I was always amazed how aggressive the AI was when attacking the player on the campaign map in SPQR. I’ve come to the conclusion that something in the EDU file (with unit stats) makes the AI armies believe they are stronger and thus more willing to attack. Please LT, can you explain to me how you designed your unit stats to get the AI to be on the offensive more. I’m so curious about this because defensive AI in battles are not good , but when they are on the attack they play out a little better and this is my goal.