edited by razormind; May 19, 2007 at 10:28 AM.

  4. #4

    Default Re: How-To: Edit unit textures.

    I've been searching for a way to open the .texture files in order to convert them into dds files. But I can't an answer anywhere. .texture files doesn't seem to exist anywhere when I search the internet. Could anyone plz help me?

  5. #5
    Socal_infidel's Avatar PDER Piper
    Join Date
    Jan 2007
    Location
    Brooklyn USA
    Posts
    2,563

    Default Re: How-To: Edit unit textures.

    You need to convert the texture files to dds with this tool by Alpaca:

    http://www.twcenter.net/forums/downl...o=file&id=1347

    It also changes your revised dds files back to texture files...

  6. #6

    Default Re: How-To: Edit unit textures.

    Thanks a million

  7. #7

    Default Re: How-To: Edit unit textures.

    Quote Originally Posted by Socal_infidel View Post
    You need to convert the texture files to dds with this tool by Alpaca:

    http://www.twcenter.net/forums/downl...o=file&id=1347

    It also changes your revised dds files back to texture files...
    What is this python thing it says to download in the read me?
    Last edited by SSJPabs; October 18, 2007 at 06:20 PM.

  8. #8

    Default Re: How-To: Edit unit textures.

    how do you work with "normals" file in phtoshop?

  9. #9

    Default Re: How-To Edit unit textures.

    Hi intresting thread ,i'm still new here i'm gonna try to make the 2 conquistador units look like 16th century knights of st.john so that i can create the great siege of Malta , the same units with the same weapons & armor but with red background & white cross on breast-plate & their shields instead of grey

    i never made this kind of stuff, but i really like to have these 2 units of knights of st.john. Tnkx for the info. i hope i succeed.
    Last edited by Praetorian1; January 24, 2010 at 06:13 AM.



    † Christus Vincit, Christus Regnat, Christus Imperat

  10. #10

    Default Re: How-To Edit unit textures.

    Could someone please explain the layout of the texture files.

    There are multiple images of unit torsos. On the file I am working with there are 6 total. 3 somewhat larger ones in the middle of the .dds file and 3 smaller ones along the bottom. I've been editing back and forth to try and figure out what each torso image is for.

    Thanks so much,
    Ronnie

  11. #11
    Foederatus
    Join Date
    Jun 2009
    Location
    Trondheim, Norway
    Posts
    27

    Default Re: How-To Edit unit textures.

    I get an error when i try to convert back from dds to texture
    Spoiler Alert, click show to read: 




    Opening




    Saving




    Converting





    EDIT: Solution was already posted by Gigantus on page six, Thanks gigantus
    Last edited by Ensiferum; May 21, 2011 at 09:13 AM.

  12. #12
    Methoz's Avatar Senator
    Join Date
    Jul 2005
    Location
    Bohemia (Czech: Čechy; German: Böhmen) (CZE)
    Posts
    1,281

    Default Re: How-To: Edit unit textures.

    hi, can i edit helmets?
    TotalWarForum.cz
    Česko-Slovenské fórum o hrách ze série Total War

  13. #13

    Default Re: How-To: Edit unit textures.

    hi, I tried modifying the alpha 1 in unit texures, to make a helmet invisible for exemple, or to take feathers off late knights'helmets, & it work in game when the camera is very close to the unit. The trouble is that when I move the camera further from the unit, the helmets/feathers reappear gradually, as if alpha 1 was losing effeciency as the camera get further. But I tried it with shields, & it PERFECTLY worked lol ! I also tried 2 blacken a whole unit texture's alpha 1 & the unit all disappeard perfectly, except the feathers (it was lancers/broken lances), which gradually reappeared as the camera got away from the units .

    All this is pretty strange...:hm: , does any one have an answer ?

  14. #14

    Default Re: How-To: Edit unit textures.

    i'm having some trouble, when i open up the units folder, its empty.

  15. #15

    Default Re: How-To: Edit unit textures.

    Sorry everybody that I haven't answered your questions. It's just that I haven't been online very often because of some problems. Anyway...

    pls, how to make normal texture files ?
    Here's a tutorial about that http://www.twcenter.net/forums/showthread.php?t=81010

    hi, can i edit helmets?
    Yes you can edit their color. Editing the shape has something to do with .mesh files. There's been unleashed a .mesh files editor, but I haven't tried it and I still don't know what it's capable of.

    i'm having some trouble, when i open up the units folder, its empty.
    Make sure you have unppacked the packs the right way.


    And about funky_kiwis question, I have no idea what the problem may be.

  16. #16
    Spartan II's Avatar Foederatus
    Join Date
    Oct 2006
    Location
    Wherever the Sparta's army is...
    Posts
    34

    Default Re: How-To: Edit unit textures.

    @cra_z_guy
    Try creating a batch file to run M2TW. Open Notepad and type

    Code:
    medieval2.exe --io.file_first
    Then save as, and type something like M2TW (think of it as a shortcut to run the game) and add .bat to it. I have Medieval II.bat. It will save it a as a batch file. Then, delete the files data\descr_geography_new.txt and data\descr_geography_new.db. After that, you can run Medieval II.bat (or whatever you decided to name it) and it will start the game.

    I'm not sure if it will work, as it is just an alternative to the preferences file.

    EDIT: @funky_kiwi
    That might because of sprite generation. If you don't know what that is, it's where 3D models are replaced with bitmaps (a 2D pic) when you're far away to increase performance. You might have noticed that far away the lighting on units isn't as good and they seem not to move as smoothly. The same is with trees and other objects.
    Last edited by Spartan II; April 11, 2007 at 11:29 PM.

  17. #17

    Default Re: How-To: Edit unit textures.

    does anyone know how I can replace weapons on unit.
    ex. replacing byz infantrys sword with a spear
    Last edited by lordyu; April 11, 2007 at 11:54 PM.

  18. #18
    Spartan II's Avatar Foederatus
    Join Date
    Oct 2006
    Location
    Wherever the Sparta's army is...
    Posts
    34

    Default Re: How-To: Edit unit textures.

    You'll need to model the .mesh format. www.twcenter.net/forums/showpost.php?p=1628859&postcount=113

  19. #19

    Default Re: How-To: Edit unit textures.

    First of all, thank you for the tutorial
    I have encountered a problem, though: After I have saved a file as .dds, the texture converter is no longer able to convert it back to .texture, regardless whether I have altered the content or not. It says "Cannot open file ...".
    I am quite certain that I have saved the files exactly like it is shown on the previous page.

  20. #20
    Spartan II's Avatar Foederatus
    Join Date
    Oct 2006
    Location
    Wherever the Sparta's army is...
    Posts
    34

    Default Re: How-To: Edit unit textures.

    Hmm. That version of the .dds plugin is very, very outdated. Yours is version 3, while what I'm using is 7.83. I'll figure out the format on the current version.

    EDIT: All right, here are the settings (yes, I've tested).

    The regular save screen:


    Under MIP Map Generation Filtering


    Under Image Options


    Under Fading MIP Maps


    Under Normal Map Settings


    See if that helps, Yenai.
    Last edited by Spartan II; April 13, 2007 at 11:51 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •