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Thread: Can someone help me with this log?

  1. #1
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Can someone help me with this log?

    I test TGC mod . The turn is 150 that Fatimids invade both Tulunids and Achlabids to create their new Caliphate. It seams though that in the areas they invade Abbasids have taken them. In the proper form of the script Fatimids must be HOSTILE to all other Muslim Factions untill they will establish the new homeland. In turn 151 i have a loaylist rebelion (i play as Romans)against Pechengs and its the 2nd turn with Fatimids in game. The game has an inaccesible CTD that never apeared before. Also some captains of Emirate of Crete become rebels.
    1: Fatimids can not attack to Abbasids.
    2: The loyalist rebelion creates a false ownership of the rebeled settlement.
    3: The Emirate of Crete rebels create a CTD.
    4: Other.
    Can someone help me?
    Attached Files Attached Files
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.

    TGC settlements previews.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Can someone help me with this log?

    There are a number of "DiplomaticStanceFromCharacter needs a living character" errors just before the crash. Maybe follow up on those as they seem to be related?

    Also run the log just in trace mode, it may give a clue.
    Last edited by Gigantus; September 03, 2024 at 11:26 PM.










  3. #3
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Can someone help me with this log?

    Quote Originally Posted by Gigantus View Post
    There are a number of "DiplomaticStanceFromCharacter needs a living character" errors just before the crash. Maybe follow up on those as they seem to be related?

    Also run the log just in trace mode, it may give a clue.
    How do i make log in trace mode?
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.

    TGC settlements previews.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Can someone help me with this log?

    It's an entry in the CFG file that looks like this, example from Bare Geomod:
    Code:
    [log] 
    to = system.log.txt                    # path and name of log
    level = * trace                        # detailed log
    The level in your entry will he different. Simply put a hash sign (#) in front of your level line and then copy my line underneath it. then run the game until the error. The file will be substantially larger.










  5. #5
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Can someone help me with this log?

    The curent data i work with has the _tartaros_ melt data , his fix and Calistonian 1st addition that among the main differences is the replace of Princesses as names to PSFs with Witches so that in the future we can add Princesses in the game. Also _tartaros_ added shadow factions to a number of main fations that their description name looks similar to rebel factions entries.
    The problem is that how many times i start the campaign there is a non by pass turn either in turn 176 or turn 179 that may or may not has to do with a spesific event.
    can enyone locate the problem?

    EDIT: I can not Understand what i must copy or modify.
    TGC that uses the TGC 0.009 has two CFG txt one in the main M2TW folder and one in the mod's folder and the TGC 0.98 Melt has one CFG txt on its mod folder.
    TGC CFG is much more detailed by Absinthia.
    Code:
      
      to = mods/TGC/logs/system.log.txt
      ;level = ai.ltgd trace
      ;level = * error
      ;level = * trace
      level = *script* trace
      ;file = game.script.* logs/pkh.script2.log.txt
      ;file = game.script* logs/pkh.script.log.txt
      ;file = game.script logs/pkh.scriptoutput.log.txt
      
      [video]
      windowed = false 
      movies = true
      anisotropic_level = 16
      anti_alias_mode = off
      antialiasing = 8
      assassination_movies = 0
      autodetect = 0
      battle_resolution = 1920 1080
      bloom = 0
      building_detail = high
      campaign_resolution = 1920 1080
      depth_shadows = 2
      depth_shadows_resolution = 2
      effect_quality = highest 
      event_movies = 1
      grass_distance = 75
      infiltration_movies = 1
      model_buffers_per_node = 4
      ground_buffers_per_node = 4
      ground_cover_buffers_per_node = 4
      no_background_fmv = 0
      reflection = 0
      sabotage_movies = 1
      shader = 2
      show_banners = 0
      show_package_litter = 1
      skip_mip_levels = 0
      splashes = 1
      sprite_buffers_per_node = 4
      subtitles = 0
      terrain_quality = high
      texture_filtering = 2
      unit_detail = highest
      vegetation = 1
      vegetation_quality = high
      vsync = 1
      water_buffers_per_node = 4
      widescreen = 1
      tga_width = 1920
      tga_aspect = 1.7
      
      [audio]
      enable = 1
      master_vol = 100
      music_vol = 40
      provider = Miles Fast 2D Positional Audio
      sfx_vol = 100
      speech_enable = 1
      speech_vol = 60
      #sub_faction_accents = 1
      
      #[util]
      #no_animdb = true
      
      #[ai]
      ltgd_logging = true
      
      [misc]
      unlock_campaign = true
      show_hud_date = true
      rebuild_geography_db = true
      
      [game]
      advisor_verbosity = 0
      unlimited_men_on_battlefield = true
      no_campaign_battle_time_limit = true
      unit_size = normal
      event_cutscenes = 0
      disable_arrow_markers = false
      auto_save = true 
      
      [ui]
      #full_battle_HUD = 1
      
      [hotseat]
      scroll = false
      turns = false
      disable_console = false
      disable_papal_elections = false
      autoresolve_battles = false
      validate_diplomacy = false
      save_prefs = true
      autosave = true
      save_config = true
      close_after_save = false
    TGC Melt
    Code:
      [features]
      mod = mods/TGC_melt
      editor = false
      
      [io]
      file_first = true
      disable_file_cache = true
      
      [log]
      to = mods/TGC_melt/logs/system.log.txt
      ;level = ai.ltgd trace
      ;level = * error
      level = * trace
      level = *script* trace
      
      
      [video]
      windowed = false 
      movies = true
      anisotropic_level = 16
      anti_alias_mode = off
      antialiasing = 8
      assassination_movies = 0
      autodetect = 0
      battle_resolution = 1920 1080
      bloom = 0
      building_detail = high
      campaign_resolution = 1920 1080
      depth_shadows = 2
      depth_shadows_resolution = 2
      effect_quality = highest 
      event_movies = 1
      grass_distance = 75
      infiltration_movies = 1
      model_buffers_per_node = 4
      ground_buffers_per_node = 4
      ground_cover_buffers_per_node = 4
      no_background_fmv = 0
      reflection = 0
      sabotage_movies = 1
      shader = 2
      show_banners = 0
      show_package_litter = 1
      skip_mip_levels = 0
      splashes = 1
      sprite_buffers_per_node = 4
      subtitles = 0
      terrain_quality = high
      texture_filtering = 2
      unit_detail = highest
      vegetation = 1
      vegetation_quality = high
      vsync = 1
      water_buffers_per_node = 4
      widescreen = 1
      tga_width = 1920
      tga_aspect = 1.7
      
      [audio]
      enable = 1
      master_vol = 100
      music_vol = 40
      provider = Miles Fast 2D Positional Audio
      sfx_vol = 100
      speech_enable = 1
      speech_vol = 60
      #sub_faction_accents = 1
      
      #[util]
      #no_animdb = true
      
      #[ai]
      ltgd_logging = true
      
      [misc]
      unlock_campaign = true
      show_hud_date = true
      rebuild_geography_db = true
      
      [game]
      advisor_verbosity = 0
      unlimited_men_on_battlefield = true
      no_campaign_battle_time_limit = true
      unit_size = normal
      event_cutscenes = 0
      disable_arrow_markers = false
      auto_save = true 
      
      [ui]
      #full_battle_HUD = 1
      
      [hotseat]
      scroll = false
      turns = false
      disable_console = false
      disable_papal_elections = false
      autoresolve_battles = false
      validate_diplomacy = false
      save_prefs = true
      autosave = true
      save_config = true
      close_after_save = false
    How do i change the trace ?
    Attached Files Attached Files
    Last edited by AnthoniusII; September 10, 2024 at 06:30 AM.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.

    TGC settlements previews.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  6. #6
    Gigantus's Avatar I am not special - I am a limited edition.
    Patrician took an arrow to the knee spy of the council

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    Default Re: Can someone help me with this log?

    Only the CFG file in the mod's directory is of interest as it overrules\overwrites the CFG entries in the main directory.
    Put a semi colon in front of this line of TGC's file: level = *script* trace










  7. #7
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Can someone help me with this log?

    Quote Originally Posted by Gigantus View Post
    Only the CFG file in the mod's directory is of interest as it overrules\overwrites the CFG entries in the main directory.
    Put a semi colon in front of this line of TGC's file: level = *script* trace
    Something like this?
    Code:
     to = mods/TGC/logs/system.log.txt
      ;level = ai.ltgd trace
      ;level = * error
       level = * trace
      #level = *script* trace
      ;file = game.script.* logs/pkh.script2.log.txt
      ;file = game.script* logs/pkh.script.log.txt
      ;file = game.script logs/pkh.scriptoutput.log.txt
    
    Red line?
    Last edited by AnthoniusII; September 13, 2024 at 02:39 AM.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.

    TGC settlements previews.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


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