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Thread: Garrison Script

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  1. #1
    Byg's Avatar Read The Manual
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    Default Garrison Script

    If I were to add in a Garrison script for my own use, would it mess up anything in DLV?

    Also, does altering the script require a new campaign? I've never been sure which files are alterable mid-campaign other than units and traits.

  2. #2

    Default Re: Garrison Script

    Not it won't mess things up...attention to performance !
    don't know if you need to start a new campaign

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  3. #3
    Byg's Avatar Read The Manual
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    Default Re: Garrison Script

    Thanks.
    By performance I assume you mean the time it takes for the ai to take its turns. If so, then that really isn't a factor. I have played two other mods with a garrison script and well, even another minute added is nothing compared to how long I take with my turn. I barely notice any delay anyhow.

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