Results 1 to 3 of 3

Thread: mongols

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default mongols

    I've been playing as the mongols for a change of pace. There are a few weird things occuring (mongol horse archers require no upkeep, able to retrain mercenery units to full strength, etc). Are the mongols meant to be played? Any future tweaking for the khans? Sorry if this has been asked before (I didnt see it).

  2. #2

    Default Re: mongols

    @general_varro
    never played longer the mongols myself
    In DLV 2.0 it will be a normal faction (at 1180)

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  3. #3

    Default Re: mongols

    its kinda interestin...the polish army showed up in 1096 and started kickin my butt...lol

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •