Hello.
I made some positive changes for the Imperium Surrectum 0.6.7 "Dawn of an Empire" (submod) mod. I have already fixed the contents of all units in the export_descr_unit file, basically I reduced the cost of maintaining units by 2 times (sometimes rarely by three times). I did not touch the cost of hiring. I fixed the fact that suddenly the priority of hiring was slingers and spear throwers and archers. I made the hiring of infantry, phalangites and other infantry with spears and swords a priority, also fixed the fact that the nation of Cimbri could not hire any units at all (of course, not without problems, since in hiring they now sometimes hire Gallic units (from the Cimbri), there is a very tricky hiring system in the mod, it is not so easy to remake it and understand it. file export_descr_buildings
There I also made it so that some nations that previously could not build farms now build them
Stables now give a small income, although they used to take it away, and walls also give happiness for the people and a minimum income
----------
Soon I will publish this small patch (FIX) for the mod Imperium Surrectum 0.6.7 "Dawn of an Empire" (submod). Now I am testing it for different factions - does everything work fine?
In principle, I did not change anything, did not touch the price of hiring buildings, the price hiring units
But reduced the time of hiring units from 2 years to 1 year for many units (not for all).. Only one thing reduced the purchase of a building (buying wheat, for population growth)
And roads now also bring benefits