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April 19, 2023, 02:05 PM
#1
Laetus
Fourstrider's Japan: Power & Influence
This mod is currently on steam, releasing for those who don't use steam. Have fun!
Download here
Unzip files and place in your data folder.
PC Specs |
Beefy |
Recommended Game Mode |
Domination |
Recommended Difficulty |
Chase the Dragon |
Domination Turn Count |
1,140 |
Domination End Date |
Winter of 1640 |
Provinces to Win |
All of Them |
Average Turns to Win |
500 |
Summary of changes from vanilla
- 12 turns per year
- New technology tree
- Faction specific technology
- New General skill tree
- New Agent skill trees
- Custom models for all units &generals
- 500+ character portraits
- 300+ traits
- 200+ retainers
- 60+ new dilemmas
- 50+ loading screens
- New units, unit progression &stat adjustments
- Appoint Governors
- Governors have independent ranking
- Custom unit cards and UI changes
- New buildings & faction unique buildings
- Economy & AI reworked
- Over 70k lines of new scripting added
- Seasonal effects added
- New Music & Sound FX
- Fantasy-like Visual FX
- Religion replaced with faction specific influence
- Increase power level &difficulty when you expand
- Insanely strong Ashikaga &Imperial units
- No more ship spam
- Removed open ocean attrition
- Morale adjustments
- Faction effect adjustments
- Starting conditions adjustments
- Tokugawa starts as Oda's vassal
- New strong unit & tower abilities
New Technology Tree

New General Skill Tree

New Agent Skill Trees

Quests, a new game-play mechanic
- Each Quest is 10 parts long
- Each agent type has a unique Quest
- Each Factions agent has a unique Quest
- Quests start 1 turn after recruiting an agent
- Once a Quest is started by an agent, it has to be finished by the same agent
- If your agent is killed during a Quest then you fail
- Gain special rewards for completing a Quest chain



Boss Type Game-play
- A Boss fight will take place when trying to capture a major faction's stronghold
- Major faction strongholds are indicated with an interpunct ˇStrongholdˇ
- A supporting army will spawn containing the Legendary unit attached to that stronghold
- The supporting army gets stronger as the faction that owns it gets stronger
- You will not be able to save your game or night attack
- Kyoto will spawn an army full of Legendary units you have not defeated
- If you capture all 12 strongholds first then Kyoto will not spawn additional units
13 Legendary Units
- Legendary units will always garrison their stronghold
- Recruit a Legendary unit by capturing it's stronghold & meeting the tech requirement
- You can only recruit each specific legendary once per game
- The AI can also only get them onetime with the same rules as the player
- Legendary units are super expensive to maintain, you won't be able to keep them all
- I recommend trying them out in custom battle before you start a campaign
- S class: Mikawa Boom Ninja, The Rising Sun(Kyoto)
- A class: Izu Mortar Team, Tosa Yumi Champions, Kai Swift Cavalry
- B class: Echizen Fabled Ronin, Aki Ruthless Raiders(GIF below), Iga Dread Ninja
- C class: Iwate Ferocious No-Dachi, Echigo Endurance Monks, Bungo Wheellocks
- D class: Owari Unwavering Yari, Satsuma Veteran Samurai

Scripted Seasonal Effects
- Effects change every 3 turns
- Since this is scripted, there is no pop-up every season
- You can see the seasonal effects in the Clan Summary window
- The AI also receives the same effects
- Spring: +1 Happiness Faction-wide, +1 Growth Faction-wide, -10% Construction costs
- Summer: No artillery movement penalty, -10% Recruitment costs, +4 morale in battle
- Autumn: +10% Farm income,+10% Ammo in battle, +10% Trade resources
- Winter: Major movement reduction in battle & in campaign, -10 Accuracy in battle
Faction Specific Influence
- Each faction has their own influence
- One province can be influenced by many factions at once
- Major factions get special buildings that spread their influence
- Generals, geisha & monks can help the spread of your influence

Power Level
- Power level increases as you expand
- Each province you capture adds to your power level
- The higher level castles in your provinces add to your power level
- As your power level increases, so does the upkeep for your armies & navies

Economy, Food & Trade
- Multiple buildings added for player to balance food, money & defense
- Building construction times increase as the game goes on
- Power level dictates unit upkeep
- Scripted inflation at 3%/year for recruiting units & building buildings
- General recruitment costs will increase as you recruit more generals
- Create a General to govern each province, no more upstart penalty past 2
- Generals are capped depending on how many provinces you own
- There are 5 levels of Governor that your General can earn, increasing rewards
Other Notable Changes
- Agents require tech upgrades to make affordable
- Removed ship spam for almost every faction except Chosokabe & Mori
- The AI is more aggressive and less predictable
- You only make money on resources if you're actively trading them
- Morale is much harder to break
- Increased morale trait &retainer stats to match overall morale adjustments
- Hammer & Anvil or killing a general has a much bigger impact to morale
- Stand & Fight, along with other abilities have been buffed
- All abilities are unlocked in the General & Agent skill trees or by Traits & Retainers
Compatibility
Last edited by fourstrider; April 19, 2023 at 02:12 PM.
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April 19, 2023, 02:10 PM
#2
Laetus
Re: Fourstrider's Japan: Power & Influence
Additional Details
Unit Overview
General Adjustments
- Ronin can be recruited by all factions
- Ronin are the step between Ashigaru and Samurai
- Added Katana Ashigaru as the least expensive unit
- Reduced effectiveness of Yari Ashigaru
- Increased relative cost of Yari Ashigaru
- Matchlock range increased to match Yumi range
- Matchlock overall accuracy reduced
- Yari Samurai have been buffed and relative cost reduced
- Siege units are much stronger
- Siege units are now able to use expanded deployment
- Hero units doubled in size and stats increased
- Reduced overall unit movement speed in battle
- Fire Arrows are much stronger
- Added Katana Warrior Monk unit (event only)
Paragon Units
- Identical stats to Hero units
- Can only be obtained via Quest or Event
- Will never get two of the same kind
- Does not count against Hero cap
- Has zero upkeep
New Hero Units
- Added Kunoichi Heroine (Female Bow Ninja)
- Kunoichi fires 2 arrows at a time
- Kunoichi remains hidden while firing
- Added Fire Rocket Hero
Bandits and Wako
- Changed Hattori Bandits to Outlaws
- Buffed Outlaws
- Bandits can be recruited by all factions
- Katana and Yumi Wako can be recruited by all factions
- Katana Wako have fast wall climb
- Yumi Wako only use fire arrows
- Yumi Wako ignore armor
- Yumi Wako are very inaccurate
New Unit Abilities
Cadence:
- Main General can unlock for all Generals
- Stays active around General for 60 seconds
- Increased Accuracy, Attack, Morale & Reload
- Similar to Stand & Fight but can move around
- Stacks with Stand & Fight
- Unlocked via Retainer, Trait or Skill
Blast Arrows:
- Activates explosive tipped arrows
- Deals significant damage
- Blinds enemy for a short period of time
- Cannot be activated while on a wall
- Unlocked via Retainer, Trait or Skill
Eagle Eye:
- Increases range for 45 seconds
- Can be used by all Yumi and Matchlock units
- Unlocked via Retainer or Trait
New Tower Abilities
Fusillade:
- On level 2 castles or above
- Fires a barrage of fire arrows for 45 seconds
- Very strong
Nimble Shot:
- On level 3 castles or above
- Increases fire rate of tower
- Use in conjunction with other abilities
Tower Bombs:
- On level 4 castles or above
- Drops fire bombs for 15 seconds
- Enemy needs to be fairly close
Tower Rockets:
- On level 5 castles or above
- Fires rockets for 15 seconds
- Can be activated at long ranges
Star Fort Cannons:
- On level 6 castles or above
- Auto fires cannons at the enemy
Building Overview
Farming Chains
Farm:
- Generate large amounts of food
- Generate very little money
Palace:
- Generate large amounts of money
- Create small amount of growth
Port chains
Trade:
- Recruit trade ships
- Create multiple trade routes
- Generate large amounts of money
- Generate small amount of growth
Fishing:
- Generate large amounts of food
- Generate very little money
Military:
- Recruit war ships
- Create a single trade route
- Generate very little growth
Citadel Chains
City:
- Tax revenue bonus
- Reduced recruitment points
- Reduced melee
- Reduced happiness
Bastion:
- Increased melee
- Increased recruitment points
- Increased repression
Encampment chains
Barracks:
- Increase garrison unit count
- Replenish bonus
- Reduced recruitment costs
- Minimal repression
Armory:
- Armor bonus
- Replenish bonus
Hunting Lodge:
- Accuracy bonus
- Replenish bonus
Jiujutsu Dojo:
- Melee bonus
- Replenish bonus
Proving Grounds:
- Charge bonus
- Replenish bonus
Doshin Residence:
- Repression bonus
- Tax revenue bonus
Shrine/Altar Chains
Temple/Chapel:
- Recruit monks
- Recruit warrior monks
- Generate a lot of growth
Garden:
- Is faction specific
- Increased xp per turn for governor
- Increased happiness
- Spread faction influence to neighbors
Development chains
Food storage:
- Generate large amounts of food
- Generate very little growth
Mint:
- Generate large amounts of money
Ship builder:
- Reduce recruitment costs of all ships
- Required to recruit top tier war and trade ships
- Increase trade goods and tariff income
Market Chain
- Generate large amounts of money
- Generate significant growth
- Recruit Metsuke
- Recruit Wako units
Stealth Chain
- Generate a little money
- Give significant happiness
- Recruit Ninja & Geisha
- Recruit Battlefield Ninja, Bandits & Kunoichi
Roads
- Region specific
- Increased campaign movement
- Generate growth
Spear Dojo chain
- Recruit Yari and Naginata
Sword Dojo chain
- Recruit Katana and No-dachi
Bow Dojo chain
Cavalry Dojo chain
Workshop chain
- Recruit Siege & Matchlock
See post history
Showing 1-2 of 2 comments

fourstrider [developer] Feb 10, 2022 @ 3:07pm


Power Level Breakdown
Each Province
+3 Power Level
Level 1 Castle
+1 Power Level
Level 2 Castle
+2 Power Level
Level 3 Castle
+3 Power Level
Level 4 Castle
+4 Power Level
Level 5 Castle
+5 Power Level
All 3 City tiers
+6 Power Level
Bastion of War
+7 Power Level
Major Faction Stronghold Specialty
+1, 2 & 3 Power Level
#1

fourstrider [developer] Feb 10, 2022 @ 3:08pm
Quest Cheat Sheet (SPOILERS)
- -235.6, -90.9, 4, "Hizen_Area" "North of the coastal village. I can see both pirates and merchants carrying cotton and silk."
- -208.6, -112.9, 4, "Bungo_Area" "A dangerous shortcut to and from a not so dangerous merchant colony."
- -186.0, -136.0, 2, "Bungo_Area2" "From these rocky shores. I can examine every ship in the channel."
- -233.9, -144.1, 2, "Higo_Area" "From this small valley, come your horses of war."
- -254.1, -167.5, 2, "Satsuma_Area" "Nowhere to go but north."
- -252.9, -155.5, 2, "Satsuma_Area2" "Under two bridges and past the smith, I crash into the sea."
- -228.9, -178.5, 3, "Osumi_Area" "I wait for you in the forest.. near the only port to the sea of Hyuga."
- -230.9, -155.5, 2, "Hyuga_Area" "I close my eyes near the waterfall. I hear only hammers and horses."
- -162.0, -151.0, 4, "Tosa_Area" "From the swing of an axe, to the shaft of an arrow."
- -105.0, -144.0, 4, "Awa_Area" "Deep in the forest, I search for my island horse."
- -78.0, -126.0, 2, "Awaji_Area" "On my island I reach. I can almost touch the mainland."
- -103.0, -122.0, 3, "Sanuki_Area" "Hammering stone all day. I dream of an archipelago."
- -148.5, -128.0, 2, "Iyo_Area" "Search for the source of water on this island."
- -133.5, -87.0, 2, "Aki_Area" "Deep in the thicket, north of hallowed ground, I wait for you by the river."
- -193.0, -79.0, 3, "Nagato_Area" "From the Kanmon Strait, concealing it's treasure, the mountain gawks."
- -164.0, -106.0, 2, "Suo_Area" "We ride towards the swell, careful not to fall into the sea."
- -134.5, -78.0, 2, "Iwami_Area" "A gleaming river, you're fated to find it's wealth."
- -123.5, -108.0, 2, "Bingo_Area" "A modest grove near the sea, where ship builders always seem to be."
- -110.0, -110.0, 2, "Bitchu_Area" "A meager river, in a meager province. It's headwater I call home."
- -90.0, -105.0, 2, "Bizen_Area" "Waiting in ambush. I watch from all three directions."
- -105.0, -87.0, 2, "Mimasaka_Area" "With no approach from the sea. The iron life is for me."
- -114.0, -76.0, 2, "Izumo_Area" "From the mountains I hunt, the town between two lakes."
- -122.0, -65.0, 2, "Izumo_Area2" "I gaze into the Oki Strait. Where all Gods meet every year, it's fate."
- -109.0, -80.0, 2, "Hoki_Area" "With no port, I send my crafts down river."
- -61.0, -87.0, 2, "Tajima_Area" "A wanderer, up and down the San'in coast."
- -60.2, -104.0, 2, "Tamba_Area" "Through the valley to Kyoto. I await you in the forest."
- -72.0, -109.0, 2, "Harima_Area" "I cross the plains from the inland sea to the mountains I flee."
- -69.0, -137.0, 2, "Settsu_Area" "I'm supposed to be learning but I keep getting lost in the woods."
- -70.0, -154.0, 2, "Kii_Area" "A proper ninja hideout."
- -56.0, -165.0, 2, "Kii_Area2" "Far from any town, yet the center of them all. A tiresome journey. I find my beach. I find my serenity."
- -26.5, -159.0, 2, "Ise_Area" "I stand on hallowed ground, guarding the entrance of both bays."
- -56.5, -151.0, 2, "Yamato_Area" "Even in the land of ninja, I find time in the forest for more spiritual things."
- -32.0, -114.0, 2, "Omi_Area" "A mighty lake, my eyes struggle, searching for the other side."
- -14.0, -96.0, 2, "Echizen_Area" "While pirates raid the port for crafts, I seek refuge in the mountains."
- 20.0, -81.4, 2, "Etchu_Area" "As a child I would play, in the backwoods of Toyama bay."
- 25.0, -67.5, 2, "Noto_Area" "Toyama bay is deceptive in it's silence. Waiting for pirates is tedious work."
- 18.0, -95.0, 2, "Hida_Area" "There's nothing like riding timber all the way into the bay."
- -2.4, -133.4, 2, "Owari_Area" "I'll be waiting on the treeline in the land where the peasant holds power."
- 8.4, -128.2, 2, "Mino_Area" "There is no road along the river with four crossings."
- 14.4, -136.2, 2, "South_Area" "I've wandered into an area where the stone masons play. I run to the mountains for an easier day."
- -4.0, -154.2, 2, "Mikawa_Area" "The best view of Mikawa bay."
- 16.5, -164.2, 2, "Totomi_Area" "My cautious eyes are at play, my body pledged, standing sentry over Suruga bay."
- 36.0, -150.4, 2, "Suruga_Area" "I rest in the shadow of Mt. Fuji. The sound of the river calms me."
- 37.0, -176.2, 4, "Izu_Area" "The shimmer of the sea and the glimmer in my hand."
- 48.0, -110.0, 2, "North_Area" "I fish on the river, wedged between a meadow and a mountain, fortune at last."
- 78.0, -119.0, 2, "Kozuke_Area" "Famous for it's wisdom. I'm only interested in it's river."
- 68.5, -132.0, 2, "Musashi_Area" "A forest trapped between two mighty rivers."
- 79.5, -170.0, 2, "Kazusa_Area" "Where are they getting the silk?"
- 104.0, -164.0, 2, "Shimosa_Area" "The last beach on the Kanto coast."
- 107.5, -152.0, 2, "Hitachi_Area" "The drowning grove, smashed between an enormous lake and the never ending sea."
- 110.5, -118.0, 2, "Shimotsuke_Area" "At a place of worship, I go north. Tucked myself into the woods. Hoping to never be found."
- 143.5, -111.0, 5, "♥♥♥♥♥♥♥♥♥♥♥♥♥♥" "A majestic fight, between the mountain and sea, one is eternal, the other is me."
- 123.5, -55.0, 2, "Echigo_Area" "In the north I roam. To and from the bridge with no road. Through the wooded valley I call home."
- 130.5, -71.5, 2, "Uzen_Area" "In the valley I hide, with monks by my side, too troublesome to ride."
- 167.5, -75.5, 2, "Miyagi_Area" "An iron river with a shade of red, fracturing into the deep blue sea."
- 172.5, -24.5, 2, "Ugo_Area" "I plant food in my farm and harmony on my lake."
- 176.5, -1.5, 2, "Ugo_Area2" "The river washes all away. Except for quarry dust.."
- 198.5, 17.5, 2, "Iwate_Area" "My secluded view of Aomori bay, here I will forever stay."
- 201.5, -20.5, 2, "Iwate_Area2" "When there's no more rivers to cross in the north. I'll be waiting for you in the forest."
- 183.0, -50.5, 3, "Iwate_Area3" "An endless flow of banditry from the forest. The farms are left unprotected. Salvation is blocked by a river."
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April 19, 2023, 02:31 PM
#3
Re: Fourstrider's Japan: Power & Influence
A lot of work involved here. Well done!
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May 30, 2023, 02:44 PM
#4
Laetus
Re: Fourstrider's Japan: Power & Influence
This is looking good, currently playing Chosokabe and having lots of fun - i switched from a lot of mods into this and i don't really regret any of them except the bigger Japan map (the one with many, many more castles), but i haven't yet tried if they'll work together
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July 13, 2023, 02:59 PM
#5
Laetus
Re: Fourstrider's Japan: Power & Influence
This won't work with extended Japan but it will most likely take you longer to win a domination campaign on this mod than extended Japan.
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