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Thread: Medieval Europa Map & Burreks Knights & Knaves 0.9 to TLR?

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  1. #1

    Default Medieval Europa Map & Burreks Knights & Knaves 0.9 to TLR?

    I'm wonderign if there are more people than me who wants to have these mods into TLR. Burreks Knights and Knaves are wonderful, and the latest release of K&K 0.9 adds a few new units, like Dismounted Mailed knights who wield two-handed-axes, Swordsmen sergants and a few more. I would defenitly like to see this into TLR, or in the adon package.

    Secondly, I like the Big map, but when i figh near mountains it offent end in that I can't reach my enemy. I've been looking into Rex Invictus Medieval Europa Map. It seems to have alot better mountains, which will probably fix the unrechable problem I have now, and, it looks sweet!

    Just my opinnion and I would like to know what the rest of you think about it.

  2. #2
    tornnight's Avatar Forum Bot
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    Default Re: Medieval Europa Map & Burreks Knights & Knaves 0.9 to TLR?

    K&K will definately be part of TLR.

    Eurpoa Map is based on the small scale vanilla map which doesn't fit with what TLR is aiming for. Tweaking the map will come in a future version.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  3. #3

    Default Re: Medieval Europa Map & Burreks Knights & Knaves 0.9 to TLR?

    Thanks for the quick answer Tornnight. Im allready using the K&K skins for your mod, but ading the new units was a bit to complicated

  4. #4

    Default Re: Medieval Europa Map & Burreks Knights & Knaves 0.9 to TLR?

    Ive just put Burreks new units into the long road, so its not too hard once you work out how to do everything.

    The main task is to edit the descr_buildings file - especialy when trying to get them to work with the complicated building system in tlr with all the event counters but you can just stick them in anywere if you just want to try them out.

    When you add the units to tlr it'd be good to balance them further because at the moment the western factions advantage is getting out of hand compared to turks/egyptians.

  5. #5
    tornnight's Avatar Forum Bot
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    Default Re: Medieval Europa Map & Burreks Knights & Knaves 0.9 to TLR?

    Yep, Balance is key.

    They will provide variety not advantage.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

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