Hi Guys,

I've been reading all the tutorials, checked out some videos and am still struggling to implement a mod. My goal right now is to make an extremely simple proof-of-concept to verify that I'm actually even doing the right thing.

Here's what I've done.

  1. Downloaded and installed RP Pack Manager
  2. Created a new mod "MyMod->NewMod" name = "higher_commodity_values"
  3. Right-clicked on my empty pack file and selected Add->Add From Pack file
  4. Selected packfile patch.pack
  5. From the patch.pack I navigated to db->commodities_tables->commodities and double-clicked, which added it (with its tree structure) to my mod
  6. Closed the patch.pack
  7. Right-clicked on the commodities file (within commodities_tables folder) and renamed to "new_commodities"
  8. Open that new_commodities file and updated all values for "Baseline Price Per Unit to 50
  9. Under PackFile menu, changed the PackFileType to "Mod"
  10. Clicked PackFile menu -> Install
  11. Verified that the new pack "higher_commodity_values.pack" file now exists in my empire game's data folder
  12. Navigated to my scripts folder in user/appdata/roaming etc
  13. Create new text file called "user.empire_script.txt"
  14. Opened the file and added a single line: "mod higher_commodity_values.pack;"
  15. Saved file ensuring its in unicode (UTF-8)
  16. Loaded Empire -> New Grand Campaign -> Opened the Government dialog then the Trade tab expecting to see commodity values of something much higher eg. 50
  17. Actually saw same default values as always


I've also done about 30 variants of above to no avail