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Thread: Question About Starting Movement Points/Fatigue

  1. #1
    PikEnthusiast's Avatar Foederatus
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    Default Question About Starting Movement Points/Fatigue

    Hey! I've been working on a sort of what-if mod, and one of the factions starts out right after they've fled their homeland, and are on the shores of North Africa. I'd like the armies stuck there to be completely out of movement points. Is that something possible I could do with Geomod? Is it possible at all? I know this is a super nitpicky question and I'd really be grateful to anyone who could give me some help.

    Thanks as always
    PikeEnthusiast

  2. #2

    Default Re: Question About Starting Movement Points/Fatigue

    There is a console command, "mp", which allows you to set a known character's movement points to anything between the hard-coded minimum (0) and the maximum (I don't remember, it's agent type specific) as in the example below.

    Code:
    monitor_event FactionTurnStart TrueCondition
     console_command mp our_character_label 0
     terminate_monitor
    end_monitor
    I don't remember if mp is a set value or additive command. If the latter, you would need to know how many move points the character starts with then subtract >= that value using mp.

    If you wanted the character to be stuck every turn, you would need to loop this monitor and continually set their move points to 0.

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