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Thread: IS Rome too strong?

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  1. #1

    Default IS Rome too strong?

    Hi iam at the year 265 b.c.
    on my rome campaign
    my income is over 300000
    and i sent a fleet to the neibering island
    i have attacked two full stacks of free peoples factions
    and destoryed 4000 to my 300 losses.
    Are these people to be so weak?
    i should lose at least 1000 afterr two attacks.
    shouldnt i?
    Should romes income be more balanced?
    i love haveing some money but i cant be stoped from building to my hearts desire! Which i feel if i was another faction i would not have a chance.
    Keep rome with an advantage but over a 300000 is a bit much is it?
    Maybe later i will need that money to build my updated legions.

    also sirs do we need all these free peoples around the map?
    can you have a different faction with newer units?
    Sorry for my complainning but you men wanted our imput.

    Still a Fab. modd !!!

  2. #2

    Default Re: IS Rome too strong?

    Thanks,
    Just the sort of input we need to get better balance on things.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  3. #3
    Marku's Avatar Domesticus
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    Default Re: IS Rome too strong?

    yeah i agree, they need less money. i need to keep playing for more issues.

    "It's not always possible to do what we want to do, but it's important to believe in something before you actually do it"

  4. #4

    Default Re: IS Rome too strong?

    But what about when you extend beyond Italy's boarders? Wherer will you recruit units? Just mercenaries

    I've taken over some Gallic towns to north and greek towns only to find they produce money and NO troops. You'll soon find that that money you save up will be used on armies trained in Italy and brought back and forward to provinces overseas.

  5. #5

    Default Re: IS Rome too strong?

    Good to hear this. That's what DVK is trying to make it work like - as soon as you leave Italy things should get more tough....but we need to hear whether it's working as planned.

    Can you all post what difficulty you're playing on, and ideally a screenshot or two of your campaign map (download FRAPS for this, convert the saved Bitmap image to a .jpg file, and upload it to imageshack then post here)


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  6. #6
    margio's Avatar Biarchus
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    Default Re: IS Rome too strong?

    As usually I do before to play a MOD choosing my faction, I play for 10/15 turns with some different factions; that's due mainly to curiosity to see units models (map & battle view), to check what happens around faction's territories, fighting one or two battles... then I choose whcih factions to play. I cannot check deeply the economy boom for Romans, but what I have found is that for sure Romans start on every town with more units than others (3 hastati, 3 princeps, 2 triarii, 2 velites, 2 equites) plus a family member (checked on Imperial Campaign Map and Provinvial Camaign Map).
    It is true that some time ago dvk said that one of the reasons of Roma Surrectum was that he liked to improve playing with Romans, but anyway that cause that Romans can attack every town around with a strong army (exception are Cannae and a full stack army by Epeiros dependin on map).
    Anyway what I have seen till now is awesome and the few battles played very challenging and difficult (with VH/h settings).
    Last edited by margio; February 02, 2007 at 06:58 AM.

  7. #7

    Default Re: IS Rome too strong?

    Hi
    I played the lowest first to see how fun it would be for younger players.
    med map/ easy
    Just to see how all other factions will react to it.

    Question! What is the best playing mod? with most modds i try middle so to test it out.

    I play with fatuge off. so the enemy doesnt get tired and run away also.
    That enhances a real fight.

    See my comments on suggestions also thanks

  8. #8
    dvk901's Avatar Consummatum est
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    Default Re: IS Rome too strong?

    Quote Originally Posted by margio View Post
    As usually I do before to play a MOD choosing my faction, I play for 10/15 turns with some different factions; that's due mainly to curiosity to see units models (map & battle view), to check what happens around faction's territories, fighting one or two battles... then I choose whcih factions to play. I cannot check deeply the economy boom for Romans, but what I have found is that for sure Romans start on every town with more units than others (3 hastati, 3 princeps, 2 triarii, 2 velites, 2 equites) plus a family member (checked on Imperial Campaign Map and Provinvial Camaign Map).
    It is true that some time ago dvk said that one of the reasons of Roma Surrectum was that he liked to improve playing with Romans, but anyway that cause that Romans can attack every town around with a strong army (exception are Cannae and a full stack army by Epeiros dependin on map).
    Anyway what I have seen till now is awesome and the few battles played very challenging and difficult (with VH/h settings).
    I know Rome starts with what looks like a pretty strong army. But I have done a lot of testing, and this setup on both maps ensures that Rome survives if you're playing as another faction. In earlier setups, when Rome had less to defend itself with, it was getting snuffed out before 270BC. Maybe not so fun for the player that wanted to face them in battle.

    I guess it depends a lot on your style of play, also. I tend to play defensive, build up my own regions, build forts, protect myself, take Italy first, and then start expanding north and usually east\southeast. By that time, your opponents have many armies, and you'll see why you need what you have. Especially, now, with patch 8...hopefully, there isn't so much dang money. If there STILL is, well then, we'll cut it back even more.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  9. #9
    dvk901's Avatar Consummatum est
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    Default Re: IS Rome too strong?

    This mod was set up, written, configured and tweaked for M\M play. I did not test any others because higher difficulties are scewed by hardcoded bonuses the AI gets.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  10. #10
    Tankbuster's Avatar Analogy Nazi
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    Default Re: IS Rome too strong?

    Quote Originally Posted by dvk901 View Post
    This mod was set up, written, configured and tweaked for M\M play. I did not test any others because higher difficulties are scewed by hardcoded bonuses the AI gets.
    Hmmmm, I'm playing H\H, and things are running quite smoothly...
    It's 270 BC and I have all of Italy up to Genua, Appolonia, Thermon, Sparta, Corinth and Athens is under siege
    The Sabbath was made for man, not man for the Sabbath
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  11. #11
    dvk901's Avatar Consummatum est
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    Default Re: IS Rome too strong?

    Quote Originally Posted by Tankbuster View Post
    Hmmmm, I'm playing H\H, and things are running quite smoothly...
    It's 270 BC and I have all of Italy up to Genua, Appolonia, Thermon, Sparta, Corinth and Athens is under siege
    Oh, I'm not saying you can't play it at other difficulties...it's just that I never tested them...so I have not idea what the results would be.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  12. #12

    Default Re: IS Rome too strong?

    god pls leave the settings like they are... for 1 time in my entire rtw experience ive never seen the romans expand this agressively. I love it!!
    Thx

  13. #13
    dvk901's Avatar Consummatum est
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    Default Re: IS Rome too strong?

    Quote Originally Posted by eliasmorales View Post
    god pls leave the settings like they are... for 1 time in my entire rtw experience ive never seen the romans expand this agressively. I love it!!
    Thx
    You'll still have money, and the challenge will still be there. You just won't have GOBS of money.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  14. #14
    Paul d's Avatar Praepositus
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    Default Re: IS Rome too strong?

    Quote Originally Posted by dvk901 View Post
    This mod was set up, written, configured and tweaked for M\M play. I did not test any others because higher difficulties are scewed by hardcoded bonuses the AI gets.
    for me m/m tends to be too easy and i edn up playing hard/hard
    for some reason as rome with 3 triarii 5 principes 2equites 2velites and a general seem to beat an epirot army of 6elite phalanx 6auxilarry phalanx 1war elephants 3 aetolian cavalry 3paltasts and a general. WOW about a half stack vs a full stack and i won? it need rebalancing

  15. #15
    dvk901's Avatar Consummatum est
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    Default Re: IS Rome too strong?

    Quote Originally Posted by Paul d View Post
    for me m/m tends to be too easy and i edn up playing hard/hard
    for some reason as rome with 3 triarii 5 principes 2equites 2velites and a general seem to beat an epirot army of 6elite phalanx 6auxilarry phalanx 1war elephants 3 aetolian cavalry 3paltasts and a general. WOW about a half stack vs a full stack and i won? it need rebalancing
    Try that same battle with a true Republican Legion

    3-Hastati
    3-Principe
    2-Triarii
    2-Equites
    2-Velites

    Rome didn't fight it's wars just with it's best men. I don't know if that's just all you had to fight with or not, but the idea is to fight as the Romans did as nearly as possible. If it's still too easy, then yes, adjustments would be necessary.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  16. #16

    Default Re: IS Rome too strong?

    Yes i see the point, in the beginning you need the money to build
    and once your out of your home land thats when it goes down.

    If you play on Easy. Easy
    you will have more than 300,000 before you get to 258 b.c
    on med.med i have now 180,000 on 258 b.c
    and useing it more with the new legions not the marian yet.
    i guess on hard/ hard will be even less!

    Yet those darn Free peoples will help you spend building legions!
    lol

  17. #17

    Default Re: IS Rome too strong?

    I love the free people so far, mainly to watch Armenians epic small scale struggle against them.

  18. #18

    Default Re: IS Rome too strong?

    No it seems pretty level to me now, though I can blitz. While playing as the Greeks a killed the Macedonians in 10 turns on the big map(but then again I'm a bloody genius on the battlefield).

  19. #19

    Default Re: IS Rome too strong?

    Here's the big map on an AI campaign at 247BC - looks pretty well balanced - the only faction that seems to have gone is Macedonia, Pergamum has one city, sarmatians and iberians are struggling. Free peoples holding on. Seleucids a little overpowerful?



    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  20. #20

    Default Re: IS Rome too strong?

    hi can we lower the free peoples? The more ?
    Or add a new faction to balance it?
    another barbarian faction or gaul?
    with a different name?

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