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Thread: Resource Editing - Pharaoh / Troy TW

  1. #1
    Basileos Leandros I's Avatar Writing is an art
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    Default Resource Editing - Pharaoh / Troy TW

    With Troy and Pharaoh moving out from the usual gold / florins and food resource standard of Total War, and with now more than 6 different resources that you need to take care of (a la Age of Empires), I wanted to ask if anyone managed to do resource editing. In the new games, food seems to always be a problem, especially in the first 20-30 turns, and with the advent of the general climate crisis within the game, it makes it even more difficult in the beginning. Also, the resource generation of bronze for example seems to be a bit unclear to me, because there are no specific ways to generate bronze (like a mine), it's just "buildings" listed as bronze generators. It's all a bit confusing.

    Did anyone manage to do resource editing, mod the game to add / lower the resources? Using EditSF (and maybe PackFileManager in the future), I could not identify the resouces at all, it seems they're hidden.

    Resource editing, modding, anyone?
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  2. #2
    Basileos Leandros I's Avatar Writing is an art
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    Default Re: Resource Editing - Pharaoh / Troy TW

    Anyone did any editing for Pharaoh? Is it at least similar to Troy / ToB / Warhammer?
    Ja mata, TosaInu. Forever remembered.

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    Swords Made of Letters - 1938. The war is looming over France - and Alexandre Reythier does not have much time left to protect his country. A finished novel, published on TWC.

    Visit ROMANIA! A land of beauty and culture!

  3. #3

    Default Re: Resource Editing - Pharaoh / Troy TW

    I have been using RFPM (version 3.0.16.0 that updated for me) successfully with Pharaoh. I cannot get the SaveParser to work (the viewer works oddly enough) or any Editsf tools that allow us to mod the save files and POS files. With respect to the resources specifically, the 4 primary resources (Gold, Food, Wood and Stone) are identified among others in the Pooled Resources files like that in "db/resource_cost_pooled_resource_junctions_tables". I have no personally modded the resources because I have not wanted to, but others have in the Steam Workshop.
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