Timeline of Events
262 BC (Turn 11): Pontus declares war on Seleucid Empire.
262 BC (Turn 11): Seleucids allys with Athens. Athens joins the war.
261 BC (Turn 12): Pontus allys with Sparta. Sparta joins the war.
260 BC (Turn 13): Pontus and Seleucids sign a Peace Treaty.
254 BC (Turn 19): Seleucids and Sparta sign a 5-year ceasefire.
(-1 Prestige for negotiating diplomacy with NPC)
Pontus signed a Peace Treaty with the Seleucid Empire (on turn 13) and is no longer interested in conflict. Pontus again offers a Peace Treaty to Athens. [1] Athens rejects the offer of Peace.
Pontus continues to conquer rebel regions in Anatolia... its armies march East along the Black Sea coast.
[4] Victory! The region is conquered.
Average roll: [4].
+1 Prestige per turn from Cities
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Cities & Edicts:
--Amaseia (
Advanced Espionage: Revolutionary)
Notes:
-- 1 Secret Agent can be used now
The city of Sparta has been conquered by Athens!
Sparta attempts to reconquer its city [5] and successfully liberates it! (+1 Prestige)
City acquired, Edict passed: [2] Advanced Espionage (Double-agent): Your agents get +1 bonus when sent on spy missions.
Average roll: [5]. +1 to one dice-roll next turn.
+1 Prestige per turn from Cities
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Great Cities and Edicts:
--Sparta (
Advanced Espionage: Double Agent)
Notes:
--Drillmaster edict can be used again when turn 23 starts
The Seleucid Empire offers a 5-year non-aggression pact with Pergamon: [6] Pergamon accepts.
(-2 Prestige for negotiating diplomacy with NPC)
The
Seleucid Empire, having signed a Peace treaty with Pontus (on turn 13) and Ceasefire treaty with Sparta (which expires on turn 24), uses this brief respite to safeguard its holdings in the Peloponnese...
They attempt to build a fleet in the Ionian Sea. +1 logistics bonus from Coastal city, +1 from Maritime Supremacy edict, and +1 from previous turn dice average bonus.
[4+1+1+1=7] A colossal war fleet is constructed in the Ionian Sea!
Average roll: [7]. +1 to three dice-rolls next turn.
+2 Prestige per turn from Cities
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Great Cities & Edicts:
--Antioch (
Maritime Supremacy)
--Thebes (
Advanced Espionage: Revolutionary)
Notes:
--2 agents can be used starting turn 23
--Free fleet movement from "Maritime Supremacy" Edict can be used again starting Turn 19
(-1 Prestige for negotiating diplomacy with NPC)
[5]
ATHENS successfully captures the City of Sparta! (+1 Prestige) The victory is short-lived, however, as Sparta recaptures it soon afterwards.
Average roll: [5]. +1 to one dice-roll next turn.
+0 Prestige per turn from Cities
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Great Cities & Edicts:
--none (Thebes is controlled by another faction)