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Thread: [RELEASE] SSHIM V.0.3 (08/12/2024) SSHIM BY J.A.LUNA /(STAINLESS STEEL HISTORICAL INMERSIVE MINIMOD)

  1. #41

    Default Re: SSHIM MINIMOD BY J.A.LUNA (STAINLESS STEEL HISTORICAL INMERSIVE MINIMOD)

    Yo. Playing as Portugal. Not that far in the campaign but everything seems to be nice for now. Iberian factions really feels full-fledged from the start.
    Btw I found an issue. France tier 4 and tier 5 barracks in the castles still downgrades a unit roster and removes some regiments from the pool.

  2. #42

    Default Re: SSHIM MINIMOD BY J.A.LUNA (STAINLESS STEEL HISTORICAL INMERSIVE MINIMOD)

    Quote Originally Posted by Parshak_Thief View Post
    Yo. Playing as Portugal. Not that far in the campaign but everything seems to be nice for now. Iberian factions really feels full-fledged from the start.
    Btw I found an issue. France tier 4 and tier 5 barracks in the castles still downgrades a unit roster and removes some regiments from the pool.
    Perfect mate, still working in recruitment for iberian factions, they will have another mercenary unit in all Iberia and new stats and descriptions for units, also improved recruitment in barracks, stables, archery and cities...

    I will take a look to France and Nordic factions about recruitment but is a lot of work and time...
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  3. #43

    Default Re: SSHIM MINIMOD BY J.A.LUNA (STAINLESS STEEL HISTORICAL INMERSIVE MINIMOD)

    Berber Pikeman!

    It's even cheaper than Spearman lol

  4. #44

    Default Re: SSHIM MINIMOD BY J.A.LUNA (STAINLESS STEEL HISTORICAL INMERSIVE MINIMOD)

    Quote Originally Posted by eyelurker View Post
    Berber Pikeman!

    It's even cheaper than Spearman lol
    Berber units still need a review, soon in the upcoming version 0.3...
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  5. #45

    Default Re: SSHIM MINIMOD BY J.A.LUNA (STAINLESS STEEL HISTORICAL INMERSIVE MINIMOD)

    That said. Would be nice if the mod was... reintegrated somehow. As a mini mod in ModDb.

    Since i think i make some mistake and the end turns caused SSHIP to shut down on it's own :v

  6. #46

    Default Re: SSHIM MINIMOD BY J.A.LUNA (STAINLESS STEEL HISTORICAL INMERSIVE MINIMOD)

    Quote Originally Posted by eyelurker View Post
    That said. Would be nice if the mod was... reintegrated somehow. As a mini mod in ModDb.

    Since i think i make some mistake and the end turns caused SSHIP to shut down on it's own :v
    You can try the another archive with sship+ sshim in the post 27 of this thread, when i release the new version i will upload a full archive
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  7. #47

    Default Re: SSHIM MINIMOD BY J.A.LUNA (STAINLESS STEEL HISTORICAL INMERSIVE MINIMOD)

    Any chance to a little revamped the Landowner and Autonomy recruitment?

    Right now it's no brainer to go Landowner because noble unit are so critical and Autonomy didn't give enough public order or their own unique recruitment to justify building them.

    Their only benefit is if you want to rush Huge city :v

  8. #48

    Default Re: SSHIM MINIMOD BY J.A.LUNA (STAINLESS STEEL HISTORICAL INMERSIVE MINIMOD)

    Quote Originally Posted by eyelurker View Post
    Any chance to a little revamped the Landowner and Autonomy recruitment?

    Right now it's no brainer to go Landowner because noble unit are so critical and Autonomy didn't give enough public order or their own unique recruitment to justify building them.

    Their only benefit is if you want to rush Huge city :v
    mmm I had nothing in mind regarding landowners, I didn't see any harm in recruiting them.What ideas do you propose to improve it? It's not good to increase the number of nobles to recruit either, they were already scarce in an army.
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  9. #49

    Default Re: SSHIM MINIMOD BY J.A.LUNA (STAINLESS STEEL HISTORICAL INMERSIVE MINIMOD)

    Quote Originally Posted by j.a.luna View Post
    mmm I had nothing in mind regarding landowners, I didn't see any harm in recruiting them.What ideas do you propose to improve it? It's not good to increase the number of nobles to recruit either, they were already scarce in an army.
    I want to follow example of EB2 and make it an AOR recruitment respective on their territory. So something like Norman Serjeants in Sicily or Persian Archer in Persia. Or if more generic we could Fari Cavalry/Tawashi Cavalry in Middle East and Mailed Knight/Mounted Sergeants in Europe.

    And unlike Landowner they should have no restriction in religious requirement because this is giving them Autonomy

    Speaking of which Landowner is now being inconsistent.
    Tier one give 2 noble
    Tier two give 3 noble
    Tier three give 2 noble(?)
    Tier four give 3 or​ 5 noble

    Edit : Also it would be intersting if Moors could recruit Mailed Knight in it's european holding. Andalusian Knight exist and they are just as heavily armored as their Christian opponent did. Or at least rename and redirect those "Christian guard" unit :v
    Last edited by eyelurker; November 28, 2024 at 02:29 AM.

  10. #50

    Default Re: SSHIM MINIMOD BY J.A.LUNA (STAINLESS STEEL HISTORICAL INMERSIVE MINIMOD)

    Quote Originally Posted by eyelurker View Post
    I want to follow example of EB2 and make it an AOR recruitment respective on their territory. So something like Norman Serjeants in Sicily or Persian Archer in Persia. Or if more generic we could Fari Cavalry/Tawashi Cavalry in Middle East and Mailed Knight/Mounted Sergeants in Europe.

    And unlike Landowner they should have no restriction in religious requirement because this is giving them Autonomy

    Speaking of which Landowner is now being inconsistent.
    Tier one give 2 noble
    Tier two give 3 noble
    Tier three give 2 noble(?)
    Tier four give 3 or​ 5 noble

    Edit : Also it would be intersting if Moors could recruit Mailed Knight in it's european holding. Andalusian Knight exist and they are just as heavily armored as their Christian opponent did. Or at least rename and redirect those "Christian guard" unit :v
    I know what you mean, but that would require a lot of additional work on AOR units and I'm also trying to follow the lines of work that the sship and Jurand teams have.The recruitment will be reviewed faction by faction but it takes time and is working in progress.
    In the next version of SSHIM, several aspects of units and recruitment will be improved, for now finishing the work in Iberia. You will see that the Christian Guards will only be recruitable in Iberia for the Moors and in the Alcázar building, also their stats and descriptions will be more historical and they will be called "Saqaliba Guard", which was the historical name with which the Muslims called slaves and mercenaries of Christian origin such as people from northern Europe (Slavs) or Europeans and Iberians who fought in the service of the Sultan or Caliph, especially in the Iberian Peninsula.


    If all goes well you will see an improved and historical version of sship, and the value of the units as well as some buildings will be very valuable (military strategy).
    THE MORE YOU SWEAT NOW,
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  11. #51

    Default Re: SSHIM MINIMOD BY J.A.LUNA (STAINLESS STEEL HISTORICAL INMERSIVE MINIMOD)

    Quote Originally Posted by j.a.luna View Post
    I know what you mean, but that would require a lot of additional work on AOR units and I'm also trying to follow the lines of work that the sship and Jurand teams have.The recruitment will be reviewed faction by faction but it takes time and is working in progress.
    In the next version of SSHIM, several aspects of units and recruitment will be improved, for now finishing the work in Iberia. You will see that the Christian Guards will only be recruitable in Iberia for the Moors and in the Alcázar building, also their stats and descriptions will be more historical and they will be called "Saqaliba Guard", which was the historical name with which the Muslims called slaves and mercenaries of Christian origin such as people from northern Europe (Slavs) or Europeans and Iberians who fought in the service of the Sultan or Caliph, especially in the Iberian Peninsula.


    If all goes well you will see an improved and historical version of sship, and the value of the units as well as some buildings will be very valuable (military strategy).
    Fair. EB2 were madman which is why i propose for a more general that works on most area instead of per region.

    Only in Iberia? At least France and Italy too.

    I'll make sure i finish my Norman into Roman by then haha

  12. #52

    Default Re: SSHIM MINIMOD BY J.A.LUNA (STAINLESS STEEL HISTORICAL INMERSIVE MINIMOD)

    Quote Originally Posted by eyelurker View Post
    Fair. EB2 were madman which is why i propose for a more general that works on most area instead of per region.

    Only in Iberia? At least France and Italy too.

    I'll make sure i finish my Norman into Roman by then haha
    yes, this elite guard will be available only in Iberia (in the Alcazar buildings, where they can be built in Iberia and North Africa), and as elite units they can be recruited in the City hall or mayor palace of your official capital as well as the other capitals of the Muslim factions (for example Cairo or Baghdad).

    The thing is that many elite or special units of the player can only be recruited in their places of origin or in capitals related to their culture. For example, Varangian Guard will also be available for the Byzantines (furthemore of Constantinople) who can recruit their famous Varangian guards in Russian and Nordic capitals, due to their Varangian and Rus origin.

    Other units such as the African Black Guard for the Moors can only be recruited in Africa.

    All this makes sense and makes sense for you not to be able to recruit black units in Norway or Almogavars in Persia. The idea is that you only have your basic troops and nobles along with the regional units (AOR) when you are in foreign lands, beyond the proximity of your country of origin or nearby. For example, Aragon will have more capacity to recruit Almogavares in the Aragonese lands, in the rest of Iberia it will still be able to recruit them but with less repositioning and it will not be able to recruit them for example in Jerusalem, only its basic factional troops (levy spearmen, crossbowmen, feudal knights...)
    Last edited by j.a.luna; November 28, 2024 at 05:35 PM.
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  13. #53

    Default Re: SSHIM MINIMOD BY J.A.LUNA (STAINLESS STEEL HISTORICAL INMERSIVE MINIMOD)

    HELLO DEAR SSHIP LOVERS AND MEDIEVAL 2 TOTAL WAR!!!, I JUST UPLOADED AS A PRE-CHRISTMAS GIFT A NEW VERSION OF SSHIM MINIMOD, VERSION 0.3 WITH MANY CHANGES AND NEW FEATURES!!!


    AS A HINT, I'LL JUST TELL YOU THAT YOU CAN TRY A GAMEPLAY PLAYING LA RECONQUISTA IN THE IBERIAN PENINSULA

    SEE THE FIRST POST OF SSHIM THREAD!
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  14. #54

    Default Re: [RELEASE] SSHIM V.0.3 (08/12/2024) SSHIM BY J.A.LUNA /(STAINLESS STEEL HISTORICAL INMERSIVE MINIMOD)

    About time!

    Perhaps I'll try the mini mod someday. Good work!

  15. #55

    Default Re: [RELEASE] SSHIM V.0.3 (08/12/2024) SSHIM BY J.A.LUNA /(STAINLESS STEEL HISTORICAL INMERSIVE MINIMOD)

    Edit : Yayyy. It works.

    That said i have to point out some hiccup, i'm looking at Zengid and i see 6 Tawashi Cavalry in Highest tier of Stables and 2 Persian Speraman being accesible from tier 1 barracks while poor Arab Spearman only availbale at lv 2, require 35% islam and at 1 and the onpy way to imporve availability is to own large city. I think you overnerf Arab Spearman haha.

    Berber has been reworked! Dissapointingly they are still expensive but now not as glaringly. Berber Spearman get buff in melee which fits but Berber Cavalry are still inferior to Jinetes but considering their role i guess not by much as they die yet kill quickly all the same :v

    Edit : Norman remain somewhat untouched.

    Aragon stables... :cry:
    Last edited by eyelurker; December 10, 2024 at 04:19 AM.

  16. #56
    Libertus
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    Default Re: [RELEASE] SSHIM V.0.3 (08/12/2024) SSHIM BY J.A.LUNA /(STAINLESS STEEL HISTORICAL INMERSIVE MINIMOD)

    The ghulam lancers are gone from the muslim roster

  17. #57

    Default Re: [RELEASE] SSHIM V.0.3 (08/12/2024) SSHIM BY J.A.LUNA /(STAINLESS STEEL HISTORICAL INMERSIVE MINIMOD)

    Quote Originally Posted by DaGrenadier View Post
    The ghulam lancers are gone from the muslim roster
    I dont touched the muslims stables, but i will see in my next release
    THE MORE YOU SWEAT NOW,
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  18. #58

    Default Re: [RELEASE] SSHIM V.0.3 (08/12/2024) SSHIM BY J.A.LUNA /(STAINLESS STEEL HISTORICAL INMERSIVE MINIMOD)

    Quote Originally Posted by eyelurker View Post
    Edit : Yayyy. It works.

    That said i have to point out some hiccup, i'm looking at Zengid and i see 6 Tawashi Cavalry in Highest tier of Stables and 2 Persian Speraman being accesible from tier 1 barracks while poor Arab Spearman only availbale at lv 2, require 35% islam and at 1 and the onpy way to imporve availability is to own large city. I think you overnerf Arab Spearman haha.

    Berber has been reworked! Dissapointingly they are still expensive but now not as glaringly. Berber Spearman get buff in melee which fits but Berber Cavalry are still inferior to Jinetes but considering their role i guess not by much as they die yet kill quickly all the same :v

    Edit : Norman remain somewhat untouched.

    Aragon stables... :cry:
    Hi mate, for now i dont touched zengids and muslims stables, only moors, the persian spearmen are AOR units or regional units so dont need religion or cultural assimilation.
    The factional troops or no AOR units need this requirement, it will do more strategical the game, and try Jerusalem or Holy lands, you will see...

    -Normans will have improvements in the next release. Look at the current changelog please.

    - Aragon stables, do you like? Any proposals?
    THE MORE YOU SWEAT NOW,
    THE LESS YOU BLEED IN BATTLE!!!



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  19. #59

    Default Re: [RELEASE] SSHIM V.0.3 (08/12/2024) SSHIM BY J.A.LUNA /(STAINLESS STEEL HISTORICAL INMERSIVE MINIMOD)

    Hi, playing as Aragon and Portugal, about 60 turns in, everythings great so far except i cant recruit the new "Order cavalry" and "order sergents" even though it shows up on the building. Wonder if thats a bug or what

  20. #60

    Default Re: [RELEASE] SSHIM V.0.3 (08/12/2024) SSHIM BY J.A.LUNA /(STAINLESS STEEL HISTORICAL INMERSIVE MINIMOD)

    Quote Originally Posted by williamsherman26 View Post
    Hi, playing as Aragon and Portugal, about 60 turns in, everythings great so far except i cant recruit the new "Order cavalry" and "order sergents" even though it shows up on the building. Wonder if thats a bug or what
    IRC religious order need good relations with pope and good reputation for recruit them, upload your save game here and i will see if all go correctly please
    THE MORE YOU SWEAT NOW,
    THE LESS YOU BLEED IN BATTLE!!!



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