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Thread: What's in the Campaign Script?

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  1. #1

    Default What's in the Campaign Script?

    Since I personally don't like the whole money script thing (IMO, smaller nations should have less money- it's more realistic.), I replaced the campaign script in the LTC mod (which has tons of other things I do like) with the vanilla script.

    My question is what all is changed in the LTC campaign script? Is it just the money scripts or are there other things included as well? I'm ~120 turns into a campaign and so far, it's exactly what I want... a good balance of LTC and vanilla. But I'd like to know what I'm tinkering with...

  2. #2
    Lusted's Avatar Look to the stars
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    Default Re: What's in the Campaign Script?

    Some changes to the Mongol abd Timurid spawn scripts but nothing else apart from the cash script.

    Oh, and with the cash script:

    -an ai faction gets 1000 florins for every settlement it has
    -if an ai factions treasury drops below 5000 and its before turn 50 its gets 5000
    -if an ai factions treasury drops below 5000 and it has more than 3 settlements it gets 5000.
    Creator of:
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    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  3. #3

    Default Re: What's in the Campaign Script?

    Thanks! And as always, I do really appreciate all the work you've put into the mod. Makes the game much more interesting (even if I make it "easier" by removing the money scripts

  4. #4

    Default Re: What's in the Campaign Script?

    Don't you mean less than 3 settlements?

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