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  1. #1
    tornnight's Avatar Forum Bot
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    Default TLR v1.9 Beta 2 - Archive

    TLR version 1.9 Beta 2 available

    Updated Feb 06, 11:30 EST
    Download Here

    Your splash screen should look like this.


    There is no installer. This is just a simple zip file with the files in it.
    Just unzip it to C:\Program Files\SEGA\Medieval II Total War
    It won't overwrite your current game.
    Execute it by running
    C:\Program Files\SEGA\Medieval II Total War\The_Long_Road_Beta.bat

    What's new
    - Armor based Era System
    - Era System for bigger walls
    - Era System for gunpowder
    - New Building Scheme for barracks (Option 3 from the poll)
    - Portugal Map Fixes
    - Improved Battle AI
    - Fixed Cardinals
    - Population growth lowered
    - Biggest Castle at start is a Wooden Castle (Keep style)
    - Biggest City is a regular stone wall city.

    Whats new since Beta 1

    - Fixed Building Tree
    - All new Campaign AI and Diplomacy
    - Only Militia has free upkeep
    - Crossbowmen can fire better from walls
    - Improved AI Siege Formations
    - Fixes to Cavalry getting stuck on rocks
    - Additional minor fixes.

    Whats not in yet
    - Unit Balance (It's taking more time)
    - New Units

    Remember, I can't guarantee that the saves for this will be compatible with the final. Please give me plenty of feedback on playability, enjoyability.

    Let me know if (Specifics please)
    -the difficulty is more/less difficult than 1.8.
    -the era system needs balancing
    -diplomacy needs balancing
    -recruitment needs balancing
    -build tree is broken
    -battle issues
    Last edited by tornnight; February 20, 2007 at 10:20 PM.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  2. #2

    Default Re: TLR v1.9 Beta 2 - Beta Download & Discussion

    Hi ,so far no change in battle AI will keep checking.

    Real Strategos always makes sure his troops are flexible .
    "The Condition of a military force is that its essential factor is speed,taking advantage of others' failure to catch up,going by routes they do not expect,attacking where they are not on guard."

  3. #3

    Default Re: TLR v1.9 Beta 2 - Beta Download & Discussion

    Okay trying Beta whilst I'm working..

    Playing as Portugal (new faction to me) and not sure what to expect. 1092 and have captured Sevilla, but want to play this beta very slowly and not rush into anything before I can cope.

    One oddity I guess, Scotland have allied with the Moors? I didn't think was this was supposed to happen? I'm playing H/H for the first time as well.


  4. #4

    Default Re: TLR v1.9 Beta 2 - Beta Download & Discussion

    woooah is this right? Alchemist's Lab before 1100 and before any type of gunpowder etc?


  5. #5
    tornnight's Avatar Forum Bot
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    Default Re: TLR v1.9 Beta 2 - Beta Download & Discussion

    Quote Originally Posted by Phil Stanbridge View Post
    Okay trying Beta whilst I'm working..

    Playing as Portugal (new faction to me) and not sure what to expect. 1092 and have captured Sevilla, but want to play this beta very slowly and not rush into anything before I can cope.

    One oddity I guess, Scotland have allied with the Moors? I didn't think was this was supposed to happen? I'm playing H/H for the first time as well.
    Using the new AI it can. It will just be more rare than christian alliances.

    Quote Originally Posted by Phil Stanbridge View Post
    woooah is this right? Alchemist's Lab before 1100 and before any type of gunpowder etc?
    They have to be renamed to a more generic school. It is as intended. Those buildings give you siege and missile upgrades.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  6. #6

    Default Re: TLR v1.9 Beta 2 - Beta Download & Discussion

    Have you found it easier to sue for peace against factions that bear you no real grudge?

  7. #7

    Default Re: TLR v1.9 Beta 2 - Beta Download & Discussion

    Hi

    I'm still having trouble accessing sovanto.com, so I can't download the beta.
    This week is my vacation, Monday I start a new semester and after that I will only have time to play 2-3 hours a week. Therefore I would be very happy it you could upload it somewhere else.

    Cheers Baeksen

  8. #8

    Default Re: TLR v1.9 Beta 2 - Beta Download & Discussion

    I can't start the mod. when i execute The_long_road_beta.bat it opens the original game. did I do something wrong? Only unzip it to the game folder right?

  9. #9
    tornnight's Avatar Forum Bot
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    Default Re: TLR v1.9 Beta 2 - Beta Download & Discussion

    Quote Originally Posted by CONK View Post
    I can't start the mod. when i execute The_long_road_beta.bat it opens the original game. did I do something wrong? Only unzip it to the game folder right?
    Hmm that should be it. I just looked over the files and I don't see anything wrong. Anyone else have problems?
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  10. #10

    Default Re: TLR v1.9 Beta 2 - Beta Download & Discussion

    Quote Originally Posted by tornnight View Post
    Hmm that should be it. I just looked over the files and I don't see anything wrong. Anyone else have problems?
    I've tLR 1.8 and LTC installed. I uninstall them and unzip 1.9 again but nothing is changed. :hmmm:

  11. #11
    Sol Invictus's Avatar Domesticus
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    Default Re: TLR v1.9 Beta 2 - Beta Download & Discussion

    Did you run Setup again after you unzipped the Beta 2 files?

  12. #12

    Default Re: TLR v1.9 Beta 2 - Beta Download & Discussion

    Quote Originally Posted by Sol Invictus View Post
    Did you run Setup again after you unzipped the Beta 2 files?
    Nope! Is there a setup?

  13. #13
    tornnight's Avatar Forum Bot
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    Default Re: TLR v1.9 Beta 2 - Beta Download & Discussion

    Thats weird. What part of the world do you live in?

    Ill see what I can do tonight. Can't do it from work.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  14. #14

    Default Re: TLR v1.9 Beta 2 - Beta Download & Discussion

    Quote Originally Posted by tornnight View Post
    Ill see what I can do tonight. Can't do it from work.
    Sounds good. Thanks

    Quote Originally Posted by tornnight View Post
    Thats weird. What part of the world do you live in?
    I live in Denmark. (I've just found this weird smiley named "denmark", who is holding a flag that looks more like the flag of Switzerland)
    Last edited by Baeksen; February 07, 2007 at 01:18 PM.

  15. #15
    Civis
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    Default Re: TLR v1.9 Beta 2 - Beta Download & Discussion

    Tornnight on the map there is a wood resource south west of Hamburg near the river where I can't get a merchant able to use it. Also a wood resource northwest of Magdeburg near the river and a wool resource just bellow that one. Any resource with the river just east of it can't be used.
    Last edited by badapple; February 07, 2007 at 05:26 PM.

  16. #16

    Default Re: TLR v1.9 Beta 2 - Beta Download & Discussion

    is the current addon install compatable with the beta version or will installing it mess something up?

  17. #17

    Default Re: TLR v1.9 Beta 2 - Beta Download & Discussion

    FWIW, regarding Spain and the attack then ceasefire, I've had that happen in earlier versions of TLR to the extent that a faction will attack (seige) then break the seige in the next turn as well as accept a ceasefire offer from me. Sometimes, I've had them accept the ceasefire in the same turn that they seige me and just leave...and not attack me again any time soon.
    This makes me unsure whether your experience is strictly related to 1.9 beta 2.

  18. #18

    Default Re: TLR v1.9 Beta 2 - Beta Download & Discussion

    I may be looking at this wrong, but in my current game as the Scots in 1.9 beta 2, the building requirments screen shows the requirements to build an archery range (range 3) in a castle to be both a drill square and a militia drill square. The militia drill square, of course, can only be built in a town. For a town, the archery range shows no requirements at all. Perhaps the requirement for militia drill square was meant for towns?

  19. #19
    tornnight's Avatar Forum Bot
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    Default Re: TLR v1.9 Beta 2 - Beta Download & Discussion

    Quote Originally Posted by borschwanger View Post
    is the current addon install compatable with the beta version or will installing it mess something up?
    As far as I can remember, it should be fine.

    Quote Originally Posted by Averroës View Post
    I may be looking at this wrong, but in my current game as the Scots in 1.9 beta 2, the building requirments screen shows the requirements to build an archery range (range 3) in a castle to be both a drill square and a militia drill square. The militia drill square, of course, can only be built in a town. For a town, the archery range shows no requirements at all. Perhaps the requirement for militia drill square was meant for towns?
    Hmm. Are you certain you can't build it? It is supposed be an OR thus allowing it to get built in either settlement. I just double checked and it is an OR.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

  20. #20

    Default Re: TLR v1.9 Beta 2 - Beta Download & Discussion

    i really think that the era system should be chosable by players from installation , cause some plaeyrs like me dont like the idea to wait some thing to happen (events that takes years) to get new units ....

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