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  1. #1

    Default The Papacy

    The religious system introduced in MTW2 adds a great deal of fun to the game but like so many other things CA didnt take full advantage of its potential, and we are left to hope the modders will exploit it further.

    With that in mind i want to throw a few things out there in the hope that some bright modder somewhere might be inspired.

    One of the most annoying things about the the CA pope is he is way to mercenary. One of the easiest ways to maintain good faction is to simply set up a small tithe every turn. Setting up a regular payment should only give a one time boost in reputation - and a hit if it ever comes to an end. But a higher boost then a single payment of course, there should be a cap limiting how much faction you can gain through blatent bribery with a cooldown period. And of course the player shouldnt know what the cap is so they can countinue to pour cash in- The Pope will always take your money.

    When a faction is excommunicated the Pope demands the player cancel any alliances wich is fine, but the time frame is to long. I find if i ignore it the faction will be reconciled before i have to cancel the alliance. Time frame for mission completion is to long, i believe its like 9 turns!

    And what about trade rights? The time honored political move of economic sanctions isnt represented at all.

    And we cant forget the Popes role as peacemaker, missions to make contact with other catholic factions, to establish trade rights or alliances.

    Im sure there is much more that can be done, The Papacy can stand alot of improvement.

  2. #2

    Default Re: The Papacy

    @blackjoke
    interesting ideas but you should propose it in the AI subforums of Grandviz and others because we are not changing the diplomacy part

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  3. #3

    Default Re: The Papacy

    Quote Originally Posted by repman View Post
    @blackjoke
    interesting ideas but you should propose it in the AI subforums of Grandviz and others because we are not changing the diplomacy part

    repman
    Will do!
    I dont spend a great deal of time surfing the various forums here since i have no modding skills so im not aware of who does what. Deus Lo Vult is the only mod i bother to check up on - It seems to have it all.

    Thanks for the redirection

  4. #4

    Default Re: The Papacy

    I agree with you, it looks like AI forgot the AI, that I consider more important than the graphics. I understand the title "Total War", but do they need to take that to such an extreme point where there is only brute force and no intelligence?

    Lord Sigilus
    "God forbid that I should go to any Heaven where there are no horses" - R.B. Cunningham-Graham

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