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Thread: Tsardoms Total War - Archduchy of Austria 1448 Update

  1. #1
    jurcek1987's Avatar Protector Domesticus
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    Default Tsardoms Total War - Archduchy of Austria 1448 Update


    Archduchy of Austria 1448 Update

    Austria will have a new, more restricted starting position. Albrecht and Sigismund Habsburg and the count of Freiburg will be rebel characters if the player is Austria. This better reflects the historical situation in 1448 when Austria was divided between the various branches of the Habsburg family. They will remain as part of Austria if the AI controls the faction. Gorz has also been reallocated to the Cilli faction.

    Spoiler Alert, click show to read: 


    New German and Central European battle map settlements - huuuge thank you to LEZVIE his Italian Wars mod for giving us permission

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    New Invasions and Rebellions

    Baronial Rebellion (1462)

    - rebel stacks spawns near Vienna

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    Baumkircher Feud (1469)

    Styrian noble uprising, rebels spawn in Styria

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    Hussite Raids

    2.5% chance every turn in Hussite regions

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 


    The Austrian - Hungarian War

    Siege of Graz (1481)

    Spoiler Alert, click show to read: 

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    Bertalan Dragfy the Hungarian general

    Spoiler Alert, click show to read: 


    Siege of Vienna (1485)

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    Added a second stack so it is a nice challenge, this happens quite late in the campaign

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    The Black Army led by Peter Gereb

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    Lorinc Ujlaki, another Hungarian commander

    Spoiler Alert, click show to read: 


    New Yes/No Events

    Albert III of Saxony spawns in 1475 (this event will appear for all the German factions)

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 


    Landsknecht Mercenaries - randomly triggered event like the condottieri in Italy


    Available for the following factions: Hungary, Bohemia, Cilli, Austria, Bavaria, Wurttemberg (also Croatia for 1345)
    It will start after the Landsknecht event


    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

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    Imperial Army - randomly triggers if the player has the HRE crown


    Available for the following factions: Bohemia, Austria, Bavaria, Wurttemberg
    Ability to raise Imperial Armies in exchange for some money


    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

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    New Ancillaries and Merchant Character

    Jakob Fugger - unique merchant character spawning for German factions (they can not recruit merchants)

    Jakob Fugger is tied to the player owning Augsburg with a bank built. Will spawn once for any HRE faction (we will do something similar with Nurnberg and the Welser family).

    There will also be an ancillary for a generic Fugger banker with smaller bonuses.

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 


    A Couple more ancilliaries

    Konrad Peutinger - In Augsburg from 1497

    Spoiler Alert, click show to read: 


    Albrecht Durer - Nurnberg 1495

    Spoiler Alert, click show to read: 

  2. #2
    Wallachian's Avatar Citizen
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    Default Re: Tsardoms Total War - Archduchy of Austria 1448 Update

    Reserved

  3. #3
    Dead*Man*Wilson's Avatar Campidoctor
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    Default Re: Tsardoms Total War - Archduchy of Austria 1448 Update

    Nice! Love the fresh approach to this faction. Hope to see more improvements like this.

  4. #4
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Tsardoms Total War - Archduchy of Austria 1448 Update

    Looks really great!
    JoC

  5. #5
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Tsardoms Total War - Archduchy of Austria 1448 Update

    Great Upadate...And a lot of complicated Script creations! I remember someone that I adressed for help that he has no expirience to script and voila I see this masterpiece. Congrats!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.

    TGC settlements previews.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  6. #6
    Wallachian's Avatar Citizen
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    Default Re: Tsardoms Total War - Archduchy of Austria 1448 Update

    Not sure who you asked, there's only one person who creates these scripts and that is Jurcek. I doubt he ever said that he doesn't know how to create these scripts.

    Also, these scripts are quite simple, not complicated at all. We've had them in Tsardoms for years and we just copy-paste them to create new events.

  7. #7
    Cro-Gamer's Avatar Civis
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    Default Re: Tsardoms Total War - Archduchy of Austria 1448 Update

    Great update!

    Regarding the Landsknecht:

    Landsknecht Mercenaries - randomly triggered event like the condottieri in Italy


    Available for the following factions: Hungary, Bohemia, Cilli, Austria, Bavaria, Wurttemberg (also Croatia for 1345)

    I never got access to the Landsknechte when playing as Croatia in 1345. Is this something you plan to add in the future?

  8. #8
    Wallachian's Avatar Citizen
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    Default Re: Tsardoms Total War - Archduchy of Austria 1448 Update

    This is a preview for a future update. So it's not in the current versions. First it will be released in 1448, then time permitting in 1345.

  9. #9
    Cro-Gamer's Avatar Civis
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    Default Re: Tsardoms Total War - Archduchy of Austria 1448 Update

    Got it! Thanks for the answer.

  10. #10

    Default Re: Tsardoms Total War - Archduchy of Austria 1448 Update

    https://www.youtube.com/watch?v=oh48_UGQJZ8&t=231s

    did anyone see this video?
    they say that this landsknecht armor was only a court ritual,maybe duel armor but it is to good to be avaliable for the landknchts who bought armor.
    I newer understud why the reislaufe, and landknechts wouldnt be armorless unit that u need to upgrade

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