Results 1 to 4 of 4

Thread: Nearly 11 years later, Julian McKinlay finally explains WHY

  1. #1

    Default Nearly 11 years later, Julian McKinlay finally explains WHY


    The infamous Rome II AI guy, Julian McKinley, finally explains what went wrong with Rome 2. Answer is: pretty much everything, from the beginning.
    As a result, he received disgusting treatment from the community, including this site. Things got so bad that the admins had to step in, to the frustration of some rabid individuals.

    We all saw the disaster of Rome II's launch. The interesting thing is that he goes into specific game features and technical aspects that only an insider can give insight into. It also shows how little CA has changed since then.

    Personally, the circumstances of Rome II's development has been the franchise's greatest mystery to me. Finally seeing how the things that went wrong were endemic and the fault of the same people who gave us great games in the past gives me a certain sense of closure. It's also must feel vindicating for Julian to finally speak out and add to the voices that exposed CA's flawed but profitable way of churning out products.

    Please give it a read, it is as enlightening as it is infuriating. Lots of quotable segments, too.

  2. #2
    alhoon's Avatar Comes Rei Militaris
    took an arrow to the knee

    Join Date
    Apr 2008
    Chania, Greece

    Default Re: Nearly 11 years later, Julian McKinlay finally explains WHY

    R2TW still has a ton of players though. Compare it to other games in the franchise that have much less people playing them even though they game after R2TW.
    While the launch was anything but perfect, after several years, the game is good.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  3. #3
    Dismounted Feudal Knight's Avatar my horse for a unicode
    Content Director Citizen

    Join Date
    Aug 2017
    Blog Entries

    Default Re: Nearly 11 years later, Julian McKinlay finally explains WHY

    It's an interesting article to be sure. In the end the devs did get the ability to actually patch up the game later and the game has a shelf life beyond its expectancy, but that is no relief for the state the game launched in. Nor does it recuse the issues that rose for later titles, not much seems to have changed from what is described. Time will tell how it ends.
    With great power, comes great chonky dragons to feed enemies of the state. --Targaryens?
    Spoiler for wait what dragons?

  4. #4
    AnthoniusII's Avatar Μέγαc Δομέστικοc
    Join Date
    Feb 2007
    Thessalonike Greece

    Default Re: Nearly 11 years later, Julian McKinlay finally explains WHY

    That article proves that our critisism against CA/SEGA in general had a basis. We had pointed out all the key features the former developer reveals after 10 years but all those that we made that critisism were liers and "enemies" of the game. Instead many modders that wrote good reviews for the UNFINISHED game were treated as heros but when their lies exposed they simply disapeared.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.
    TGC settlements previews.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts