-
February 03, 2007, 11:09 AM
#1
Read The Manual
Patrician
Garrison Script
If I were to add in a Garrison script for my own use, would it mess up anything in DLV?
Also, does altering the script require a new campaign? I've never been sure which files are alterable mid-campaign other than units and traits.
-
February 04, 2007, 01:30 PM
#2
Primicerius
Re: Garrison Script
Not it won't mess things up...attention to performance !
don't know if you need to start a new campaign
repman
BareBonesWars 8.1 for RTW 1.5
Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
Deus lo Vult DLV 6.2 for MTW II Kingdoms
Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics
-
February 04, 2007, 01:53 PM
#3
Read The Manual
Patrician
Re: Garrison Script
Thanks.
By performance I assume you mean the time it takes for the ai to take its turns. If so, then that really isn't a factor. I have played two other mods with a garrison script and well, even another minute added is nothing compared to how long I take with my turn. I barely notice any delay anyhow.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules