Originally Posted by
Megas Athanasios
Hello there! Big fan of Roman history and of this amazing mod here!
So, having played your mod and reading the discussion here, I would like to share some ideas.
First, the new models look amazing, please keep them in the files of the new version even if you will not use them eventually.
Second, I like the idea of a what if scenario for the Romans, and there is also a way to make it more legitimate from a historical perspective.
Historically, the late empire faced the great dilemma of uniting the churches, with many emperors actually formalizing the union, only to face fierce resistance back home.
So what if you could make a script for uniting the churches (embracing catholicism), which will allow the Romans' roster ro become fully westernized (you can just add Roman textures to existing western units, gunmen, banner carriers, horses and shields), while ofc triggering unrest and maybe some rebel armies?
On the other hand of the script, they can keep being Orthodox and keep the same units, with the lower tiers having oriental elements and the more elite using imported plate armour, just like you already did.
Lastly, although I am a huge byzantine history nerd as a Greek, I really support the not so history-friendly idea of adding native pikemen to the roster (and even gunners and halberdiers if you make the churchunification script), in order to help the Romans rebuild their empire. I could even help you with the unit text files and the greek names.
Lastly, hiring more Venetians and Genoese is not a good option from a historical viewpoint, as these city states fought mostly for their own interests, or didn't fight at all (Genoese Galata for example remained neutral during the last siege of Constantinople). It would make more sense to force the Romans to try to the ottoman juggernaut of the late Era using their own strength.
Sorry for the long text, keep up the excellent job! Can't wait to play the new version!!!