The curent data i work with has the _tartaros_ melt data , his fix and Calistonian 1st addition that among the main differences is the replace of Princesses as names to PSFs with Witches so that in the future we can add Princesses in the game. Also _tartaros_ added shadow factions to a number of main fations that their description name looks similar to rebel factions entries.
The problem is that how many times i start the campaign there is a non by pass turn either in turn 176 or turn 179 that may or may not has to do with a spesific event.
can enyone locate the problem?
EDIT: I can not Understand what i must copy or modify.
TGC that uses the TGC 0.009 has two CFG txt one in the main M2TW folder and one in the mod's folder and the TGC 0.98 Melt has one CFG txt on its mod folder.
TGC CFG is much more detailed by Absinthia.
Code:
to = mods/TGC/logs/system.log.txt
;level = ai.ltgd trace
;level = * error
;level = * trace
level = *script* trace
;file = game.script.* logs/pkh.script2.log.txt
;file = game.script* logs/pkh.script.log.txt
;file = game.script logs/pkh.scriptoutput.log.txt
[video]
windowed = false
movies = true
anisotropic_level = 16
anti_alias_mode = off
antialiasing = 8
assassination_movies = 0
autodetect = 0
battle_resolution = 1920 1080
bloom = 0
building_detail = high
campaign_resolution = 1920 1080
depth_shadows = 2
depth_shadows_resolution = 2
effect_quality = highest
event_movies = 1
grass_distance = 75
infiltration_movies = 1
model_buffers_per_node = 4
ground_buffers_per_node = 4
ground_cover_buffers_per_node = 4
no_background_fmv = 0
reflection = 0
sabotage_movies = 1
shader = 2
show_banners = 0
show_package_litter = 1
skip_mip_levels = 0
splashes = 1
sprite_buffers_per_node = 4
subtitles = 0
terrain_quality = high
texture_filtering = 2
unit_detail = highest
vegetation = 1
vegetation_quality = high
vsync = 1
water_buffers_per_node = 4
widescreen = 1
tga_width = 1920
tga_aspect = 1.7
[audio]
enable = 1
master_vol = 100
music_vol = 40
provider = Miles Fast 2D Positional Audio
sfx_vol = 100
speech_enable = 1
speech_vol = 60
#sub_faction_accents = 1
#[util]
#no_animdb = true
#[ai]
ltgd_logging = true
[misc]
unlock_campaign = true
show_hud_date = true
rebuild_geography_db = true
[game]
advisor_verbosity = 0
unlimited_men_on_battlefield = true
no_campaign_battle_time_limit = true
unit_size = normal
event_cutscenes = 0
disable_arrow_markers = false
auto_save = true
[ui]
#full_battle_HUD = 1
[hotseat]
scroll = false
turns = false
disable_console = false
disable_papal_elections = false
autoresolve_battles = false
validate_diplomacy = false
save_prefs = true
autosave = true
save_config = true
close_after_save = false
TGC Melt
Code:
[features]
mod = mods/TGC_melt
editor = false
[io]
file_first = true
disable_file_cache = true
[log]
to = mods/TGC_melt/logs/system.log.txt
;level = ai.ltgd trace
;level = * error
level = * trace
level = *script* trace
[video]
windowed = false
movies = true
anisotropic_level = 16
anti_alias_mode = off
antialiasing = 8
assassination_movies = 0
autodetect = 0
battle_resolution = 1920 1080
bloom = 0
building_detail = high
campaign_resolution = 1920 1080
depth_shadows = 2
depth_shadows_resolution = 2
effect_quality = highest
event_movies = 1
grass_distance = 75
infiltration_movies = 1
model_buffers_per_node = 4
ground_buffers_per_node = 4
ground_cover_buffers_per_node = 4
no_background_fmv = 0
reflection = 0
sabotage_movies = 1
shader = 2
show_banners = 0
show_package_litter = 1
skip_mip_levels = 0
splashes = 1
sprite_buffers_per_node = 4
subtitles = 0
terrain_quality = high
texture_filtering = 2
unit_detail = highest
vegetation = 1
vegetation_quality = high
vsync = 1
water_buffers_per_node = 4
widescreen = 1
tga_width = 1920
tga_aspect = 1.7
[audio]
enable = 1
master_vol = 100
music_vol = 40
provider = Miles Fast 2D Positional Audio
sfx_vol = 100
speech_enable = 1
speech_vol = 60
#sub_faction_accents = 1
#[util]
#no_animdb = true
#[ai]
ltgd_logging = true
[misc]
unlock_campaign = true
show_hud_date = true
rebuild_geography_db = true
[game]
advisor_verbosity = 0
unlimited_men_on_battlefield = true
no_campaign_battle_time_limit = true
unit_size = normal
event_cutscenes = 0
disable_arrow_markers = false
auto_save = true
[ui]
#full_battle_HUD = 1
[hotseat]
scroll = false
turns = false
disable_console = false
disable_papal_elections = false
autoresolve_battles = false
validate_diplomacy = false
save_prefs = true
autosave = true
save_config = true
close_after_save = false
How do i change the trace ?