Re: Ultimate General: American Revolution - development build released!
I guess it depends on which eras and settings you prefer. I like the setting - the idea of a nation fighting for its independence is more appealing, at least for me, than the clash of empires in WWI.
The ship battles worked well in Age of Sail, and I would have liked a more Total War-style campaign in that game - I hope that UG: AR will offer that.
The system of armies moving in real time (as opposed to turn based movement) on the campaign map looks interesting - I hope this will lead to interesting scenarios. For example, I can imagine a situation where the player has two small armies marching in parallel, and you have a choice between fighting the enemy with just one army in a favourable location (such as defending a bridge), or combining your armies but fighting on a more even battleground.