Ook i will take a look for Aragon stables also...
Next release i plannd rework Siculo-Normand and France and England, maybe also abbasids or egyptians units... Any proposals for them?
Do you like cultural assimilation requirement? Now priest is more important for "convert" infidels lands and for you can recruit factional troops in your conquered settlements, it will be more visible in Iberia or Holy lands, with wars into different culture and religions, furthemore it is historical, if you conquest a muslim settlement and you are christian , at the beginning you only will have regional troops to recruit and mercenaries, after when you build churchs and priest and convert or "change the population to your own culture" you will have factional troops. It make the game more real and challenge and the religion more important in the game.
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Other than adjust the max:5(!?) from lv4 aristocracy well plenty. The most important right now is to adjust the unit recruitment balance. I hadn't rechecked England yet but Norman castle are currently functionally useless with the only swordsman being only Norman foot knight, he Spearman seems pointless when Norman Serjeant exist from the Norman unique building and Norman missing Archer which mean Norman have only access to Crossbow and Norman could get the most of ranged unit in Cities, not Castles. The fact Urban Crossbow milita now exist which can only be recruit in city and superior than the old Levy crossbow just make Castles more redundant as Norman as of now other than for Castle education and recruitment slots.
Abbasids i don't know much what to be changed but i felt Abbasids playstyle too similiar with Seljuk and Zengids, make worst that Abbasid reform that make them slightly unique(Abna heavy spearman and one or a few unique units i forgot) are locked for about a generation years. No idea yet on what could make them unique but Abbasid could have access to more max: Bedouin and Arab units, Bedouin is kinda a joke though, too lightly armed yet somewhat expensive to field.
Egyptian i haven't play so no idea formed yet.
And finally i quite like the assimilation although current experience are more skewed into "cannot recruit except mercenary until at least convert to 25%"
Don't worry mate, normans will be reworked, I have the idea that the "spearmen" will be modified to "sergeant spearmen" only recruitable in castles and the current "sergeant spearmen" will be modified to "heavy sergeant spearmen" with better stats and also recruitable in castles.The idea is that in the cities you can only recruit basic troops and urban militia and the castles have more military units, more strategic in the game.
-the cultural assimilation so you can recruit AOR units and mercenaries if you don't have enough religion in your favor, this will also make the AOR units more important, at least at the beginning of a conquest in enemy territory with different faith (Iberia, Holy Lands, Steppe Rus, Lithuania, Anatolia...)
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Oh speaking of assimilation, i think it would be cool if Andalusian units are available in all Iberia provided it met the religious requirement.
but the andalusian units are AOR units, so regional troops, and no need religious requirements, they only live in their origin lands ( Andalusia or South Spain, exist an Hidden resource for them)
EXPLANATION: one of the reasons for SSHIM, is to make more AOR units, and to make the game more realistic and historical.Example: If you conquer Rome as the Moors you will bring Berber troops from North Africa, Black troops from North Africa as well, Andalusian units from South Iberia, Christian Guards (Saqaliba) from Iberia and your Royal Palace and your basic factional troops( muslims from your settlements)... when you have Rome, being an entirely catholic population, it will be very difficult to control it due to its discontent and religious differences (revolts and possible crusade against you), this will be added to the fact that until you convert at least 25% of the Roman population to Muslim you will not have basic troops from your faction (andath militia, crossbowmen...) you will have to rely on your invading army as well as the regional troops (AOR units) that you find in that region in addition to the mercenaries available for hiring. This is what makes the game even more immersive and realistic, it will be difficult to do but if you do it it will be a great challenge and satisfaction for the player.
In the settlements conquered with your same religion or culture this problem will not take place, only the typical public disorder that occurs when conquering an enemy settlement but you will be able to recruit the corresponding troops as if it were a Muslim city.
This will make the Iman or priest have to be used more and be more important in the game, in addition to your priority being to build mosques and convert the population to your culture/religion (it will take years to do so)
Last edited by j.a.luna; December 15, 2024 at 05:04 AM.
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So you're saying as Moors expand northward it's army should primarily consisted of Arab Infantry because they could be recruited anywhere as long as it reach 25% Islam? :p
But seriously yeah i know but currently at least for Moors, infantry are quite limited as they expand. One could argue Foot Fari Lancers is all one really needed for Muslim infantry in general but Moors selection outside Berber and Andalusia is a tad lacking, their military from barracks outside of Moors core but have been integrated religious wise are converted city militia(various Ahdaths), arab settlers and Faris.
I believe I do have good relations with both
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It's neat that you put the tribes name in the Berber units. I do wonder though... what happened to Lamtuna after Almohad, which is Masmuda(archer) take over?
You start with Almohad general in Fez so i make a roleplay to simulate the rise of Almohad by marrying him and making him my heir since there is no such event yet :p
I think i did it, its a compressed file with the save. Forgive me, im new to this
Yes, this is immersive, apart from learning history you learn a little about the different Berber tribes and their participation in this era. The Lamtuna continued to survive and served the Almohads and other dynasties, so there is no problem.That roleplay you mention is very good, I try to do the same with the Castilians marrying an Aragonese princess so they can reunite Spain.
There is a script to inherit kingdoms when the rival kingdom has no successors, I may implement this in the future...
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Okay this is big, what's the trigger for the inherintance?
I'm also quite dissapointed with Aragon because the Princely blood are likely destined to die out. I don't mind changing dynasty but at least i want Aragonese relation trait, should have check that before realizing that Berenguer doesn't have the Aragonese blood but she's already married(technicly to Aragonese princess but i'm not sure if it would show up in his childern because she have standard female noble trait since she's married at the start)
And i shouldn't have make Bereunger the heir when Aragonese bloodline still live, i thought he was Aragonese :p
You should check if she has the Aragonese bloodline, I think some princess that appeared at the beginning of the game had it. Alfonso the Battler died without descendants and his brother was placed as regent, Berenguer was of Catalan origin, he does not have that Aragonese bloodline trait. Unless you marry a princess with that trait to Berenguer then their children will be able to have it.Another option is to marry Princess Elvira to Lope de Luna (the Luna house was a very important house in Aragon), their children will have the Aragonese bloodline trait.
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As i said, Berenguer technicly married to Aragonese wife but not from princess interacrion. He's already married at the start of the game. I would only know his son have the trait once it grow up.
Lope did exist though and unmarried. Yeah i should marry him with Elvira instead.
And finally once again i ask, what's the inherintace trigger?
GOOD NEWS FOR SSHIM AND SSHIP MOD! I have checked and verified the "military orders" building and it was giving me problems regarding recruitment:
1. Having this building you could recruit all the orders in the same building, they were only unlocked by events (quite late), I mean that in the same building in the year 1200 you could have a knight of Santiago, templars, hospitallers and teutonic knights in the same territory, this is not historical and illogical.
2. The unlocking of the templars for the catholic European factions (except Jerusalem), was quite late, with the Heavy Mail event about 1190-1200, the templars were already around Europe since 1140 approx. although it was to a lesser extent than in the Holy Lands.
*** I HAVE SOLVED THIS FOR THE NEXT VERSION, the catholic european factions will be able to have the templars after the "Lateran Council 2" event, about 1140 aprox and even units of order sergeants a bit before... also I have updated where you can have them, so now for example in Lubeck you will only be able to recruit teutonic knights, not templars or santiago knights.
Besides Jerusalem will always have more recruitment capacity in the Holy Lands than the rest of catholic factions. Also at the beginning of the game a few religious order are included in the starting armies for Iberia (crusader support for the conquest of Lisbon and templars supporting the Reconquista).
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It is a script where you can inherit kingdoms, if your Castilian heir has a son who comes from an Aragonese princess (daughter of the king of Aragon), this child will be able to inherit the entire kingdom of Aragon (Aragon will pass completely into your hands and its settlements and armies), the only requirement is that there are no living relatives from the kingdom of Aragon (no king or heir), but this will be under study, it is quite a bit of work.
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Hello j.a luna, i will try out your new version tonight. btw did anyone solve that bug of me in my previous campaign, when i suddenly couldn't recruit norman searjents anymore in angers? that was weird..
anyway, just finished downloading versioin 0.3
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