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  1. #1

    Default RealCombat

    Hi all,
    the realcombat mod seems to add some more historic accuracy. How does it play with TLR. Can i install it over TLR V1.9?
    Any experiences?

  2. #2
    tornnight's Avatar Forum Bot
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    Default Re: RealCombat

    You can't install the entire Real Combat mod.
    However, you should be able to use the EDU (export_descr_units.txt) file without issue.

    I haven't tried doing that myself quite yet. Also, a future version of 1.9 will have something similar to it.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  3. #3

    Default Re: RealCombat

    thanks, what is the EDU containing roughly?

  4. #4
    tornnight's Avatar Forum Bot
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    Default Re: RealCombat

    Unit statistics
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  5. #5
    tornnight's Avatar Forum Bot
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    Default Re: RealCombat

    I just double checked. You would also need to modify the

    EDB (export_descr_buildings.txt) to include the changes from the
    (export_descr_building_SMITHS.txt) file in the mod
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  6. #6

    Default Re: RealCombat

    and dont forget copy expanded file, without it, new armor upgrades wouldnt be named correctly..

    Armor upgrade system in this mod is the best possible way.Hard to imagine something better, upgrades are worth to buy every +1 point to armor will make your unit to be more resistant. Gothic armor is almost unpenetrable with base weapons (need a arbalest or better arquebuse to kill ...) With 12 armor upgrade levels instead of vanila 6, there is a possiblity to include low tech version of armor for lesser units, so knight in Plate armor will have better quality armor than some soldier in lower cost base plate armor...
    Last edited by JaM; February 09, 2007 at 02:26 PM.

  7. #7
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    Default Re: RealCombat

    Torn, will the EDB and the expanded file for armour upgrades conflict with your mod? Basically are all three files ok? From what I gather, you need EDU, EDB and expanded file (which I'm not positive what it is, but I'll check it out).

  8. #8
    tornnight's Avatar Forum Bot
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    Default Re: RealCombat

    The expanded file should be ok. So will the EDU.

    The EDB has the be merged with the changes from Real Combat. You can't just drop the EDB in.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  9. #9
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    Default Re: RealCombat

    And what exactly does the EDB do? If the only changes I want are his unit stats including armour upgrades, do I need the EDB? I don't want new unit costs or anything, I want everything to remian TLR except battle. I'm still playin 1.8 btw, waiting for more updates and such before upgrading (plus I'm in the middle of a great campaign ).

  10. #10
    tornnight's Avatar Forum Bot
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    Default Re: RealCombat

    The EDB control buildings and the build tree. You need to merge the changes from his EDB_SMITHS file, otherwise you won't be able to upgrade your armor appropriately.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  11. #11

    Default Re: RealCombat

    Hi, I'm playing TLR 1.9BETA with the RealCombat 1.1

    In the tornnight's EDB file u must modify the Smith sections with a modded version that will convert it in a EDB_SMITHS-like file, in order to get the modified armor upgrade..

    in the building smith sections:

    - find any reference like:
    armour x

    - and change in:
    armour x*2 -1
    armour x*2

    I attach the 1.9Beta export_descr_buildings.txt modded file i use

    Currently i'm having too much fun playing with TRL 1.9beta+RealCombat1.1+Skymod_blood mod-by Horsearcher+Ultimate AI 1.3(Diplo AI only)+Darth Formations M2TW Version 4.0+ Burrek's texture

    (Sorry 4 my bad english! i'm from Italy)
    Last edited by Marcus Aemilius Scaurus; February 14, 2007 at 05:23 AM.

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