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Thread: Enabling War Wagons and Wagon Walls

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  1. #1
    KnightErrant's Avatar Decanus
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    Default Re: Enabling War Wagons and Wagon Walls

    It converts forward but it defaults to the human skeleton.



    On back conversion you get the human bone strings in the .mesh file.
    (The original .mesh file doesn't have ANY bone strings.)
    This could be fixed if anyone wants to mod this or the wagonwall.

  2. #2

    Icon3 Re: Enabling War Wagons and Wagon Walls

    Hi.

    I've been thinking... historically wagon-forts were used purely static. Although, I see how many of you would often refer to the classic western-movies how these circles of wagons were formed, but nevertheless I would imagine that the deployment of such engines in medieval era would be prebattle, not pushed then assembled on the battlefield as we play it...

    So, I was thinking... does anybody knows the "secrets" of how the game-files handles the stakes (used by english longbowmen)? Since these are static, yet acts as obstacles (at least against cavalry), I would imagine in reality deploying real wagon-forts would be similar to how / when the stakes were deployed...

    Puh! Now I wish this game was far more flexible to modify...
    Last edited by Squid; May 17, 2011 at 12:32 PM.

  3. #3

    Default Re: Enabling War Wagons and Wagon Walls

    Quote Originally Posted by timsmurf View Post
    Hi.

    I've been thinking... historically wagon-forts were used purely static. Although, I see how many of you would often refer to the classic western-movies how these circles of wagons were formed, but nevertheless I would imagine that the deployment of such engines in medieval era would be prebattle, not pushed then assembled on the battlefield as we play it...

    So, I was thinking... does anybody knows the "secrets" of how the game-files handles the stakes (used by english longbowmen)? Since these are static, yet acts as obstacles (at least against cavalry), I would imagine in reality deploying real wagon-forts would be similar to how / when the stakes were deployed...

    Puh! Now I wish this game was far more flexible to modify...
    I was thinking same thing... but it seems there is no more info anywhere I can find about this. Too bad, what is actually implemented is hard to tell but those pictures look pretty cool and like something more could be done with this.

  4. #4
    Opifex
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    Default Re: Enabling War Wagons and Wagon Walls

    I want to see exactly how this plays into gameplay, and how the units react differently. Do they try to shoot through the windows, or what? What does wagon_wall do?


    "If ye love wealth greater than liberty,
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  5. #5
    KnightErrant's Avatar Decanus
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    Default Re: Enabling War Wagons and Wagon Walls

    Don't know that. Wagonwalls convert the same way and again
    default to human skeletons because the name isn't recognized.



    The DukeOfSerbia said they were pushed by units and then abandoned
    sometimes in battle. Don't know how to fix that but for the human player
    you could "circle the wagons" a la any Western film you care to name and it
    would be an interesting tactic, a transportable wooden fort for units on
    the move in open country.

  6. #6
    Opifex
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    Default Re: Enabling War Wagons and Wagon Walls

    If units must push the objects linearly, how does it ever become a circle? When I find time, I really have to take a look at this curious new ability.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  7. #7

    Default Re: Enabling War Wagons and Wagon Walls

    If anyone is still working on this project, keep it up. It will be a great addition to the game, a new way of playing. I, myself, am worthless at this kind of modding, so all I can do, is to add a postive cheering here and there. So keep it up!
    A new avatar, a new game, New bugs to be fixed!
    ...But you will have to do it for me!

  8. #8
    EarendilElenthol's Avatar Artifex
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    Default Re: Enabling War Wagons and Wagon Walls

    Perhaps you could use the circle from spearmen to get this something like circled?

  9. #9
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    Default Re: Enabling War Wagons and Wagon Walls

    I am thinking, that you can add war wagons in as a chariot/elephant unit. Then you could have crossbowmen inside the wagon as well.

  10. #10
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    Default Re: Enabling War Wagons and Wagon Walls


  11. #11

    Default Re: Enabling War Wagons and Wagon Walls

    Alternatively could one build a fort out of these, which can be built by eastern generals?
    Absolutley Barking, Mudpit Mutt Former Patron: Garbarsardar

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  12. #12
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    Default Re: Enabling War Wagons and Wagon Walls






  13. #13
    konny's Avatar Artifex
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    Default Re: Enabling War Wagons and Wagon Walls

    amazing

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  14. #14

    Default Re: Enabling War Wagons and Wagon Walls

    OMG! Banzai!, this is absolutely awesome! Can you please teach us how to do this? Please?

    Quote Originally Posted by Banzai! View Post





  15. #15
    Methoz's Avatar Senator
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    Default Re: Enabling War Wagons and Wagon Walls

    OH MY GOD!!!!!!!!! Thats great!!
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  16. #16
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    Default Re: Enabling War Wagons and Wagon Walls

    Hmmm pushed wagon walls would be useful in a siege assault and to simulate pavises.

  17. #17

    Default Re: Enabling War Wagons and Wagon Walls

    So no progress on this whatsoever? Right?

  18. #18
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Enabling War Wagons and Wagon Walls

    They are being used in the 1648 - Der dreissigjährige Krieg mod, check there.










  19. #19

    Default Re: Enabling War Wagons and Wagon Walls

    So they are exclusively for that mod only?

  20. #20
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Enabling War Wagons and Wagon Walls

    If you want to use them, ask the mod leader (monguntiacum) for permission.










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